
Fight your way through hordes of enemies, rescue the five forest spirits and bring them back to their tree, and lift the curse plaguing the Enchanted Forest!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I play a lot of student projects to try to learn, grow and inspire on my personal UE project. This is one of the worst games I have ever played. Definitely in top 10. This is so uninspired and soulless my words won't be enough to describe. Please go ahead and download to experience this buggy mess that you can't even get it to work at 1080p in this day and age. My dear God, I personally would be ashamed to put this on any mobile store let alone being on Steam.
올클까지 10분도 채 안걸리니 심심하면 깔만은 하다.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a little cute game you play thru in 5 mins but these are some great 5 mins and you will for sure try to improve a bit.
Prone to horrible frame drops and a persistent startup bug I haven't seen since 2013, but other than that, pretty solid. The game is locked at quite a small resolution with no native settings to change it. I've tried setting launch parameters and configuring the .ini file, however these changes were ignored and overwritten, leading me to believe that the decision was made as a workaround for simple pixelated graphics. If this is the case, I think it would be much more efficient to implement a post-processing filter, that way you still have the benefit of clean vector graphics for the menu and UI.
Стоит сыграть, если вам делать нечего
Игра 'Arali' оказалась неожиданным сюрпризом. Изначально привлекла внимание стилистика, напоминающая смесь пиксель-арта и живописи маслом. Геймплей прост в освоении, но механики увлекают не на шутку. Собирать ресурсы, строить поселение и отбиваться от врагов – стандартный набор, но реализован он с душой. Больше всего меня зацепила атмосфера. Звуковое сопровождение идеально ложится на картинку, создавая ощущение таинственности и уюта одновременно. Чувствуется, что разработчики вложили много любви и внимания к деталям. И хоть игра не лишена багов, а контента хотелось бы больше, потенциал у неё огромный. Особенно порадовал нелинейный сюжет. Можно выбрать разные пути развития поселения, что влияет на концовку. Это добавляет реиграбельности и делает каждое прохождение уникальным. В общем, 'Arali' – это приятный инди-проект, который стоит внимания любителей стратегий с упором на атмосферу и неторопливое исследование.
操作起来时不时会卡一下,玩法也太过单一,但是作为一款免费游戏,其实也还不错了
I restarted the game for the third time after accidentally clicking onto my second monitor and crashing the game; as I detached the dead weight I resolved myself to complete the game without returning a single plant baby, i.e. without healing. Unfortunately the babies stack on top of each other rather than following like ducklings and so I mistakenly assumed I had received them all; alas. Another item which was graphically difficult to distinguish was when exactly enemies spawn, although I enjoy the tactic of shooting through another creature before it spawns to damage the spitters early. The mechanics of combat are somewhat difficult to intuit, mainly because most games in a similar fashion would implement the dash in such a way as to be following the velocity of movement input, and so many such cases wherein I dash into the clump of creatures as I try to strafe around them. The game has a fun and classic Nerve balance for an isometric "twin-stick," but a few touch ups could have excelled the Land motivation insofar as complimenting Nerve; i.e. the ducklings could have easily designed more legitimacy into my self-imposed challenge of skill, not to say anything about distinguishing the quadrants of the map with small distinctions which are more effort for less of what you'd need here, in my opinion. A twin stick shooter like Geometry Wars relies on the simultaneous inputs of radians and magnitude, such that shooting in any of 360 degrees becomes one continuous input. Imagine a game like this requiring you to return the stick to the dead-zone each time you wanted to fire a bullet. Allow me to shoot automatically if I want to, and reward me for realizing that I can shoot faster by making a conscious choice to do so by timing my clicks. I find the visuals of Bastion mixing 2d and 3d to clash quite a lot, so it's commendable that you tried for a similar style even though making it with only 2d visuals is considerably more work. Arali gets a B for Bachelors, Laurels of Rosebay.
Arali is a short game where you must fight a small group of enemies and escort spirits to a tree. I personally don't mind the concept and the game looks alright to play. It does feel like a prototype and it could use some improvements. I've seen a couple of bugs and the ai could use some improvement.
I think it has potential, I really do, and I sorta dont want to not "not recommend" the game, but in this state its still a little rough on the edges to make it an actual fun experience. Arali is a very, very short isometric "shooter", but I wanna be careful to call it that really as in its current state its quite empty. You start the game with a tutorial and believe it introduces you to some story, but in reality the game doesnt show any story really. Your Goal is to collect 5 of those forest ghosts and you do that by very small arena fights. You only fight two kinds of enemies, yet while collecting more and more forest ghosts, they get more and more HP. As this is the only thing that you can do in this game, you can get bored quite easily, but aside from that it doesnt seem finished. Hitboxes of projectiles for example still exist in places where the projectile isnt or while it disappears, causing damage, and while in the arena fights enemies spawn inside you. The dash-attack doesnt necessarily dash the way the player wants, especially when getting close to walls where you easily get stuck on. all this aint too much of a problem cause even after you die you lose maybe like half a minute of progress, but thats mainly due to the game not offering anything really. Id say keep on working on it, it looks well and promising. will maybe play again if it gets updates and change the review.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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