
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Modeled estimate, not a reported figure. How we estimate →
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About
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 850 reviews with recorded playtime.
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the best of all time
這麼糞的遊戲不能只有我玩到 絕對五星好評 大力支持 出了第一人稱吧 不然每次都要教訓一堆沒技術的卡視角龜狗 重點是卡了視角偷襲還打輸 菜就多練 建議出個戰局回放功能 不然我哪知道對方是不是外掛? 難道每次都要檢舉喔 ? 會不會太累 還有 拜託把倒地還能按撤離的功能拿掉 有夠智障 倒地不能開背包 不能開地圖 但可以按撤離 什麼低能設計 一堆泡槍仔 倒地後像龜兒子一樣爬去撤離 還開語音狗叫 真的是菜就多練啊 要PVE就先講啊 你他媽打不贏了才在那邊 喊不要開槍 你要不要回去找你爸開個皮炎派對阿?
How can you create a masterpiece and drive it right to the abyss? ARC Raiders is the answer. There is less than 5% audience left cause the project feels abandoned, No one cares about new (old recolored) outfits in the store. We needed balance and skills rework. This game is not supporting individuality cause there is only 1 skill tree that is the best.. sad that in a span of 9-10 months they added only 3-4 weapons and Zero real value augments (not speaking about TACTICAL 3, cause its not new) It seems like the best people who were developing the masterpiece just left after the cash grab back in NOV25
Excellent Game, really fun!
Not a game for everyone. Used to be a fun game with a amazing community but the flood of cheaters and dupers has made the game unenjoyable and has made people leave it, added to the massive amount of people ratting in exploitable areas in extracts even after its release and the lack of fixes to the map makes it not a game i'd recommend to everyone.
Absolutely Incredible Game. But when I open it, I just want to get in a game and shoot something... Not spend 5 minutes managing my inventory wondering what to scrap. Give the players what we want and we will come back.
супер
Would like to give a recommend because the game looks amazing and the controls are tight but there are just too many problems. First if you want to get into this game as a new player you will go through hours of suffering, while things on release were different and there were many friendly players you will now be queued with pvp psychopaths who will kill you in literally 2 seconds for your starter weapon with their fully upgraded kit. The other thing is time to kill is way too short, you'll mostly be downed before you can even turn around. It just makes duels too short and with the now limited playerbase the time to queue is too long. Due to both these things your progression will be negatively impacted and slowed to a crawl. Then theres the cheaters, wallhackers, dupers, It's just such a shame, a great game ruined by the minority of its playerbase and soon they'll be the only ones playing the game. I don't see the point in continuing this so because my friends don't want to play anymore I'm going back to The Finals
this game was amazing for so long and then they allowed cheaters and rats to run the game. I get ratting may be part of the game but its got to a point where its actually not worth it. more lies fed to us so they can continue to make money and give us a ♥♥♥♥♥♥ game they still make money off of. when will we all realize they will give us what we want if we stop buying ♥♥♥♥♥♥ games? they will be forced to make good games or go broke. we have the power to change many things by just not buying it.
gran juego arruinado por el motor de red y la falta de servidores en Sudamérica deberian haber servidores para LATAM o de USA que no tengan latencia con los jugadores de suramerica
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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