
Apocalypse: Legacy Edition is a fast-paced single player shooter, updated to the last update (1.7), adding fixes, improvements and additional features. Including all the content that inspired the remaster, Apocalypse: 2.0 Edition! Available on Windows.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
[h1]Apocalypse: The Game[/h1] Плюсы: [list] [*]Атмосфера пост-апокалиптического мира. [*]Приключение на острове зомби + режим выживания. [*]В игре есть режим песочницы. Можно изменить уровень, расставив предметы по своему желанию. [*]Игра поддерживает мастерскую. Можно нашлепать своих шедевров. [*]Довольно интересные достижения. [/list] Минусы: [list] [*]Слишком мелкие буквы в начальном меню. [*]Сбои, падения, непонятные лаги и плохая оптимизация. [*]После смерти у персонажа пропадает оружие. Оно перестает появляться на карте, хотя патроны генерируются. Убивать зомби после возрождения банально не чем, но патронов полно! [*]В игре нет музыки. Звуков мало, некоторые удачные, а некоторые способны раздражать. [*]В игре неудачная гамма. Все выглядит как в тумане. Это напрягает глаза, нет возможности настроить яркость. Дневное время суток в игре выглядит нормально, но выпадает при рестартах очень редко. [/list] Игра в раннем доступе. Работы над ней предстоит очень много, но я люблю экшены про пост-апокалиптический мир с отстрелом толп мертвяков. Поэтому поставлю лайк авансом в надежде, что игру доведут до играбельного состояния.
[h1]启示录:游戏Apocalypse: The Game[/h1] 研发团队:Harley Game Studios 发行公司:Harley GW Dolton 发行日期:2017年11月1日 推荐玩家:无,不建议现在购买游玩 A9VG评测页面:http://www.a9vg.com/review/201801/9382216807.html [b]简介[/b] Apocalypse:The game,中文译名暂无,机翻为启示录:游戏。这个名字上就带有“The game”的游戏是由Harley Game Studios制作,Harley GW Dolton发行的一款末日生存类游戏。游戏分为一般、沙盒和生存模式,且支持OSVR模式,无中文。游戏当前处于抢先体验阶段,后续更新会持续跟进。 [b]游戏流程[/b] 毫不过分的说,这是笔者本年度玩过的最糟心的一款游戏,其内容的匮乏程度难以置信,我在体验游戏1小时以后便探索了游戏几乎全部的内容。游戏在玩法上与一般射击游戏没有太大区别,而且不存在一般FPS游戏中多种多样的武器系统甚至准星的设定,游戏背景介绍几乎为零,我是谁,我在哪,谁在打我更是摸不着头脑,仅仅是把你丢在一个封闭的小岛内和几只丧尸战斗,没有错,在一般模式下,你所面对的仅仅只有几只丧尸而已。最可笑的是当你击杀丧尸以后丧尸尸体的头部会像鸵鸟一样卡在地面上不停的鬼畜。这还没完,当你走过丧尸的尸体的时候,系统会判定你遭到“死亡”状态的丧尸的攻击,直接一命呜呼。场景不存在可互动的物体,玻璃瓶像是被502固定在地面上一样牢不可破,唯一的一架直升飞机真的只是个摆设,没有任何卵用。虽然官方有在游戏里说明游戏版本很低还有许多内容需要更新,但3.3GB的游戏体积实在对不起这点可怜的游戏内容。沙盒模式只能用几块破木板子搭建所谓的生存庇护所,生存模式更是毫无生存的含义,只会一波接着一波的刷出丧尸在你的背后对你进行攻击。 [b]武器系统[/b] 虽然游戏武器种类少的可怜,但是作为一款“射击”为主打的游戏怎么能不谈一下呢?出生岛上我搜罗了三四遍也只能找到M14、AK47、单管喷和一把破旧的小手枪。不知道是不是bug的原因,当你捡到弹药以后,扭头走两步回头就会发现弹药又会重新刷出来,可以不用担忧弹药不足的问题(除了生存也也没那么多丧尸让你打)。游戏不提供准星,除了单管喷和手枪以外都不可以用机瞄进行射击,需要对弹道进行判断,这是本作难得可贵的优点,因为它总让我想起已经停服多年的风暴战区中的真实模式。本作武器系统最大的槽点是武器音效匮乏和射击手感糟糕,AK和M14的武器射击音效完全一样!!武器不存在弹道和后坐力等设定,我就想问问制作者,这两把步枪设计出来有个毛的区别?这还不算完,射击手感雷同、武器种类匮乏我忍了,但请告诉我子弹打在丧尸上的反馈音效怎么听起来跟打在铁皮上一样?这丧尸怕不是穿越到隔壁codol里了吧? [b]游戏体验[/b] 作为一款独立游戏我们向来对画面是十分包容的,做不好没关系只要游戏好玩就完全o杰宝k,做出来的成品有多糟糕我们都能接受。启示录的画面给人一种末世所独有的黑暗压抑的氛围,整体画面阴暗无比,你需要借助头灯才能对周围的环境一探究竟,游戏水体效果还算看得过去,但是建筑建模比较简陋,更别提游戏存在大量的穿模、浮空的大大小小的问题缺陷,实在无法给游戏加分。最气人的是游戏虽然塑造了一个黑暗的视觉体验,但是这种体验被完全、一点不剩的破坏掉了,罪魁祸首便是本作的游戏配乐,全程下来用一首循环播放的背景音乐把仅有的一点游戏魅力消耗殆尽。配上拯救世界的bgm与丧尸在末日下生存,我觉得我应该拿的是双持ak而不是射击手感稀烂的bb枪。末日丧尸的黑暗画面配上时而温柔舒缓时而激情亢奋的音乐,我都搞不清楚我到底在玩什么游戏了。启示录仅有的一首配乐会从开始菜单循环播放,无论你在探索中还是战斗中,除去单调的枪声之外就仅剩下这一首与画风十分违和的BGM,听久了也着实让人厌倦。 [b]游戏缺点[/b] 你没有看错, 这款游戏已经糟糕到需要单独辟出一块地方好好聊一聊。我不是很懂为什么制作者要把生命值精确到小数点后4位,玩了这么多年FPS游戏虽不算精通也算略知一二,就没见过在生命数值上如此较真的游戏哦,在没有回血没有药品的游戏里加入这个生命值有何意义呢?就算是你后续有计划更新新内容,但作为一款上架标明31元售价的游戏实在是太过分了。当你死亡的时候再次进入所选模式会原地重生,很可笑的是游戏会清空你身上的所有武器,于是你不得不屁颠屁颠地再跑回出生点捡枪。在没有任何游戏目标和指引下一切的行动都没有任何意义,甚至会产生我为什么要去玩这款游戏的想法。同样是打丧尸,我为何不去cod、不去killing floors呢?作为一大卖点的沙盒创造模式,由于缺乏明确的任务指导(或者说压根不存在),我只会用一块块木板玩搭积木游戏,这让我显得十分愚蠢。游戏没有联机模式,我也不觉得有人能忍受以上缺点的情况下游玩这款游戏。再加上bug繁多的游戏过程,启示录不是成不成品的事了,这已经是能不能玩的问题。 [b]总结[/b] 4/10 浪费时间的丧尸射击游戏 +阴暗沉重的游戏环境设计 -单调的游戏音效和配乐 -简陋的UI设计 -无聊的游戏内容 -bug繁多破坏游戏体验 《启示录:游戏》作为一款小品级独立游戏,游戏核心玩法的缺失或者说模糊不清除了让玩家体验极差以外,还失去对本作游玩下去的动力和耐心。令人烦躁的背景音乐每时每刻的折磨着你的耳朵,无力的射击反馈、武器和敌人种类的匮乏以及毫无乐趣的游戏模式都是本作的减分点,我只希望制作者能够多与玩家进行交流而非一味埋头苦干,以免最后出力不讨好。鉴于某号称国产独立3A的某幻的下场,制作者还是要踏踏实实的做游戏比较好。
Can see my first impressions here: https://youtu.be/ofoeoTwZeF0 [h1]Summary[/h1] So right out of the gate the main menu is tiny can barely read anything. There is lots of sounds missing. It is easier to say what has sounds: Doors, Guns Shoot/Reload That was it. The game needs lots of work, it crashed when I alt-tabbed. Once I got into the game I glitched on some weird props then died to a dead zombie. Once I respawned the game bugged and I had no items anymore. That was it. [h1]Pros[/h1] [list] [*]Nice to see a single player story. [*]Some of the sounds are good(shooting, reloading). [*]Runs rather smooth. [*]Good price for indie game. [/list] [h1]Cons[/h1] [list] [*]Lack of sounds. [*]Too dark, no brightness settings or flashlight. (Couldn't play far enough to find if there was on) [*]Killed by dead zombies. [*]A few bugs that need to be fixed.(One I had was game breaking.) [/list] [h1]My Opinion[/h1] [b]Right now I do not Recommend this game. Needs more sounds and some major/minor bugs fixed. It is interesting that its a single player direction to the genre so I would keep an eye on it.[/b]
I waited a year before trying this game again, to see if it got any better. Honestly I think it got worse lol I load into the main menu, where the only options given to me are 3 modes and a settings menu. No info given on what any mode does, the settings simply change display features (which change at random during gameplay) I load into mission mode, to find a resident evil 2 style home, that is designed by someons who loves railing, literally there are railings in places railings shouldnt be. I am eventually led to a room will an elevator, which starts automatically the moment you enter it, to another room with an annoying echo and ground sound effect, NO ceiling, a door that wont open, and the elevator wont budge. Uninstalled the game again.
This is not yet a game.
[h1]Introduction[/h1] Apocalypse: The Game is the debut Steam title from indie developer, Harley Game Studios. The game was only recently released into Early Access and so far there's no story or background information provided. You play a survivor of some sort of zombie apocalypse, but what you're supposed to do, or why, hasn't yet been revealed. I'll go out on a limb and say it's likely that you'll eventually have to evade and/or kill zombies and maybe build some sort of base-like structure as well. [h1]Presentation[/h1] Your first encounter with Apocalypse will be a Steam dialog allowing you to select from DirectX 11, DirectX 12, or Vulkan API versions of the game. I didn't notice any difference between them. Following that you'll see the standard Unity launcher, from which you can select a graphical detail level and see the somewhat confusing control mapping (confusing only because of the different control methods; there are actually very few keys to remember if you're using mouse and keyboard), and then, eventually, the game's loading screens and main menu. There's no title screen, which is a bit odd, and the main menu is understated, though I actually quite like it -- except that some of the menu options don't work and others say that they contain options that aren't there (such as vsync or MSAA). It also doesn't quite look like the screenshot on the Steam store page, though I assume that's because of an update. I should say that it has a reasonably attractive female character model, though, who's hot in a Lara Croft sort of way. So that's good, anyway. The game itself is played from first-person perspective and looks extremely dark. You can adjust this in the options menu -- though the game advises against it -- but it definitely has that survival-horror "so dark that you can't see what's going on" feel to it. Depending on the game mode you choose you'll either start in a deserted mansion, which is quite nicely modelled, if somewhat unrealistic, or outside on one of two pre-built maps. World objects are not that well modelled or textured. They're okay, but they won't take your breath away, and there's some pretty severe pop-in at relatively close distances, as well as cars embedded in the terrain. Zombies, too, are not overly impressive, and they only seem to be present at all in survival mode. There's good dramatic orchestral music, which is fantastic for the title screen, but not that great in game. It's too 'powerful' to be background music at the default volume, and there only seems to be one track. Sound effects are minimal -- in campaign mode you'd be forgiven for thinking they're not there at all -- and there are no voices. There seems to be no in-game menu or help. Escape quits (slowly!), reverting to the main menu with no way to return, and the on-screen interface is minimal with only occasional pointers to controls. There are no inventory or character screens from what I can see, and there are a few grammatical errors even though the amount of in-game text is small. [h1]Gameplay[/h1] Apocalypse currently plays like a first-person shooter, but with only very limited controls, and mostly nothing to shoot. The game currently has three game modes: prologue, sandbox, and survival. The prologue is the beginning of the game's single-player campaign -- a key difference between it and many other survival games. At present, however, it's extremely limited, with only a deserted mansion with a handful of empty rooms and some locked doors. There's no interactivity beyond picking up some pistol ammunition for a pistol that you don't yet have. Chapter 1 is apparently close to completion, so I would expect it to be included in an update soon. The other two game modes are equally devoid of content. Sandbox mode lets you select one of the two pre-built maps (Steam Workshop support should eventually provide more) and try out the experimental building system. The world seems to be uninhabited, though, so after a few minutes of playing around with the building options -- and trapping yourself inside your freshly built house because doors don't open, doorways don't let you walk through them, and ladders don't work -- you'll most likely have had enough of that. You can also wander around the map at your leisure, which is sort of fun for a bit, but this mode would be much more interesting if you could use doorways, doors, and ladders, and save your structures. Survival mode lets you select the same maps as sandbox mode, but removes the building interface. Instead here you can pick up weapons and ammo from set points on the map and use them to shoot at continually respawning hordes of zombies with questionable AI -- sometimes they'll run straight past you -- and highly variable toughness. There are a few weapons to find: pistol, automatic rifle, and shotgun are what I've found so far. But again, after a few hordes have attacked you've basically seen what the game has to offer in this mode, too. There's no game world interaction in any of the three modes, beyond being able to place foundations when building in sandbox mode and picking up strategically positioned weapons or ammunition in the other modes. You can't open doors, enter most buildings, scavenge or craft items, or any of the things you'd expect to be able to do in a title like this. Or at least not yet anyway. As well as the general lack of content and interactivity, I've also encountered a couple of bugs, the most severe of which was that the game often freezes when trying to restore from alt-tab when in sandbox mode. Once it froze so badly that I couldn't do anything in Windows as the game didn't want to let go of my graphics display; even CTRL-ALT-DELETE didn't work, so I had to reboot. I didn't try in survival mode, but alt-tab worked fine from the prologue, so that was a bit weird. [h1]Pros and Cons[/h1] Pros: + Reasonably nice graphics in some parts + Nice music track Cons: - Very little content - Can require a system reboot after alt-tab [h1]Verdict[/h1] I'm currently addicted to survival games and I love a good post-apocalyptic zombie game world. Even though Apocalypse: The Game is still in a very early stage, I was excited to take a look. That excitement quickly waned. To be blunt: there's no survival, there's no crafting, no building unless you play in sandbox mode -- and even then you can't use what you build -- and no zombies unless you play in survival mode, in which case there are just endless groups of zombies charging about. At the moment the game is basically a tech demo; I can't recommend it in its current state to anyone. But the developer seems keen and the game has been in development for quite some time, so if you like post-apocalyptic zombie games then this is one to watch to see where it goes. Just bear in mind that there's not much here yet at all. [h1]Pause[/h1] https://youtu.be/G68Tr5PcNXE [code]For more game reviews, visit [url=http://saveorquit.com/]Save or Quit[/url].[/code]
一个贼大的辣鸡游戏 感觉就像一个引擎DEMO拼凑出来的骗钱玩意儿
我们需要中文 We need Chinese 中国語は必要 Nous avons besoin de chinois Wir brauchen chinesisch Necesitamos chino potrzebujemy chin Precisamos de chinês Нам нужно китайский เราต้องการภาษาจีน Χρειαζόμαστε κινέζικα
I believe this game needs a lot more content before it can actually be considered a playable game. However, that being said the game does look nice and the developer is actually working on the game. What is there for content does run pretty smooth. I believe this game and developer is worth supporting for the one time low fee of $7.99 USD. But if EA is something you shy away from in general, wait for more content. 2/10/2018
Mi review completo esta en http://aratablog.com/aratareview-apocalypse-the-game-pc/ La Historia Estamos en un mundo post-apocaliptico, donde al parecer nuestra meta es sobrevivir con armas que vayamos encontrando en el camino, y tendremos que fijarnos muy bien por donde vamos y estar volteando a cada rato para no ser matado quien sabe como dentro del juego. El Gameplay Empezamos dentro de un laboratorio-carcel-queseyo, la verdad es que no se ve bien en donde estamos, solo parece un complejo con gente muerta por todos lados, iremos agarrando armas que vamos encontrando, la introducción del juego es un tutorial que nos indicará los controles y movimientos con el teclado y ratón. Pronto estaremos saliendo del complejo y nos encontraremos con un bosque grande, sin saber a donde ir, lleno de arboles y ruidos extraños, por lo cual hay que estar muy al pendiente que no nos cargue la fregada (repito ni idea de que hacer dentro del juego). De pronto aparecerán una serie de zombies a los que nos tendremos que echar con todas las armas que tengamos a nuestra disposición, pero ojo si mueres respawneas donde te mataron y sin armas, osea es regresar al completo o correr como loco a ver que encuentras en las diferentes edificaciones del juego. Los Gráficos Aquí tengo un punto muy problemático, ya que es un juego muy muy oscuro, dentro de la ambientación de día se ve claramente, pero al llegar la noche no se ve absolutamente nada y pero si les toca niebla (un verdadero dolor de cabeza). La Música La verdad es que esta parte me incomoda bastante, la música de fondo es llamativa, te hace pasar el rato pero no te ambienta dentro del juego, los audios de ambientación son bastante buenos y siempre te tendrán alerta (cuando hay sonidos), por que los zombies no hacen ni ruido, no sabes de donde carajos te van a llegar. Conclusión Pros: La atmósfera del mundo post-apocalíptico. La aventura en la isla de zombies + modo de supervivencia. El juego tiene un modo de espacio aislado. Puede cambiar el nivel colocando elementos a voluntad. El juego es compatible con el taller. Puedes azotar tus obras maestras. Logros bastante interesantes. Contras: Letras demasiado pequeñas en el menú inicial. Fallas, caídas, retrasos incomprensibles y pobre optimización. Después de la muerte, el personaje perdió armas. Deja de aparecer en el mapa, aunque se generan cartuchos. ¡Mata a los zombies después de que el resurgir de los cursiles no sea nada, pero los cartuchos están llenos! No hay música en el juego. Hay pocos sonidos, algunos son exitosos y otros son molestos. Entiendo que es un Early Access, pero al juego le falta demasiado aun, pero creo firmemente que puede dar mpas de lo que se ve este juego, por lo cual esperemos una actualización y que tenga una super jugabilidad.
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