
The player will take on the role of a hero. being summoned to another world In order to help the people of this world, 'Kaphrao' must concoct a medicine to successfully cure the 'Plague' caused by the death of the 'Demon King'!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Thai, English
Reviews
Pretty interesting game. I would say there are 6 main parts: Quests, Adventure, Alchemy, Crafting, Shop, Character customization. There are two types of quests - daily (1 day=1 turn) quests from villagers which increase your reputation when you complete them or decrease it if you decline or fail (reputations gives you passive experience and gold per day), main quests which unlock new mechanics. Adventure - you go through several nodes (8, 12, 16, 20...) and automatically interact with them - collect resources, battles foes, mine/cut/fish resources areas (yeah, there are simple resources which you simply collect and resource areas where you use your tools to collect resources). If you encounter events you may need to rely on luck, spend some potions or retreat before attempting it. Before running the adventure you can see how many nodes of different types can appear in it and after running it you can discover what type of enemies and resources you may encounter there. Alchemy - each resource has elemental affinity and you unlock recipes by finding recipe names (from leveling up or defeating monsters or using some other means). When you discover the name of the recipe you also know how many resources it requires and which total elemental affinity it must have. So it becomes a simple math puzzle. It becomes a little easier when you discover new skills which let you use less or more resources than recipe initially required. There is also a crafting system where you provide money, resources or both to artisans to craft you better equipment, better tools, improve your house, cook food (permanent one-time boosts). Shop is kinda like an extra way to get some money, you can sell each item only limited amount of time. If you sold 5 swords in the beginning of the game, you can't sell more unless you invest skill points in a certain skill which increases but doesn't remove the limit. Character customization - you equip armor and weapon which affect your stats in battle and each recipe that you master gives you 3 skill points which you can invest in different skills which allows you to boost harvesting/looting/alchemy/etc. So sometimes it is worth it to craft some useless recipes just to max them and get your 3 skillpoints. There are also passive skills which unlock after completing some requirements. English translation is pretty bad in this game and daily missions are not translated at all. It barely hurts understanding the game though. You can easily understand what you are supposed to do and daily missions display requirements in English after you accept them. Overall I enjoy the game, in my 5 hours today I got to 20/63 areas completed, 16/136 recipes mastered, 30 recipes unlocked. Edit: completed the game in 17 hours, it was fun.
Cool apothecary sim RPG. Has quite a few features to explore, areas and dungeons to check out, items to gather and craft and more. Quite detailed. Translation is a little choppy but is mostly understandable. Thank you dev for giving us a cool English version of this!
เกมนี้ดีมากจริงๆอยากให้มาลองเล่นมากคุ้มค่ากับราคาที่จ่ายแน่นอน ผมเพิ่งเคยเล่นเกมแนวนี้ยังติดงอมแงมเลย55555 คือไม่รู้ว่าแปลกใหม่สำหรับคนอื่นไหมแต่สำหรับผมแปลกใหม่มาก สนุกสุดดๆสนับสนุนเกมคนไทยกันเยอะๆนะครับ ><
เกมต้องใช้เวลาศึกษาระบบสักนิดแต่ไม่น่ายากลองเล่นแล้วก้เพลินๆเดี๋ยวกลับมาเล่นอีกทีครับ
เป็นเกมที่เราได้เล่นเป็นวีรบุรุษหรือข้ารับใช้กันนะ ในเกมมีอะไรให้ทำเยอะค่ะ เล่นเพลินๆยาวๆ มีเนื้อเรื่องให้ติดตาม แต่อาจจะทำให้หัวร้อนนิดนึง 555 ใครชอบแนวสำรวจ สะสม ทำภารกิจเรื่อยๆ แนะนำเลยค่ะ ตอนแรกๆจะเล่นยากงงๆนิดนึง เพราะเราแทบจะไม่ได้อุปกรณ์พื้นฐานหรือการช่วยเหลือสักเท่าไรคะ จากที่เล่นมาสักพักแล้วนั้นน รู้สึกว่า EP มันน้อยเกินไปค่ะ วันนึงทำได้ไม่กี่อย่างเลย
Not fully translated to English. Translated parts are translated only with Google translator and texts often doesn't make sense. Refunded.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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