
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Modeled estimate, not a reported figure. How we estimate →
Media

About
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 770 reviews with recorded playtime.
Reviews
Themes across 770 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Don't get me wrong, the game is great. My experience that is my criticism is me coming in with nothing of value to loot, everybody has maxed out guns and kills me. I bring in my best guns, maxed out everything, I kill the whole lobby and all I get is free kits from other players. The game at first was fun but now its just gotten stale. I'm sure with the right updates it's gonna come back and it'll get good again, but at its current state I can't recommend it.
worst game ever I wish I never bought the ♥♥♥♥. bad in most ways actually. if you have a brain and like games with quality and without bugs then this game is a game you REALLY don't buy!!!!!!
Игра хорошая, но ей как воздух НУЖНО РАЗДЕЛЕНИЕ на мирное и агрессивное лобби и отсутствие читеров. Если не справитесь с читерами уйдут ПВП игроки, если в игре все чаще будут попадаться агрессивные игроки уйдут ПВЕ. Мое скромное личное мнение. Просто накипело
Смысла играть в эту игру без читов нет. Тебя все равно убьют чяитеры.
I'll make it a positive review when arcs aren't able to camp my spawn point and decimate me 30 seconds into starting a match.
O jogo é excelente. Tem bons gráficos, uma jogabilidade muito agradável e, com amigos, a experiência pode ser incrível. Então, como um jogo tão bom recebe uma avaliação negativa? A resposta é simples: a Embark ainda está deixando a desejar em alguns pontos importantes. O principal problema está no sistema de pareamento. É relativamente comum encontrar jogadores conhecidos na mesma partida, o que permite a formação de grupos maiores do que o planejado, prejudicando a experiência dos demais jogadores. Outro ponto é a falta de incentivo para quem prefere o estilo PvE. O sistema de lobbies é muito mal planejado. Se você nunca atira em ninguém, provavelmente terá uma experiência tranquila e dificilmente morrerá para outros jogadores. Porém, se você apenas se defende quando é atacado, seu próximo lobby pode colocá-lo contra jogadores extremamente agressivos, os famosos "ratos", que atiram primeiro e perguntam depois. Já aqueles que adotam um estilo de jogo mais voltado ao PvP acabam encontrando cheaters, duplicadores e todo tipo de jogador tóxico com maior frequência. A ausência de punições mais efetivas e de um sistema de ranking também contribui para esse cenário. Como praticamente não há consequências para comportamentos abusivos, muitos jogadores simplesmente não se importam em estragar a experiência dos outros. Para nós, que gostamos de explorar o mapa, enfrentar os ARKs e aproveitar o jogo de forma mais casual, isso acaba tornando a experiência cansativa no longo prazo. Arc Raiders é um ótimo jogo, divertido e com enorme potencial, mas hoje ele ainda falha em manter parte da sua comunidade engajada. Gosto muito do game e torço pelo seu sucesso. Só voltarei a jogar quando tivermos um modo PvE ou uma campanha de história que ofereça uma experiência mais consistente para esse perfil de jogador.
У этой игры нет будущего, такой огромный потенциал был просран. Баги не фиксятся, в игру не впускает, зато добавляют всё больше возможностей для дюпа. Ещё не говоря о оптимизации, как игра вышла, она была на высшем уровне, но разработчики и её убили с обновлениями. Итог: раньше игра была вполне ничего, но она своё изжила. На данный момент не советую её покупать, лучше подождите, посмотрите умрёт ли она окончательно, или разработчики возьмут себя в руки и воскресят этот умирающий проект.
O JOGO É EXELENTE MAS ELE PRECISA DO MODO PVE. E VER ESSE MODO SENDO DESENVOLVIDO PELA TENCENT E NAO ESTAR AQUI NO JOGO BASE, E DESDE O INICIO DO GAME NÓS JOGADORES ESTAMOS PEDINDO DESDE SEMPRE É TRISTE. SO VOLTAREI A JOGAR O GAME QUANDO TIVER O MODO PVE NO ESTILO QUE ESTA ENDO DESENVOLVIDO NA CHINA
Скажу очевидную вещь но это буквально игра про то кто кого лучше и быстрее за крысит. Полчаса убиваешь бастиона, чтоб какой то сын мёртвой проститутки за 1 мин пришёл убил тебя залутал и тебя и этого ебучего бастиона, невероятные эмоции хочется швырнуть пк в окно после пары игр. Я надеюсь разрабы этой калло игры когда ни будь догадаются ввести PVE иначе в это сборище крыс и нелюбимых матерями детей играть не возможно. Только отвратительные эмоции от этой игры, не хотите портить себе психику не играйте в это. Игра 2 из 10 только графоном и может похвастаться.
The absence of a PvE mode is slowly killing the game, the majority of the player base want a pure PvE mode at least for solos. 90% of PvP encounters are whoever is the RAT and shoots first wins, there is no real chance of survival, its ultra low skill slime ball gameplay. The game has a PvE mode in china but the devs refuse to give the rest of us the same access to the same features. Add to this the utter derth of content updates and really there is nothing left to play for, trying to SLOG through 100k damage while greasy rats murder you on site is brutal, completely unenjoyable and not what I want to do after working a full week. This game BADLY needs to sort itself out or it will die.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Battlefield™ 2042 | $257M | 325.3K | 47% | $59.99 |
| Stardew Valley | $243.6M | 1M | 98% | $14.99 |
| Project Zomboid | $239.1M | 461.1K | 94% | $19.99 |
| Ready or Not | $238.1M | 339.1K | 78% | $49.99 |
| Arma 3 | $237.7M | 294.3K | 90% | $29.99 |