
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Modeled estimate, not a reported figure. How we estimate →
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About
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 770 reviews with recorded playtime.
Reviews
Themes across 770 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Everything I get excited about becomes disappointing. There was one time, one of my teammate team up with others then attack and kill me. I followed them for few minutes via team camera to confirm they did built a private team of 4. Not to mention other ridiculous behaviour in this game.
She would have had a right to exist if it weren't for 4 main problems: 1) A community of degenerates who don't understand the genius of PVP-PVE in one package and the mind-games when encountering another player, where it's like you're playing Mafia and have to figure out who you're dealing with — peaceful, aggressive, an aggressive liar pretending to be peaceful, or something else. These soy cucks, who can only kill AI pieces in a game, couldn't handle PVP and started crying first into their pillows and then to the developers. 2) The devs — pieces of ♥♥♥♥ — who caved to point number 1 and actually split the servers into PVP and PVE, which made all the charm and genius of the game vanish into thin air. 3) Technical issues in the form of cheaters, which the piece-of-♥♥♥♥ anti-cheat doesn't even see up close, plus servers that are ♥♥♥♥♥♥♥ garbage — it feels like I logged into Battlefield 4 at its very launch (unlike this piece of ♥♥♥♥, BF4 was polished and became the best BF in the entire history of the series). 4) Lack of development — as I already said, the devs here are pieces of ♥♥♥♥, and instead of creating, innovating, and developing, like a ♥♥♥♥♥♥♥ obedient herd, they just pandered to the most ♥♥♥♥♥♥-up representatives of the game's community, did anything and everything except what was actually needed for growth. Just sit there jerking off to your endless skins while there's no content, no endgame, nothing — it's just empty.
Кусок ♥♥♥♥♥♥♥ дерьма
Decide if you want it PVE or PVP developers
"wE nOw trACk yoUr pLAYstylE sePAratELy FoR SOLo, duO, ANd TrIO rOUNds, aND mATCh yoU acCOrdiNGly." Yea right... sounds good but they are not capable of that. Haven't shot a single player in X amount of games and still end up with PvP'ers every game. Big talk no action as usual from developers!
came back after a few months, and quit after 4 rounds. The game is still boring with no change to make endgame content feel rewarding, and the toxic backstabbing stitchers are still present and irritating. Just not gonna bother wasting time on this game anymore. 50% review makes sense.
Seriously, the rats and the cheating in this game are out of control. Jumped on tonight for the first time 2 months, 30 seconds into a game knocked out by camping rats. Up to 10 minute wait times for matchmaking makes this a pretty average experience.....
Почините античит!!!!
@ Решить проблему с дюпингом, который ломает фундаментальный аспект игры? @ Выпускают обновление, которое выдаёт кучу ошибок с подключением, так ещё и открыть новые методы дюпинга @ Разобраться с читерством, которое лишает мотивации PVP-игроков дальше играть на своей волне? @ Внедряем Denuvo. Читеры как были, так и остались, за то крашим оптимизацию игры, чтобы ни читеры не зашли в игру, ни добропорядочные граждане Сперанцы. План надёжный, как швейцарские часы @ Поддерживать контент игры? @ ДА, вот вам симулятор бомжа, новые расцветки существующих скинов, изменения названий оружий, а то старые наверное звучат, как имя Сергей на испанском @ Желаю этой игре сдохнуть, это у компании получается потрясающе. ...................▄▄▄▄▄ ..............▄▌░░░░▐▄ ............▐░░░░░░░▌ ....... ▄█▓░░░░░░▓█▄ ....▄▀░░▐░░░░░░▌░▒▌ .▐░░░░▐░░░░░░▌░░░▌ ▐ ░░░░▐░░░░░░▌░░░▐ ▐ ▒░░░ ▐░░░░░░▌░▒▒▐ ▐ ▒░░░░▐░░░░░░▌░▒▐ ..▀▄▒▒▒▒▐░░░░░░▌▄▀ ........ ▀▀▀ ▐░░░░░░▌ .................▐░░░░░░▌ .................▐░░░░░░▌ .................▐░░░░░░▌ .................▐░░░░░░▌ ................▐▄▀▀▀▀▀▄▌ ...............▐▒▒▒▒▒▒▒▒▌ ...............▐▒▒▒▒▒▒▒▒▌ ................▐▒▒▒▒▒▒▒▌ ..................▀▌▒▀▒▐
Too many Russian rats. Too many exit campers.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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