
Dive into the water and explore lands full of amazing animals that you can catch and sell in your very own shop! Become the best fish tycoon, let the tides lead you and rule your tile aquarium!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
About



Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−80% | 44reviews | 82% | — | $3.1K |
| $1.99−60% | 123ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It’s just a bunch of random things thrown at you. It feels like a mobile game thrown together with timers and random junk and two currencies and beauty cups and who knows what else. It throws it all at you in a matter of minutes. There is more content but it’s just piling this stuff on in a haphazard way. Maybe if you want a strange mobile game you would enjoy this? I don’t think most of these reviews are real, and I do not recommend this.
Aquarium Land is the eight game that i played of the QubicGames bundle 20 games for 20$ that happen during every big sale(so far) The overview of this bundle is if you like repetitive grindy game go for it, if not, don't buy Aquarium land follow the same formula as dig deep or astro miner where you collect something, buy upgrade collect more thing, etc. The scaling is fine but waiting around for customer to come and buy fish to make your money really sucked. plus the fact that there was no automatic system to make the shopper pay. I might have given it a mixed positive review if this was my first game of the bundle but it being the eight, i've already seen the formula multiple time and it is getting a bit old.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Turkish, Russian
| $4.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is a port of one of those generic phone games. ( i admit it has appeal), but loose its shine even quicker when you arent waiting on ads.
The game is okay but very repetitive and grindy. More grindy than does it good. You essentially walk around, catch fish, sell them and use the money to unlock more catchable fish. Every now and then you are given a key to catch a fancy special fish in a cave. There are 9 locations to complete, all with the same things to do but more expensive unlocks. Sometimes the game felt kinda buggy, too.
[h1] Genre [/h1] Ein Top Down Action Adventure mit Fokus auf Ressourcen sammeln [h1] Story [/h1] Eine direkte Story gibt es nicht. Wir spielen eine Taucherin und müssen mehrere Aquarien wieder aufbauen [h1] Gameplay [/h1] Man merkt dem Spiel sofort an das es ein Mobile Game ist, welches hier lediglich zum PC geportet wurde. Man läuft & schwimmt umher und sammelt nach und nach verschiedene Fischarten & Geld ein. Es gibt insgesamt 9 Aquarien bzw. Level mit jeweils 8 einzelnen Aquarien + 1 Tank für Legendäre Fische. Man kann jederzeit Schwimmen gehen um die verschiedenen Fische zu besorgen. Die Fische werden dann nach und nach verkauft und wir sammeln dann das Gel ein um damit weitere Aquarien zu kaufen und um uns weiter zu verbessern in Form von schneller laufen, mehr Tage Kapazität usw. [h1] Achievement Schwierigkeit 2/10 [/h1] Es gibt insgesamt 31 Erfolge. Hierfür muss man lediglich das Spiel beenden und man muss innerhalb einer vorgegebenen Zeit (Ich glaub 3 Stunden Echtzeit) 500 Fische angeln & in seinem eigenen Aquarium Fische füttern um bis zu 500 Abzeichen zu bekommen. Insgesamt alles sehr einfach [h1] Pro/Contra [/h1] + Chillig + Musik ist passend + Achievements + XBox 360 Controller Support - Das Spiel ist 2 mal im Menü hängen geblieben und ich konnte nicht zum Spiel zurückkehren, nur Spiel beenden hat da geholfen - Musik hat zwischendurch mal ausgesetzt [h1] Fazit [/h1] Ein Nettes kleines Grind Spielchen was man so zwischendurch mal durchspielen kann. Es ist nichts besonderes aber jetzt auch nicht wirklich schlecht. Ich hatte in der kurzen Spielzeit die das Spiel bietet doch ordentlich Spaß. Im Sale kann man hier nicht viel Falsch machen aber ich würde die DLCs direkt mit kaufen weil die einem definitiv das gegrinde erleichtern 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
It's okay if you get it cheap or bundled, but it's quite literally a roblox format game. You can play many games like this for free on Roblox. Good for a time waste if you're bored.
[h2]Review — Aquarium Land (Steam, 2024) | Homa Games[/h2] Aquarium Land feels like a [b]mobile/tablet game brought to PC[/b], but it’s one that surprisingly nails that “just one more run” flow. It’s simple, fast, and very reward-heavy, which makes you stick with it longer than you’d expect. [b]Story & Setup (spoiler-free)[/b] The “story” is mostly a light tycoon premise: you start with [b]one shop[/b] where you [b]place aquariums[/b] and [b]sell fish[/b]. Behind your shop is your main gameplay area: a [b]dive spot[/b] where you can: [list] [*]collect fish to fill your tanks, [*]dive for [b]pearls[/b] that give you [b]gems[/b], [*]and gather [b]shipwreck parts[/b] for a [b]bonus[/b] once the set is complete. [/list] Once you earn enough money, you move on to the [b]next store[/b] and repeat the loop with more aquariums and upgrades. It’s not a story you play to “see the ending”—it’s mainly a framework for progression. [b]Gameplay: addictively simple, clearly repetitive[/b] The core is a very straightforward loop that works because everything feels snappy and satisfying: [list] [*][b]Diving / swimming[/b] — You move with one joystick. Catching and collecting is largely automatic: [b]keep things in your field of view[/b] (like fish) and the game does the rest. [*][b]Selling / shop handling[/b] — Indoors it’s just as hands-off: you walk up to your aquariums and interactions happen automatically. It’s less about micromanagement and more about [b]moving, upgrading, expanding[/b]. [*][b]Upgrading / unlocking[/b] — Your earnings unlock [b]new aquariums and new stores[/b]. That’s where the hook is: you’re always chasing the next milestone, and the pacing is quick. [/list] [b]But yes:[/b] it [b]does[/b] get repetitive. Each new store is basically the same routine again. Still, it stays fun because the game locks you into a steady [b]rhythm[/b] of small goals and frequent rewards. [b]Audiovisual[/b] Visually it’s [b]simple but clean[/b]: colorful, readable, and designed for quick feedback. What’s genuinely enjoyable is the [b]large variety of fish[/b]—the collecting aspect feels rewarding. Audio is the weakest part: the music does the job, but it can become [b]repetitive[/b] during longer sessions. [b]Steam extras[/b] There are [b]achievements[/b], but [b]no trading cards[/b]—so less “Steam meta-grind” if you’re into that. [b]Price & playtime[/b] At the regular price (around [b]€5[/b]) it’s fair if you’re okay with repetition and want a [b]chill, fast-paced tycoon loop[/b]. On sale (like [b]€1.24[/b]) it’s honestly a no-brainer: you can easily get a few relaxing hours out of it, especially if you want to unlock multiple stores/aquariums. [b]Verdict[/b] Aquarium Land is [b]simple[/b], sometimes [b]monotonous[/b], but also [b]surprisingly addictive[/b] thanks to smooth controls, fast rewards, and clear goals. Don’t expect deep management or a big narrative—expect a cozy flow game you keep playing “for a bit longer.”
这是一款捕鱼并经营水族馆的游戏,玩法类似该开发团队的太空采矿者(Astro Miner)。 虽然爽感不如太空采矿,但是玩法更多样性,表现力也更好。 屏幕右侧捕鱼,塞满背包来左侧放到大鱼缸里,赚取游客小钱钱。 升级,捕捉更大的鱼,循环往复。左右收割。 途中还有各种辅助道具和升级功能,水域里藏有密室,海底有珍珠蚌。 从小丑鱼到鲸鱼,从游泳到开快艇。 畅快,休闲,有趣。满足收集欲的同时也让游客开心。
Aquarium Land is a brightly colored, easygoing simulation game developed by Homa Games and published by QubicGames and Gamersky Games, designed to offer a light, family-friendly blend of fish collecting, exploration, and aquarium management. It leans heavily toward accessibility and simplicity, aiming to deliver short bursts of satisfying progression rather than deep, intricate systems. The premise is immediately clear: you explore aquatic environments, capture a wide variety of fish and sea creatures, and then display them in your growing aquarium business. As you expand your tanks, improve your displays, and unlock new areas, the game gradually builds a pleasant loop of catching, earning, upgrading, and venturing out again. The actual catching process forms the heart of the experience. Whether riding a boat, piloting a jet ski, or diving into underwater zones, you’ll hunt for dozens of different species across multiple themed biomes. Each environment is presented with cheerful, colorful visuals that emphasize charm over realism. The art style is deliberately friendly, with smooth animations, cute creature designs, and clearly defined levels that make it easy for players of all ages to grasp what’s happening. The simplicity of the environments and movement controls also ensures that younger players or casual audiences can jump in without friction. This straightforward design philosophy extends to the collection system—finding new species is quick and satisfying, and filling new tanks often provides just enough motivation to pursue the next upgrade. Your aquarium functions as the central hub of progression. As you acquire more fish, you earn money from visitors, which you then reinvest into expanding floor space, unlocking new tanks, improving decorations, and upgrading your facilities. The management layer is intentionally shallow: tanks don’t require ongoing maintenance, there’s no complex guest AI, and the economic system is easy to understand. Instead, the game opts for a simple feedback loop that encourages continuous forward motion without punishing mistakes. It’s a breezy, forgiving approach that suits the game’s casual tone but may leave more experienced tycoon players wanting more depth or strategic variety. Local co-op is a welcome addition, allowing two players to explore and collect fish together. This gives Aquarium Land a social component that works especially well for families or friends who want to enjoy a relaxing experience without competitive pressure. Co-op sessions often become lively as players race to catch rare fish or work together to fill tanks more efficiently. While not essential to enjoying the game, this mode adds value and expands its appeal beyond solo play. It’s another example of the game’s focus on being approachable and enjoyable for a wide audience. Despite its charm, Aquarium Land’s simplicity is also its most noticeable limitation. The core gameplay loop—catch fish, return home, upgrade, repeat—can become repetitive after a few hours. Even with multiple worlds and over a hundred species to collect, the mechanical variety remains low, and the game rarely introduces new challenges or systems to complicate your routine. Players seeking a more robust aquarium management experience—complete with ecology balancing, complex visitor needs, or in-depth customization—may find the experience too straightforward. The game feels designed primarily for casual audiences or younger players rather than fans of deep simulation games. Technically, the game is clean and stable on PC, with modest system requirements and generally smooth performance. Its mobile origins are noticeable in its structure and level design, which may feel minimalistic compared to PC-native simulation titles. However, the port runs well and benefits from clearer visuals and more comfortable controls. The content available at launch provides enough variety for short play sessions, and while there may be room for future updates or expansions, the game’s design philosophy seems firmly rooted in simplicity rather than long-term complexity. Ultimately, Aquarium Land succeeds at being exactly what it sets out to be: a pleasant, colorful, low-pressure aquarium-building experience that emphasizes collecting and upgrading over strategy or micromanagement. It’s the kind of game that works well as a casual break, a family activity, or a gentle introduction to simulation concepts. Its limitations in depth, progression variety, and management mechanics mean it won’t satisfy players looking for a rich, involved tycoon game, but for anyone wanting a cheerful, accessible aquatic adventure with easy progression and friendly vibes, Aquarium Land offers a charming way to spend an afternoon. Rating: 7/10
[h1]摸鱼时间到![/h1] 《水族馆乐园》一款模拟经营类游戏。游戏是从手游改编过来,目前steam的版本还没有中文。游戏中玩家将扮演你做水族馆的老板,一边亲力亲为的下海捕鱼,一边还要升级自己的各种能力,招募员工来帮助自己解放双手。游戏的主要玩法就是抓鱼,依靠卖鱼来赚钱,依靠钱来解锁更多可以抓的鱼,然后再循环往复。不过游戏中有很多的地图,每张地图中都是全新的鱼类,而且还有一些地图的收集品可以进行收集,游戏趣味性还是相当充足的。 [h1]简单说说[/h1] 游戏中玩家最开始只能进行简单的人力捞鱼,然后随着等级的提升还可以去开快艇捞鱼,后期如果获得了足够多的钻石,还可以依靠钻石进行雇人捞鱼等等。总之是在解放双手的路上越走越远了,游戏采用的是买断制,在玩法上也不像手游似的会出现很多的广告。基本上玩家稳扎稳打就能很快的通关前几张地图,而且由于游戏的货币是继承制的,完全可以在前一关赚到足够多的钱再去下一关,整体难度还是不算高的。 游戏中还拥有很多很多的皮肤,这些皮肤都会随着玩家角色等级的提升而自动获取。除此之外,玩家在下海捞鱼的过程中还会发现一些可以换取钻石的珍珠,探索每张地图独有的收集物品(宝藏)。然后随着获取的金钱越来越多,去提升自己的基础属性,同时可以花钱去购买水族馆内VIP的升级,或者雇佣更多的员工来给自己捞鱼。游戏中的升级大多数都可以在金币和钻石中二选一,还是比较友好的。 [h1]总结[/h1] 总的来讲是一款相当休闲的小游戏,操作并不算费力,个人感觉移植的也算是很成功了,如果能把中文补上,那么就相当值得推荐了。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
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Players by region
Where this game's players are, estimated from review languages.
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