
In this sequel to the award-winning roleplay visual novel, Arcadia Fallen, you play as a senior student at the Seven Winds Academy. Choose from three different magical disciplines, and let your choices shape the personality of your character as you navigate school life during a time of great change.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.43/day in the week after.
About
Seven years after the dramatic events in Anemone Valley, the political situation surrounding magic has reached boiling point within the Empire. At the Seven Winds Academy, however, life goes on undisturbed by outside influences. Here, the students’ biggest worries are exams, job prospects, and who might be taking whom to the New Year’s Gala, but when a curious group of seniors stumble upon a secret hidden within the castle, their priorities for the year change in an instant...
Explore a brand new adventure as a mage student of the Seven Winds Academy and experience a story that can be enjoyed by new and returning players of the series. Choose from three different magical disciplines, and let your choices shape the personality of your character as you navigate school life during a time of great change.
As you uncover the story of Arcadia Fallen II, you will decide how you respond to the people around you and the events that unfold. Tone labels help you avoid unexpected consequences, and choices with significant impact on the story are highlighted. But no matter what you decide to do, there are no “wrong” choices and no dead ends. Only you can find the path that is right for you.
Your chosen magical discipline will affect your character's upbringing, what locations they are familiar with, and what skills they bring to the team. This and more will influence puzzles throughout the game and challenge you in different ways depending on the choices you make in each playthrough.
No true boarding school experience is complete without a bit of rule-breaking! Sneak out at night with your friends and discover the secrets the old castle holds. If you’re daring, you might pick up some juicy gossip as well.
The game features five romanceable companions.
The romances are LGBTQ+ friendly. Date whomever you wish, no matter how you choose to present in the game, or just stay friends if romance is not your thing.
Form deep platonic connections with all the companions you meet along the way, and help them with their troubles as the school year progresses.
An incredible cast of voice actors bring their talents to your friends, enemies, rivals, and potential love interests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 201reviews | 99% | — | $212.7K |
| $29.99 | 22ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
相比上一作,剧情演出和人设都有长足进步,人物心理上相对上一作也基本摆脱了上一作一些标签化的毛病(虽然还是在学院教授的转变和反派心路历程上有些笔墨不足的情况出现),前代主角战斗爽的封印到这代变成纯粹的拧绳嘴遁大师也是一个有意思的点。美术风格和人设较为鲜明亮快,更加贴近学园题材,总的来说属于良作。 以下是一些吐槽的点 [spoiler] 1.两作主角立绘没做太多差分,完全可以让主角的立绘差分更加明显一些 2.反派有些偏脸谱化了,诸如反派女炼金师的背景,帝国的某些基础设定比如消灭馆藏派巫师等等设定其实可以再稍微拓展一下,稍微丰富一下帝国和女反派做出这种决定的背景让他们看着没那么无脑 3.舞台限定在学园里其实让起义和帝国崩溃这个两个大背景的呈现有所不足,整体来说故事的冲突性有所欠缺 4.[strike]绿毛妹和粉毛小哥这对主角理论上的青梅竹马不给攻略[/strike] [/spoiler]
So this is similar to a lot of these choices based dating sim with similar tropes, and character archetypes. Shy girl, emo boy, stuck up girl ext. I don't say that as a negative, as I think part of the reason why someone would be play this kind of game and then see how the game takes those tropes and how the character evolves. To that I think they do a good job. I do wish you had some more customization on how your character looks, and how the story played out. However, I think overall it is well written, and while not totally voice acted it was more voice acted than I would've thought. To that point I think the voice acting is very nice. I think like most of these games the value comes from how much you enjoy each of the characters to do the different routes with different love interests. I think my first run about 8 hours, I'll probably run through it at least one more time and maybe even 2. At which point I think I the game is definitely worth the cost. If you're not sure if you'd like a visual novel I would say wait for a steeper discount. If you're a fan of the genre I would say you're likely to be pretty happy. Final Grade: B
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 14ratings |
| 98% |
| — |
| not modelled |
| $29.99 | 6ratings | 86% | — | not modelled |
| $23.99−20% | — | — | — | not modelled |
| $29.95 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The first Arcadia Fallen was a fun little visual novel, but the sequel really stands out. An interesting an unpredictable story, complex characters, and lovely art. I very much enjoyed my time with it and plan to play through again with different choices when I can find the time.
Having just binged through the game, I'm left with bittersweet emotions, and so to process them I decided to write a review. I definitely enjoyed my time with the VN, but there are several issues which persist across both instalments of this series that the devs and writers would do well to address if they want to make the third chapter (as seems inevitable) exceptional. POSITIVES: -[b]The artwork.[/b] Gorgeous character designs are what initially caught my eye and made me buy the game. A couple of additional 'full art' moments like in other visual novels wouldn't go amiss, but the character designs themselves are great. It's a pretty game. -[b]The narrative is a step up from the first game[/b]. I found myself getting bored and lost at times with the first game because the pacing was non-existent and the sense of threat and conflict lacklustre until suddenly everything erupted at the end. This time, there is a much more consistent sense of antagonism from very early on, which made the story much more engaging. The pacing was much improved and the start of the climax at least was satisfying because the sense of setting was excellent, and the sense of upheaval in that setting therefore became more poignant. -[b]The worldbuilding is stellar[/b]. I love how the narrative builds upon the seeds sown in the first game, with new revelations and twists that are really rewarding for people who played both. The different strands of magic feel better explained here than in the original because of the academic context. And then what the narrative does with the world was really intriguing. If any one element captured me, it was the stellar worldbuilding. It really does feel like a living, breathing world. -Similarly, [b]I was much more enamoured with the characters this time around[/b]. The same satisfying formula as the first game - the ability to guide and change the supporting cast towards their future - remains here. The voice acting is great across the board. Perhaps it's just because the vibes of both games lean towards cosiness more than providing a thriller, but I really appreciated how you can 'redeem' characters who seem nasty at first by getting to know them more. I also felt like most major characters had enough depth beyond their initial appearances to make them interesting. More than that, the way the relationships grow and the banter changes between characters felt more authentic here than in the original, partly because these characters [i]have[/i] known each other for a while instead of being forced together by circumstances and then being immediately chummy. -[b]Ragnar[/b]. What an adorable character. I did like the non-human character from the first game, but the fact I can't recall her name right now itself demonstrates how she didn't leave much of an impact on me. I don't think I'll be forgetting this adorable dragonlet any time soon though. His voice actor deserves a medal. ROOM FOR IMPROVEMENT: -[b]The puzzle elements.[/b] On one hand, I appreciate that we get these at all, but on the other, the pipe puzzles here were a step down from the alchemy in the first game. Other than maybe the last one or two, the puzzles were so mindlessly easy that they felt more like a chore to tick off before we get more story than a refreshing change of pace. Most have multiple solutions, none of which are tricky, and which therefore aren't satisfying to crack. The first game's alchemy system was better in this regard because of the satisfaction of experimenting with different recipes to fill the recipe list. -[b]Underwhelming romance elements[/b]. Buyers expecting a more immersive dating sim experience will likely be disappointed. You get a couple of cute moments with your chosen character, but little beyond this. It leaves you wanting more - more interactions, more time spent with the character you're romancing, more time to see the relationship grow beyond just one or two incidental cute tangents. -[b]Replay value.[/b] The routes provide negligible narrative changes - the mender route, which the player is implicitly encouraged to choose because Soren and Nina represent the other two major ones, barely factors in at all. The first game, similarly, didn't leave me with any desire to immediately replay where other visual novels have had me immediately dashing to see the story from a different angle. If you're going to offer the illusion of different routes, you have to make the differences more worthwhile. The price is probably a little too high for an experience you only need once. -[b]Musical anonymity[/b]. The music isn't awful by any means, but it does blend very much into the background and rarely if ever changes from the sort of whimsical mysterious vibe it's going for. -[b]Some odd narrative decisions.[/b] The opening scene with Soren and Nina sets expectations that they are going to be the primary supporting characters integral to the plot and your character's involvement in them. Except we barely get to interact with either of them in depth and they are immediately replaced by other characters as the main drivers of the narrative. It also introduces the theme of mages not being able to choose their futures, which is relevant to the wider narrative, but with which neither character engages with after this moment. -[b]Poor climax[/b]. For the second game in a row, I feel let down by the narrative's ending, though the reasons here are a little different. In the first game, [spoiler]my main problem was that all the major conflict escalated suddenly and way too quickly, and was similarly resolved with abrupt ease. Perhaps it was because I'd chosen all the most altruistic dialogue options, but it felt like the narrative was afraid to introduce anything that might potentially be stressful, to the detriment of its sense of threat and conflict.[/spoiler] I'd like to think that throwaway line by a certain returning character is the writers poking fun at this point of complaint and acknowledging the weaknesses of the ending. The problem is, this game's ending is no better, and honestly might even be worse if largely because the narrative is otherwise so much more engaging, and therefore the disappointment generated from its failure to stick the landing is greater. There are several, interconnected reasons why the ending just doesn't work: [spoiler][list] [*][b]Protagonist passivity.[/b] The game starts singing your praises about how much of a hero your MC in the second half, and then denies them the opportunity to demonstrate that special heroism by not allowing our character to have any impact on the major crises introduced by the narrative. Partly because... [*][b]Most major and interesting conflicts go unresolved.[/b] The civil war is still going on, largely unimpacted by our heroes' actions. The consequences of the dragon's rebirth are felt because of how the game sets things up, but the game ends before anything can happen here. Gripping plot facets, left unanswered. It does not feel like the story's natural end. The major antagonist is defeated not because of anything we as the player do - Elias gets the fight, and then Sullivan is killed by the dragon leader, robbing our heroes of the chance to defeat the person who has caused all their troubles throughout the narrative. [*][b]Rune ruins Chapter 12.[/b] What's the point in the final check-ups on all the other characters if we're going to have Rune magically appear beforehand and just tell us what happens to them? Chapter 12 slams the breaks on what was otherwise a well-paced narrative, cutting the story off before it feels like it's reached a proper conclusion. [/list] [/spoiler] Overall, I'll probably be getting the third game if/when it's made - the world is excellent and I want to know what happens next. Hopefully next time I'll be able to enjoy the narrative all the way through, including to the very end.
just like the first one, this game is amazing, cute and romantic romance options, easy to follow story, addictive, great storyline, characters, lore, everything really. buy this game.
I love Hannah so much, but I really wished this one had a "top" female romance option for us lesbians such as Victoria from the first game.
好玩的,玩了1之后马上来玩2了。只是我以为1里面恋爱元素少这一点2里会改善一下,但感觉还是差不多……只有几个恋爱场景。还有就是像1一样结尾有点突然,但总体代入感还是很不错的,[spoiler]hyben死了之后hannah唱歌那里[/spoiler]给我看哭了
My favorite visual novel! It is truly a great one, specially if you played the first one and get the references and lore.
Really great Game, thank you for this Story! Can't wait for new advantures in Arcadia Fallen III ;)
it's very sweet; reminded me of college lol
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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