
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #73, worst CA #100 · 3 markets collected
About
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 416.5Kreviews | 82% | — | $253.2M |
| $39.99 | 66.8Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3522 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
extraction shooter bad
Too many Russian rats. Too many exit campers.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 21.8Kratings |
| 68% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game is dead, Full of cheaters
@ Решить проблему с дюпингом, который ломает фундаментальный аспект игры? @ Выпускают обновление, которое выдаёт кучу ошибок с подключением, так ещё и открыть новые методы дюпинга @ Разобраться с читерством, которое лишает мотивации PVP-игроков дальше играть на своей волне? @ Внедряем Denuvo. Читеры как были, так и остались, за то крашим оптимизацию игры, чтобы ни читеры не зашли в игру, ни добропорядочные граждане Сперанцы. План надёжный, как швейцарские часы @ Поддерживать контент игры? @ ДА, вот вам симулятор бомжа, новые расцветки существующих скинов, изменения названий оружий, а то старые наверное звучат, как имя Сергей на испанском @ Желаю этой игре сдохнуть, это у компании получается потрясающе. ...................▄▄▄▄▄ ..............▄▌░░░░▐▄ ............▐░░░░░░░▌ ....... ▄█▓░░░░░░▓█▄ ....▄▀░░▐░░░░░░▌░▒▌ .▐░░░░▐░░░░░░▌░░░▌ ▐ ░░░░▐░░░░░░▌░░░▐ ▐ ▒░░░ ▐░░░░░░▌░▒▒▐ ▐ ▒░░░░▐░░░░░░▌░▒▐ ..▀▄▒▒▒▒▐░░░░░░▌▄▀ ........ ▀▀▀ ▐░░░░░░▌ .................▐░░░░░░▌ .................▐░░░░░░▌ .................▐░░░░░░▌ .................▐░░░░░░▌ ................▐▄▀▀▀▀▀▄▌ ...............▐▒▒▒▒▒▒▒▒▌ ...............▐▒▒▒▒▒▒▒▒▌ ................▐▒▒▒▒▒▒▒▌ ..................▀▌▒▀▒▐
♥♥♥♥ ass dev doing absolute ♥♥♥♥ all. Every update somehow makes the game worse. Love and support from Tel aviv
too many cheaters
Начало было интересное, захватывающее. К сожалению игра превратилась в полный шлак ввиду кривых обнов и наплыва читаков. Вечный желтый\красный спидометр, проблемы с сетью и прочее. Регистрация урона? Когда тебя не убивают за стенкой - уже хорошо. Последней каплей стала борьба Бури IV vs. Чайник I практически в упор. Я думаю, что вы поняли, кто победил? Да, чайник. Это просто сюр, когда фиолетовый гир проигрывает первому. Априори. Думайте сами, решайте сами. На данном этапе игру абсолютно не советую
В игре невозможно играть PVE с друзьями. А PVP мне не нравится, это глупо однообразно и приятно только для людей которым нравится совершать подлые поступки. Спустя 800ч игры с уверенностью заявляю что игра специально создает лобби где 70% игроков PVE и помогают другим не ожидая от них агрессии и 30% PVP которые просто заходят в бой и беспощадно убивают всех дружелюбных игроков на сервере даже не подозревая что те вообще не собирались с ними сражаться а хотели помочь, это маразм. Этот факт целиком и полностью перечеркивает все плюсы игры, включая графику физику и тд. После покупки игры у тебя есть 2 сценария развития: Первый "PVP" стиль: это бой с другими игроками, где игра превращается в контр-страйк , где тебя будут раз в 4 боя убивать читеры. Второй сценарий это PVE если тебе нравится играть в команде помогать другим игрокам и вместе мочить огромных и очень умных роботов , в таком случае игра просто будет раз в 10 боев подкидывать вам игроков убийц которые даже не подозревают что попали в бой с дружелюбными игроками и просто всех убивают. Если ты адекватный, доброжелательный человек, не покупай эту игру, она создана для моральных уродов, алгоритмы игры поощряют самые подлые поступки и наказывают тебя за доброту.
wawsw good when i first started but it go so terrible there so much things that is wrong and need fixing is all ima say im to lazy to type ALLLLL the reasons wrong with it but im done i had enough of this shtty as game i didnt want to let it go because of the good memories i had but it got to the point where i have more bad stuff to remember now then the good and the fact embark can give less crap of this game now i dont give a crap about this shtty game. dont waste money or time on this game cuz i regret all the time i spent on this game just to be disapointed in the end
absolute disaster ♥♥♥♥ game, forgotten by devs. if you missed the first three months you basically missed the short prime time that this game had. absolute garbage state right now I STRONGLY RECOMMEND SAVING YOUR MONEY. Now, que up solos you face : A.) face cheaters WHO GET A SLAP ON THE WRIST once caught therefore causing more people to try to cheat because they see there is no real consequence. B.) The absolute lowest of the low lifes who team up in solos and run the lobby against solos, or anyone who is not on their PvE agenda. C.) the current state of the Arc - comparing it to the old launch days, scale of arc was WAY LESS overwhelming. Rockeeter for example shot a rocket or two at a time, not ♥♥♥♥♥♥♥ 6. We didn't have fireflys which now make heavy guns basically a mandatory. You'd see 2-3 drones at most flying in an area, now its 5-8 for example. There is no positives really. You'll get a shot of dopamine every now and then going through a fight which was always a thing and its nice, but at the end of the day its heavily outscaled by how terrible this game has aged mainly due to lack of enforcement or perhaps suiting everyones needs. Why is PVE only lobby not a thing yet? Don't think we'd deal with so many teamers in solos. Disaster, Embark will be known for the biggest downfall of a game EVER.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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