
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #72, worst CA #100 · 3 markets collected
About
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 416.5Kreviews | 82% | — | $253.2M |
| $39.99 | 66.8Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3483 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No dedicated PVE.....
After playing this game for months ive finally burned out, its nothing but an endless loop and embark isnt planning to release any meaningful updates anytime soon.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 21.7Kratings |
| 68% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Кусок ♥♥♥♥♥♥♥ дерьма
Game is great when first release, Then overtime game becomes dogshiiit. Devs don't listen to the community asking for better Anti- Cheat or even better contents, Which is postpone every year. Devs be banning people for unnecessary accusation. When every raid or game you get into has a obvious cheater in them. Embark does not really care what the costumers and the people really want in the game. So save your money and time and avoid this game.
good concept, crap gameplay experience mainly due to rats doing what rats do best. raiders against raiders doesn't make sense in the lore. don't recomend, it's too frustrating...player base is plumeting.
Крупных обнов ждать по полгода, читеры в каждой, буквально каждой, игре. Зато скины 2 раза в месяц выходят.
over 500 hours now games take 5 to 10 mins to get into a round
honestly loved the game in the beginning but now theirs like no players unless their cheating and the game glitches too much today i was heading to extract when the game decided that i cant use ladders anymore so i had to go around where i proceeded to get killed by a terret a shredder and a tick and the events and trials just aren't fun they feel like jobs so I'm just over this game ill remember the good times but this game has ran its course I'm done
Please ignore the people who glaze the PVP in this game. "Why did you buy a PVPVE game if you didn't want PVP" is a very common phrase you will see from the same people who sit around all game and wait for a third-party they can win. More casual lobbies are actually pretty chill, but you'll still get backstabbed by people occasionally and it just feels so bad. Cheaters are also a really bad problem. PVE loot keeps getting nerfed so why would you go through that trouble to get third-partied. Hit-reg is also shockingly bad for a game like this, you can clip a fight and sometimes see half your shots are just blanks (Server-side issue EUS). I don't even know if this an easily fixed issue, but the PVP just feels bad for me at least. Simply adding a PVE only mode is pretty lame in my opinion but honestly is probably what the game needs. I just hope something comes soon, it's a really cool game and I want to like the PVP but it just isn't doing it.
A Great Game With a Huge Missed Opportunity ARC Raiders has an excellent core. The gunplay, atmosphere, movement, ARC design, and extraction gameplay are genuinely fun. That is exactly why it is so frustrating to see the game held back by problems that should have been addressed much more seriously. the biggest things Embark needs to look at: 1. Cheating and duplication are destroying trust — Duplication exploits, RMT and cheaters should be treated as top priorities. A competitive extraction game cannot have a healthy economy when players can obtain huge amounts of gear through exploits or external trading. 2. PvE, PvP and solo players need better balance — Different playstyles should all have a reason to exist. Solo/duo players especially should not constantly feel disadvantaged by objectives, trials and matchmaking. 3. The economy and loot system need serious work — Loot balance feels inconsistent, blueprints can feel completely random, and item rarity does not always reflect usefulness or performance. The economy should reward progression rather than encourage hoarding, selling everything, or exploiting loopholes. 4. No meaningful endgame — There is very little reason to keep grinding once you have good gear. Players need meaningful long-term progression, rare and valuable items, stronger goals, and something worth working toward. 5. Broken bugs stay broken for far too long — Game-breaking glitches, map holes, doors, upgrade delays, visual problems and other issues sometimes remain for weeks or months. Players can accept occasional bugs; they cannot accept bugs becoming permanent features. 6. Perks, augments and utility need real balancing — Too many options are useless, barely noticeable, or clearly inferior to a small number of meta choices. More meaningful variety would make builds and progression much more interesting. 7. Ermal's deals and progression need to make sense — Some trades simply do not feel worthwhile when compared with what players can obtain by playing normally. These systems need to be designed around the actual player economy and gameplay. 8. Communication needs to improve — Players should not have to search Discord or interviews to understand what is happening with important problems. Clear in-game communication, faster acknowledgement and visible progress on major issues would go a long way. 9. Stop changing things without addressing the underlying problems — Loot availability, balance and progression sometimes seem to swing from one extreme to another instead of being carefully adjusted. The game needs consistent, data-driven balancing rather than constant changes that create new problems. ARC Raiders has the foundation to be one of the best extraction games out there, which makes these issues even more disappointing. The problem is not the core game — it is the lack of long-term systems, balance, communication and consistent support around it. Embark has built something special. Please don't let poor live-service decisions be what ruins it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $331.9K | 782 | 83% | $19.99 | |
| $7.6K | 15 | 27% | $19.99 | |
| $4.8K | 8 | 75% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.2M | 489.2K | 95% | $29.99 | |
| $247.1M | 683K | 96% | $19.99 | |
| $246.9M | 1M | 98% | $14.99 | |
| $244.8M | 419.3K | 97% | $24.99 | |
| $240.6M | 234.1K | 85% | $59.99 | |
| $236M | 320.5K | 88% | $29.99 |