
Forge your own destiny. Every elemental path reshapes your adventure, changing the enemies and bosses you will face. Master alchemy, discover unique events, and forge the ultimate combination of spells to reach the Primordial Orb and fulfill your greatest desire.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Every decision changes the adventure. Every elemental gate you pass through will alter the creatures, events, rewards, and final boss. As you ascend the Arcane Tower, you will be the one to shape the ultimate enemy. Build a powerful spell deck, craft artifacts through alchemy, and adapt your strategy to overcome the challenge you yourself have forged.
Each wizard will have his own combat style and multiple ways to defeat the enemies. Play your cards right and design your strategy to reach the top.
Every defeat is just the beginning. Use the resources you’ve gathered from your failed attempts to forge relics of unimaginable power and challenge the tower once again. Unleash chaos by summoning demons, wield weapons of immense power, reconstruct the grimoires of ancient mages, and unleash the power of forbidden artifacts from hidden deities. The tower awaits you...
The use of procedures, encounters with NPCs, events, card combinations along with the variety of enemies and bosses will make each game feel unique and refreshing.
Genres
Engagement
Reviews
No soy de este tipo de Juegos pero vi el Trailer y la música me atrapó. es una experiencia inmersiva muy llamativa y a nivel conceptual tiene mucho potencial. Me gustaría que mejoraran la interfaz y siento que a nivel gráfico también tiene mucho potencial.
《奥术升腾》在传统的类杀戮尖塔的DBG roguelike框架中,加入了元素克制的系统,极大丰富了游戏的炼金主题和策略深度。 尖塔类DBG在市面上已经很多了,其基本框架我不再赘述,本作在大部分设计上都和尖塔这个完美轮子差不多,玩家需要登上奥术之塔,同样的费用设计,护盾机制;不过本作由于“元素”对战局的巨大影响,本作将遇敌由路径制改成固定的三选一形式,可以从门的纹路上看出元素,而随机事件则会以骨堆财宝雕塑等形式出现在门前。为什么说元素对战局影响很大呢,因为本作中对于弱势元素的效果甚至不是减半,而是直接无效,劣势局面下经常会遇到整个卡组中只有两三张牌能造成攻击效果的情况,用完就只能叠盾过,直到下一次洗牌,可想而知如果就只给你两个门会有什么后果。不过玩家自身不被视为具有元素,如果玩召唤流的话更是直接告别整个元素克制系统,只要注意不同元素的debuff类型就可以了,不知道为什么设计这种直接废掉一大块游戏系统的处理。游戏还将炼金系统作为局外的一部分,打败boss可以获得不同素材,集齐一套菜谱后即可换成永久道具,单次可以带三枚,除此之外还有各种宝石可装备,局外成长极具深度。 目前体感最大的问题在于数值没有考虑好,职业之间难度差距极大,召唤想要保血就不用干事了,因为没有集火能力,前期小怪局也要十个回合,体验不佳。反而元素法的力量增幅极其普遍。即使如此,游戏前几个回合依旧会出现四怪的情况,小怪比boss难搞多了,失败挫败感很强。 说说缺点,开发组在把更多资源投入美术之前,可能真的得考虑去找一个职业的游戏UX设计师了,本作的UI问题几乎已经到了影响游玩的地步,教程流程中的各种提示框会一次性出现在你的屏幕上,没有阅读的优先级。而且在你点击位置各异的“不再显示”前,会持续影响你点击页面元素。建议至少这个问题解决后再离开EA。与此同时,机翻导致的翻译问题也很严重,甚至还出现了调用的中文字体字库不显示字符不全的问题。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, French, Italian, German, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Korean, Japanese +1 more
Hours played at review time, across 31 reviews with recorded playtime.
Tal como en SOFA es muy bueno, diria que todavia hay cosas que pulir dentro de la beta actual, principalmente el sistema de eliminar cartas o cambiar el mazo inicial, de todas formas todavia estoy descubriendo el juego, veamos si tiene algunas cosas ya.
El juego esta super, debes tener que elegir sabiamente tus cartas para poder avanzar, me encanto.
el juego tiene buena historia y me agrada las jugadas que uno hace, este juego tiene mucho potencial
He estado probándolo un buen rato y para estar en early access, me parece que está súper entretenido. Tiene muy buena calidad 2D y alguna que otra cosa por mejorar, pero en resumidas cuentas, lo recomiendo!!
Genial juego, las graficas son muy entretenidas y detallistas!
有中文 有成就
El juego me parece entretenido con una buena dificultad. Tiene un excelente diseño y las ilustraciones de cada carta son llamativas, me ha gustado mucho gráficamente. Estoy esperando ver como puede mejorar el juego.
Interesante, el diseño de las cartas y las mecánicas muestra creatividad. El juego incluye ciertas innovaciones interesantes, como eventos únicos o mecánicas adicionales (los artefactos); todo esto le da algo de frescura y hace que te diviertas mientras tratas de subir por los pisos.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $536K | 1.1K | 88% | $12.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 2.1K | 93% | $29.99 | |
| $284.3K | 904 | 90% | $14.99 | |
| $213.7K | 1K | 85% | $9.99 |
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| $8K | 54 | 91% | $9.99 | |
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| $8K | 54 | 80% | $5.99 | |
| $8K | 132 | 96% | $2.99 | |
| $8K | 376 | 59% | $0.99 | |
| $8K | 70 | 99% | $4.99 |