
Argo is a unique roguelite action strategy game in a minimalist style. Use combos to use abilities, dodge enemy attacks and defeat the Void, Hell and Pestilence bosses. You don't have to do it alone either, because you can play the entire game in online co-op mode!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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This is a fun little game where you basically do mini QTEs to activate powers and break free of enemy attacks. There is meta-progression after each death in the form of runes you obtain during a run. Each run only take a couple of minutes, quite literally. HOWEVER - when you die, the screen prompts you to press "E" to restart - doing so, 100% of the time, locks the game up and you need to close the game window completely and re-launch to keep playing. Luckily, the runes you obtain during a run are kept even when doing this, but... it definitely prevents me from wanting to do "one more run." When/if this bug is fixed, I think I would totally recommend this as a cheap game to kill a short period of time, but having to restart the game every 2 - 3 minutes means that I can only cautiously recommend this at the current time.
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Concurrent players on Steam, sampled daily since tracking started.
Argo, minimalist tarzda benzersiz bir roguelite aksiyon strateji oyunudur. Yeteneklerinizi kullanmak, düşman saldırılarından kaçınmak ve Void, Hell ve Pestilence boss'larını alt etmek için kombolar kullanın. Üstelik bunu tek başınıza yapmak zorunda değilsiniz, çünkü tüm oyunu çevrimiçi iş birliği modunda oynayabilirsiniz!
"Argo" is a minimalist pixelcrap (really lazy delivery there) boss fight simulator where fights are just a quick combo button mash... and nothing else. Like, take Street Fighter and remove almost all of the gameplay, and the graphics, dumb down the combos that are the only thing left, and you get this. Which explains why it was such a huge failure on Steam Direct. This comes across as something unambitious and "simple" in terms of implementation and technical quality and depth, more like a game dev tutorial or an experiment. It’s a classic case of a developer prioritizing the low effort needed to get a game listed on Steam over the actual delivery of a technically sound or compelling product. Whatever is needed to hammer out something "good" enough for Steam Direct self-publishing. The use of low-resolution, ugly pixelcrap here is dishonestly presented as a "deliberate artistic choice", but we all know it's because the developer wasn't capable of anything better. The result is a visually unappealing game, especially when compared to thousands of professionally developed games here. Whether the developer lacked the talent for modern visuals or the money to hire an artist is irrelevant. This choice significantly detracts from the game... gaming is a visual medium. Games like Undertale and Stardew Valley are incredibly rare exceptions that made it [i]in spite[/i] of the pixelcrap holding them back (imagine how much better they would be if the graphics didn't suck). Pixelcrap is never okay. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $5 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 2 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
𝐠𝐨𝐨𝐝 𝐝𝐚𝐲
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im fighting one boss for 10 minutes bruh and still nothing
Игра 'Argo' - это захватывающий, тактический шутер, требующий командной работы и стратегического мышления. Реализм боевых действий ощущается в полной мере благодаря вниманию к деталям в оружии, экипировке и окружении. Возможность самостоятельно создавать миссии и кампании открывает огромный потенциал для реиграбельности, а встроенный редактор карт позволяет воплотить в жизнь самые смелые тактические сценарии. Однако, стоит отметить высокий порог вхождения. Новичкам может показаться сложно освоить все механики и тактики, а для полноценного наслаждения игрой необходима слаженная команда, готовая к координации действий. Графика хоть и добротная, но не поражает воображение, сосредотачиваясь больше на функциональности, нежели на визуальных изысках. Тем не менее, если вы ищете хардкорный тактический симулятор, предлагающий реалистичный опыт боевых действий и безграничные возможности для создания контента, 'Argo' - отличный выбор. Главное, запаситесь терпением, найдите надежных товарищей и будьте готовы к напряженным, но захватывающим игровым сессиям.