
Archipelago is a roguelike tower defense game about defending randomly generated islands. Setup your defenses, manage your income, and find powerful charms to repel the enemy. Archipelago introduces tension and strategy to the tower defense genre.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
fun unique tower defense that could use some extra polish with its tutorials and ui. engaging gameplay once you get the hang of it though!
Super fun and casual game, I'm really enjoying it for the small time I've spent on it so far!
A great maze tower defense game. The time you see is how long it took me to finish it. 3.5 hours. Although short it is very well done. Different types of troops, traps and enemies keep you on your toes. Totally worth the price. ( I paid $4.99) At the start of each map and as soon as you place your base down the enemy attack path shows up and you can plan your strategy from there. Satisfaction of a well-planned defense is almost as fun as seeing what didn't work. Enjoy. After you finish the initial game you can play endless mode. The islands are randomly generated so no two games will be the same. (if you don't like the map, start over.)
100点満点中60点くらいで、なんとかおすすめできるかな~という出来。 以下、普通のTDと異なる点。 ・まずは建物を建てなければならない まず最初に、金鉱床の隣に拠点を建てる。 そうしたら、拠点に隣接するように付属の建物を建てていく。例えば兵舎を建てれば兵士が作れるようになるし、兵器庫を建てればバリスタが建てれるようになるし、石工所を建てれば壁や門が建てれるようになる。金に余裕があるなら、金鉱床や銀鉱床のとなりに鉱山を建てて、収入を増やす。 ・ユニットには維持費がかかる。 兵士やバリスタには維持費がかかる。よって過剰に建てると収入が減ってしまう。敵をギリギリ倒せる程度の配置にする必要がある。ただし、ウェイブごとの敵の数を知る方法はないっぽい?ので、ある程度勘で敵の量を察しなければならない。 ・同士討ちがある バリスタなどの矢は味方にも当たるので、配置を間違うと同士討ちをしてしまう。 ・矢の軌道のコントロール 動画にもあるとおり、矢は方向転換ができる。敵のルートに沿うように矢の軌道をコントロールする必要がある。 ・パッシブ効果 ウェイブをクリアすると、一定確率で宝箱が手に入って、パッシブ効果を得れる。矢に毒が付与されたり、兵士が強化されたりする。 ありきたりなTDとは違う味付けをしてオリジナリティを出そうとしたのは評価する。 ただ、兵士やタワーの種類が少なかったり、マップも敵も同じようなものばかりで特にギミックもなく単調だったり、良くも悪くも低価格クオリティという感想。
It's a fun and interesting game. The balance of income and defense power, paired with randomized charms and unit costs, makes every round challenging. A short game, but worth the price.
Pretty cool game, has a lot of potential. The arrow turner is one of the most unique and cool mechanic i've seen in a tower defense game in a while. The game is not perfect as of now, but I'm happy to see that most of the problems are already adressed and being worked on.
Good game for 5 bucks, but I wouldn't pay much more for it. The game is basically about 3 hours long. and after that you get an end screen with credits. You can continue, but there doesn't seem to be much point. Once you get the hang of it, it gets pretty easy. There are a few secrets which make the game incredibly easy.
A good concept for a game, a lot like the style of addictive game play that Dungeon Warfare 2 brings (Dev if you read this, play that game to get ideas for more layers to this game) I beat this in around 2 hours so the game is really short but there is a gem hidden in this if it can be fleshed out and added upon.
Good short game. Simple straight forward game.
I don't believe this game is well made, balancing repair costs isn't fun and gets in the way of making anything.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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