
Arcaxer is a turn-based VR RPG with first-person action-oriented combat & a third-person god-view overworld. Explore procedurally generated dungeons, claim equipment, & discover abilities in a science fiction simulation full of colorful AI characters & surprises. Choose your class & climb The Stack.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Works on Reverb G2 after resetting position in SteamVR. Arcaxer is a unique VR turn-based action JRPG. It is fun to play, even if difficulty curve is a bit weird. Physically dodging enemy attacks and casting spells by punching air is satisfying and keeps turn-based combat fresh. Melee/gun combat is boring, but its optional. Enemy attack patterns are different for every stage and in later levels they can overlap in unique combinations. Difficulty curve is quite weird: most of the game is very easy on Normal difficulty, but the Graveyard bosses are extremely challenging. Visuals are bland but tolerable. They were clearly designed for Quest without any upgrades for PC version - there are no graphics options.
This is a great game of strategy and adventure. If you like rouge lite games I would 100% recommend getting this game Here is a link to my review of it: https://www.youtube.com/watch?v=9eygEAmfKIQ
As a longtime fan of roguelike procedurally-generated dungeon crawls, I was especially jazzed to get the chance to play a game like this in VR. Arcaxer puts you right in the center of classic RPG-style combat, rewarding your progress as you ascend through a fantasy/sci-fi-themed interior setting—and giving you some solid exercise dodging enemy attacks all the while. Looking forward to seeing what the rest of the game has in store. A word of caution—I briefly turned on first-person mode while on the early Stack levels and about lost control of my bowels when a Toxin sprinted at me from out of the dark, so I recommend keeping it on third-person if you're averse to jump-scares. Or don't, I'm not your mom
Awesome
!. game has very poor OPT Game will crash you if you die 2. first person movement is point to move instead of using thumbstick because its all reversed and wonky 3. the fact meele hurts you ruins the game 100% 4. the game hasnt been updated in 1 year 5.wait for sale like when i got it on the day of this review 6 the game has potential but they need to make it run on steam VR because god forbid i press the oculus button and never leave that menu because the rift softwear crashes your PC when running a game also you require to move arround so you need a big room to play this game meaning users with small Link cables like me cant fully experince this game as dodgeing requires fast head movement and training requires fast hand movement i say this games final score is here below in my honest opponion Gameplay; 3/10 -crashes alot and movement is bad story: 8/10 you can be in SAO (Sword Art Online) graphics: 6/10 love the retro bit art style but it seems off for some stuff but its fine my progress floor 6 i died to a purple beam and crashed because the beam does 22 damage per millisecond message to devs fix the lagging issue and make healing ability less then 2 turns its so trash also thx for the nice game. if this review helped you in any way please feel free to support me by buying badges on this review and add me on steam as a bonus Edit from last time of review: i have progressed even deeper in to the storyline and its real good
I don't even like turn based RPGs that's how good this game is
undertale vr
Very enjoyable! Cant wait to play more :)
Arcaxer is an ambitious attempt to reimagine the turn-based RPG within the space of virtual reality, developed by Overrun Games and published by Well Played Studios. Rather than simply transplanting a traditional role-playing formula into a headset, the game rebuilds the genre around the physicality and immediacy of VR. Set inside a digital realm known as the Sim, you ascend a massive, ever-changing tower called the Stack, battling corrupted creatures, gathering loot, and shaping your character along branching upgrade paths. From the outset, Arcaxer frames itself as something experimental—an RPG that respects genre traditions while daring to use VR in ways few turn-based games do. The core innovation lies in the combat system, which blends the planning and pacing of turn-based battles with the active engagement of physical VR movement. When it’s your turn, you don’t simply click an attack option; you physically swing your weapon, aim a projectile, or cast abilities by positioning your body within the play space. Enemies don’t simply sit still waiting for your command—they move, dodge, and reposition, forcing you to track them with your own hands. When the enemy turn comes, you remain active, stepping, leaning, and dodging incoming attacks. This combination of strategy and physical participation creates a hybrid style that feels genuinely fresh, demanding both tactical thinking and reflexes. The result is a system that keeps encounters engaging long after the novelty of VR inputs has faded. Exploration and progression unfold through the Stack, which is built from procedurally generated floors. Each floor contains enemies, traps, loot, and occasional scripted interactions, giving you a mix of predictability and surprise as you climb. The procedural approach ensures variety, even if the aesthetic repetition becomes noticeable over time. Between expeditions, you return to the Sim’s hub—a playful, neon-saturated cybercity where you interact with NPCs, gather missions, upgrade skills, and purchase gear. While the narrative never aims for emotional depth or sweeping lore, it uses humor, meta-jokes, and simulation-themed quirks to give the world personality. The writing leans into the idea that you are inside a virtual environment, poking fun at software glitches, system messages, and genre conventions in ways that help the game feel distinct. Visually, Arcaxer adopts a stylized cyber-simulation aesthetic, with bright colors, simple geometric shapes, and environments that intentionally echo the artificial nature of the Sim. While the art direction supports the tone, its low-detail assets become more evident during close-up VR inspection, especially in first-person segments. Still, the overall presentation is cohesive and works well with its fast-paced combat. Sound design complements the cyber theme with synthesized effects, digital distortions, and energetic battle cues that keep the atmosphere lively. The technical performance is generally solid, provided you have adequate VR hardware and play space; the game is designed to encourage movement, so cramped environments or seated setups diminish the experience. The progression system offers multiple routes for character development, letting you specialize in melee, ranged combat, cyber abilities, or hybrid builds. As you climb the Stack, you gain access to new skills, stat upgrades, and equipment that meaningfully alter your approach to battles. This sense of customization adds depth to the experience and provides incentive for repeat runs. However, the procedural dungeons, while functional, don’t always provide the variety or thematic richness of handcrafted levels, and the narrative’s lighthearted tone means that story-driven players may feel underserved. Arcaxer thrives more on its mechanics and VR novelty than on storytelling ambition. Despite its rough edges, Arcaxer shines as a rare example of a VR RPG that genuinely treats the medium as an opportunity for reinvention. It demonstrates that turn-based combat doesn’t have to be static, that exploration can feel embodied, and that progression can remain satisfying even within a minimalist narrative framework. Players looking for a traditional flat-screen RPG may find the game sparse, but VR enthusiasts who crave deeper gameplay loops than what most VR titles offer will appreciate its blend of action, strategy, and experimentation. Its uniqueness, combined with a strong mechanical core, makes it one of the more intriguing VR RPGs available—ambitious, creative, and willing to take risks. In the end, Arcaxer is a vibrant and inventive fusion of classic RPG sensibilities and VR-driven physical engagement. It may not have the polish or narrative heft of grand genre epics, but it compensates with originality, energy, and a combat system that feels unlike anything outside VR. For players who want to see what turn-based battles can become when the player’s own movement is part of the equation, Arcaxer is a memorable and worthwhile experience. Rating: 7/10
This is the RPG I was looking for Arcaxer is a unique VR RPG that has first person combat, and 3rd person god like mode when you explore the overworld and dungeons. This is a turn based RPG that hits all the key elements. Three classes to choose from, leveling system with stat upgrades. Find and sell loot, buy new gear, upgrades and items. Upgrade your gear and weapons, learn new skills and hax (magic). Procedural dungeons to explore, and much more. I love using the room scaling to move around the dungeons and over world to explore and see all the little details. The combat with room scaling is amazing as well, and helps draw you into the VR world. This is an VR RPG you don't want to miss. The VR experience is just amazing and you don't want to pass it by. Just download the free demo and you will be hooked. Check out my preview here: https://youtu.be/0EKkL_p0cSU
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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