
Undertake your new job as a forester in a mystic and peaceful wood. Chop, gather, level up and unravel the expansive forest and its splendor at your own pace, one log at a time!
Modeled estimate, not a reported figure. How we estimate →
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About
Take a load off, enjoy the scenery, chop a tree or two; the world of April Grove is yours to explore and savor.
It’s a peaceful world without a danger in sight. All that stands between you and greatness is
your efforts and optimization. Gather logs, trade them for gold and purchase food, upgrades
or even donate to the local wishing well.
With each log gain experience and grow in your skill so that you can cut and clear the daunting
trees with greater ease.
April Grove lets you move at your own pace and do as you please, so chop chop!
Explore a mystical forest and meet its citizens.
Pick up the axe of the forester who came before. Take your woodcutting skill from 0 to full!
A peaceful world and OST to lose yourself in.
Easily play in the background. Chop wood while you work for maximum gains!
Customize for your style of play with different foods, necklaces and axes.
Play as a guy or a girl!
Pet various animals to varying degrees of success.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ゲームボーイでよくあったアクションアドベンチャーに良い感じのドットとBGMで雰囲気はよかった。木を伐って売り、そのアイテムで効率が良くなるアイテムを買ったり経験値に変えてどんどん強くなっていくゲームなのだが、ゲーム体験はとっても微妙だった。 強くなるためのアイテムを買うまでに必要な金額が高すぎる。高いくせに購入するタイミングによっては死ぬほど効率が悪くなるアイテムがあったりするのでマジでアイテム購入がギャンブルだった。 クリッカーゲーをやってる感じと思えば多少はマシだと思ったが、逐一移動や木が復活するまでの待ち時間が挟まるためテンポが悪い。木を1回叩いてキャンセルしてまた叩くボタンを押すと2倍くらい早いスピードで伐れる方法を発見したが、それをしたところで結局木が復活するまで待つ時間が増えるだけなので実用性が無かった。 おそらくレベルによって伐れる木が増えていくのだが、新しく伐れるようになった木の金額も数円ずつしか伸びず、そのくせアイテムや納品場所の開放に必要な金額が1度支払うごとに倍になっていくので自分がインフレしていく楽しさがほぼ無いと言っていい。 レベルが上がり、良い感じのアイテムも手に入ってそこそこ効率よく金を稼げるようになったらもう使い道が金を経験値に変えるくらいしかないのも微妙。 木を伐ってる時がこのゲームの8,9割を占めるのだが、本当に虚無だった。金を払ったり新しく進めるようになった先にある報酬が軒並みしょうもないものばっかりでやればやるたびしょうもない気持ちになる。 この感じはいわゆる世間一般でクソゲーと評されるゲームをやったときと同じものを感じた。 おそらくゲーム内のコンテンツはやりつくしたと思うが(確認する方法がおそらくない。アイテムも1つ見つかってないが、見つかりそうな場所もない。)、本当につまらなかった。今後アプデで追加されそうな場所や行き止まりになってる場所があったが、1年間何も追加されてないっぽいため、望み薄だろう。
Wasn't what I expected. The gameplay loop was easy to pick up on and it was incredibly slow, which I wouldn't mind if there was just a bit more to do. If that's your style then I guess this game is for you, but it just didn't jive with me. Pixel art is good, but I can't recommend a game on looks alone.
I see the potential in this game, hence the positive review. However, I do have some issues with the core game and the progression. First, the price hick as you progress feels weird, just have things be really expensive. Also, having more achievements to help guide and reward the player after 2 hours would be nice, getting each rank for the trees, doing more quests, etc. Finally, the chopping could use a minigame, maybe a minigame per tree type: think a bar that fills and have a target to hit within the bar to instantly chop instead of waiting for the bar to finish filling, idk. Dredge minigames come to mind with the same mechanic being slightly tweaked as you go. The style is such a refreshing vibe and the music is great, I think this has so much potential to be really really good, but getting to level 28 started to drag already and I just want more to stay engaged.
You chop trees at the slowest pace i have ever seen in a game ever... and that's it. Boring, very much stay away. Also wtf is this inflation mechanic??? Oh you got to the next area? now everything in the shop costs double. This is THE worst progression mechanic i have ever seen as it encourages you to GRIND mindlessly with sub par equipment for longer rather than progressing as it will otherwise set you even further back... what were the devs thinking with this part....
Game good, but it won't be for everyone. I want to mention why before continuing. This isn't a Colorgrave game in the same sense as the other ones. The developers themselves mentioned in the forums that this is something of a comfort project to come back to on breaks between their larger games. As such, what's here is much simpler and much smaller in scope, and largely (seemingly) disconnected from the main Colorgrave lore so far. Gameplay is primarily RuneScape woodcutting with light roleplay elements, built on the engine of their earlier games, and it's fun to puzzle through with the tools on hand. For extreme type-A folks, you'll be done in a few short hours. But that's not the point of the game. It's a small sim to relax in, meant to be expanded and enjoyed over time, so the developers don't burn out working on just their main thing. Respect. There's a few hooks that hint at secrets in the future, and I look forward to seeing those get added. But I have more respect for this being a smaller game that can just be enjoyed for what it is. And if you share that expectation, it's worth your time too.
This is not a big game with big hurdles or to get stressed out, but to hang back and really relax. The gameplay loop is really repetitive, you have a little progression with your levels (which you can reset at some point) and other axes and baubles, but maybe that is what you might want after a long day of hard work. Stop thinking, decelerate from your busy workdays and chop some trees, talk to the other villagers and listen to the soundtrack.
coring ass game whole game loop is chooping trees to get coin to get better axe to choop more trees cant say if theres more couse this game is boring expectign you to choop 350 logs just to upgrade little bit chooping and earnign takes too much time to be fun the game pace is terrible it sucks couse artwork looked really prommising like it might be somekinda fun zelda like or if you go with the tree stuff then maybe harvestmoon like but more focused on woodworking but no just choop boring game is bigger sin then bad game
The art for this game is beautiful, but that's the only thing it has going for it. You have an inventory with 15 slots (even though each tree drops 16 logs), a very slow walking speed, and 90% of your axe swings do nothing. So you swing at a tree 20-30 times to get four logs, collect 15, and then slowly walk several screens away to get to the store. The beginner logs give one gold each, and the first upgrade costs 350 gold. If you fill up your inventory each time, that's 24 trips back and forth, plus going back to your house to sleep when it gets dark. Then the shopkeeper increases prices so the next purchase costs 700 (or 1000 for the more expensive ones). When you reach level ten (which will be after or around the same time you get the first upgrade), you can start cutting oak trees, which take 2-3 times as long to cut down and drop logs that give your 3 gold each.
Pros: - A distinct atmosphere, different from other cozy farming games (and there are villagers, like in Prodigal, another game by the same devs, but they feel very different). - Lots of nice visual details: tree shadows are not generic, but the shadow of a tree with the shape of tree you're cutting, the UI is nice, there are fireflies, the night/day cycle and weather are cool, buildings really are distinct from the outside and inside, and so on). - Cute and realistic characters (the brash, intimidating ones are brash and intimidating, the ones that are a lil broken are a lil broken, and the ones that are nice and overly friendly and trying to be cheerful come across as exactly that). The pixel art for the animal folks is expressive and bafflingly good (Daisy especially, she looks like she cons people haha). Cons: - The game feels a bit too small / bare, which is completely fair considering the price.
There is no mystery or significant character change or relationship development, just chopping trees
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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