
Dive into the water and explore lands full of amazing animals that you can catch and sell in your very own shop! Become the best fish tycoon, let the tides lead you and rule your tile aquarium!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Turkish, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我女朋友说她爸妈不在家, 喊我去她家陪她打扑克。 我可去她的吧, 她就是想骗我去给她做饭, 我才不上当, 我在家打游戏, 还是游戏好玩。
Aquarium Land is a brightly colored, easygoing simulation game developed by Homa Games and published by QubicGames and Gamersky Games, designed to offer a light, family-friendly blend of fish collecting, exploration, and aquarium management. It leans heavily toward accessibility and simplicity, aiming to deliver short bursts of satisfying progression rather than deep, intricate systems. The premise is immediately clear: you explore aquatic environments, capture a wide variety of fish and sea creatures, and then display them in your growing aquarium business. As you expand your tanks, improve your displays, and unlock new areas, the game gradually builds a pleasant loop of catching, earning, upgrading, and venturing out again. The actual catching process forms the heart of the experience. Whether riding a boat, piloting a jet ski, or diving into underwater zones, you’ll hunt for dozens of different species across multiple themed biomes. Each environment is presented with cheerful, colorful visuals that emphasize charm over realism. The art style is deliberately friendly, with smooth animations, cute creature designs, and clearly defined levels that make it easy for players of all ages to grasp what’s happening. The simplicity of the environments and movement controls also ensures that younger players or casual audiences can jump in without friction. This straightforward design philosophy extends to the collection system—finding new species is quick and satisfying, and filling new tanks often provides just enough motivation to pursue the next upgrade. Your aquarium functions as the central hub of progression. As you acquire more fish, you earn money from visitors, which you then reinvest into expanding floor space, unlocking new tanks, improving decorations, and upgrading your facilities. The management layer is intentionally shallow: tanks don’t require ongoing maintenance, there’s no complex guest AI, and the economic system is easy to understand. Instead, the game opts for a simple feedback loop that encourages continuous forward motion without punishing mistakes. It’s a breezy, forgiving approach that suits the game’s casual tone but may leave more experienced tycoon players wanting more depth or strategic variety. Local co-op is a welcome addition, allowing two players to explore and collect fish together. This gives Aquarium Land a social component that works especially well for families or friends who want to enjoy a relaxing experience without competitive pressure. Co-op sessions often become lively as players race to catch rare fish or work together to fill tanks more efficiently. While not essential to enjoying the game, this mode adds value and expands its appeal beyond solo play. It’s another example of the game’s focus on being approachable and enjoyable for a wide audience. Despite its charm, Aquarium Land’s simplicity is also its most noticeable limitation. The core gameplay loop—catch fish, return home, upgrade, repeat—can become repetitive after a few hours. Even with multiple worlds and over a hundred species to collect, the mechanical variety remains low, and the game rarely introduces new challenges or systems to complicate your routine. Players seeking a more robust aquarium management experience—complete with ecology balancing, complex visitor needs, or in-depth customization—may find the experience too straightforward. The game feels designed primarily for casual audiences or younger players rather than fans of deep simulation games. Technically, the game is clean and stable on PC, with modest system requirements and generally smooth performance. Its mobile origins are noticeable in its structure and level design, which may feel minimalistic compared to PC-native simulation titles. However, the port runs well and benefits from clearer visuals and more comfortable controls. The content available at launch provides enough variety for short play sessions, and while there may be room for future updates or expansions, the game’s design philosophy seems firmly rooted in simplicity rather than long-term complexity. Ultimately, Aquarium Land succeeds at being exactly what it sets out to be: a pleasant, colorful, low-pressure aquarium-building experience that emphasizes collecting and upgrading over strategy or micromanagement. It’s the kind of game that works well as a casual break, a family activity, or a gentle introduction to simulation concepts. Its limitations in depth, progression variety, and management mechanics mean it won’t satisfy players looking for a rich, involved tycoon game, but for anyone wanting a cheerful, accessible aquatic adventure with easy progression and friendly vibes, Aquarium Land offers a charming way to spend an afternoon. Rating: 7/10
多人模式挺有意思的,可以当着兄弟的面抢他鱼
It’s okay, but there are much better games like it. This one feels especially like a mobile game because lots of things take real-world time to happen - leagues, expeditions, feeding fish, and probably more that I’m forgetting - and there are two different currencies for no real reason. My main problem, though, is just that it’s buggy. Workers that were supposed to catch fish for me got stuck in the water almost immediately every time I loaded the game, either running in place against the dock or jiggling back and forth in the middle of the water stuck on nothing at all (I kept thinking they were turtles and trying to catch them). I also had a bug where I couldn’t claim rewards for the bonus tasks I completed which meant I couldn’t unlock the fish that came along with doing a certain number of them. Neither of these bugs affected the main gameplay that much, but they drew things out long enough that finishing the final aquarium and winning one of the leagues felt like quite the slog. If you’re really attached to the aquarium part, you’ll have a good enough time, but you’d probably have more fun with something like Dig Deep.
一部很有趣的“经营”类游戏。 由Homa Games制作,由Qubic Games发行,它被收纳于20/20周年纪念捆绑包中,是当中20份游戏的其中之一。 哟,这不是潜水员戴夫嘛。怎么不做生鱼片来开水族馆了! 《水族馆乐园》是一款带有开店经营玩法的闯关类游戏。玩家是一个开水族馆的,需要金钱来买鱼缸,供人展览与购买。买鱼缸的钱需要通过卖鱼来获得,而鱼的来源则是需要自己下海去捕捉,带回馆里扔进鱼缸中。每一种鱼缸都只能放同一种鱼,每一关都是固定几种类型的鱼。 这时游客进行参观,就能将鱼买走,从而赚到一些钱。玩家不仅要捉鱼、建鱼缸和放鱼进去,就连收银也得亲自操作。累但是金钱却来的飞快,倒也不会出现什么负反馈的情绪。而且多跑动还能在路上捡到不少随机刷新到的金钱,那也是一笔不少的数量。 每一次捕鱼有次数限制,游泳的速度也有等级,这些都可以通过金钱来进行升级扩容,属于是“技能树”的一种。 随着金钱的获取,大多数功能都已解锁,这时便可进入下一关。金钱与技能均会继承到下一关,但是鱼缸需要重修,因为这里的鱼种类都不相同了。 经营加闯关,有营业的目标和动力,还有挑战,倒也是款非常不错的甜品独游。 [table][td][b]欢迎关注我们 [/b][url=https://store.steampowered.com/curator/10591434/]突突突发糖辣![/url] [/td][/table]
Aquarium Land is pretty much just a phone game redone on computer, but fixed so that there is no wait for 'in-app purchase' type of content. I enjoyed playing this while watching or listening to other stuff. The gameplay is simple but rewarding, and I found the sealife to be quite cute. A good buy if looking for something simple and satisfying to play. Now to the real reason we're here... the achievements. Now I found an exploit to get the badges needed to win the Beauty Cup by buying a bunch of new decor and just spam clicking on it. It's a bit difficult but worth the effort rather than buying the fish for the tank and such to get the badges normally. Overall the achievements were easy to complete (is mainly just completing everything in the game). One big issue about the game, the DLC did not work for me. I don't know if I needed to own all DLC, but I got the parrot pet DLC and couldn't use it. Very sad as I wanted a little parrot companion, but hopefully might get fixed in the future :)
海で魚を捕まえて取った魚を水槽に入れてまた海に戻る。基本はこの繰り返しで簡単だし直感でプレイ出来る。水槽設置の時に魚が何匹か手に入るし、客がどんどん来てお金がどんどん手に入る。経営や探索・魚集めなど色んな要素が入っているが元がスマホゲームなので全てが簡易版で浅い。とっつきやすいけど飽きるのも早いが、序盤から儲かりまくるのは割と快感だったりする。
无中文,不影响游戏,模拟经营游戏,开一家水族馆,需要玩家自己下海抓鱼,然后卖给顾客。抓鱼很简单,只要鱼儿在范围内一定时间即可自动抓取,鱼的种类很多,有稀有品种。可以花费金钱提升背包和移动速度,并且满足一定条件后可以经营多家族馆,十分有趣。
Aquarium exploring game,feeling relaxing.
Aquarium Land, don’t think of it as a Stardew Valley with aquariums, because you’d be way off. There’s no town, no social interactions with characters. It’s more like an aquatic farm, so to speak and it sticks strictly to that. You upgrade different aquariums, collect fish from the most common to the rarest, and slowly build up your progress. It’s another mobile-to-PC port, with full resolution, achievements, and some extra content. Surprisingly for a game that looks pretty generic, the progression actually felt quite solid and addictive, there’s a reason I ended up putting around nine hours into it. The music is probably its weakest point. It’s not bad, the track itself is good, but it’s repetitive and it’s basically the only thing playing all the time, which gets a bit annoying. There’s also a bug I want to point out, both so it hopefully gets fixed and so other players are aware. In the first aquarium, inside one of the caves where you have to catch a legendary fish while avoiding traps and not dying underwater, if you mess it up, your entire save can bug out, and you might have to restart the whole game to unlock that achievement. It’s really frustrating. So if you’re planning to go for 100%, be careful there, or wait for a patch. Seriously, don’t mess it up in that first aquarium cave, or you’ll end up stuck missing an achievement with no way to fix it. Overall, it’s a good, chill game to relax and unwind. So if that sounds like your thing, go for it.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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