
Experience the high fidelity virtual reality of your own hands like never before.
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Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm too weak for the firm business handshake
Нормальная мини-игра в VR во вселенной Portal, но гораздо меньше, чем The Lab, смысл которого явно заключается в демонстрации возможностей VR системы Valve Index, а конкретно - контроллеров, которые регистрируют все пять пальцев по отдельности, а не только большой и указательный, как в большинстве VR контроллеров. Проходится за 10-15 минут в формате лишь единственной локации, и не обладает никакой большой сюжетной целью и смыслом. Мне не удалось до конца пройти, так как не имею Valve Index контроллеров, из-за чего пройти момент, где надо сделать мощное рукопожатие, у меня не вышло. Пришлось на Ютубе досмотреть.)
Really good tech demo unless the person you show it to isn't able to figure out how to end the handshaking part of it so you just sit there watching them shake a robot's hand for like 8 minutes
Aperture Hand Lab is a virtual reality experience developed by Cloudhead Games Ltd. and published by Valve, released on Steam in 2019 as part of the launch lineup for the Valve Index VR headset. Rather than functioning as a traditional full-length game, it serves as a playful interactive demonstration designed to showcase the advanced finger-tracking capabilities of the Valve Index controllers. Set within the iconic Aperture Science universe from the Portal series, the experience blends experimental VR interaction with the dry humor and eccentric personality that have long defined Valve’s science-fiction puzzle world. While its scope is intentionally small, the project succeeds in presenting a memorable glimpse into the future of immersive VR interaction. The experience places the player in a testing environment operated by Aperture Science, where a series of robotic personality cores conduct strange experiments focused on human hand gestures. Instead of controlling a character with conventional game mechanics such as movement or combat, players interact with the environment directly using their own virtual hands. The Valve Index controllers track the movement of individual fingers, allowing gestures such as waving, pointing, grabbing, and forming hand signals to be reproduced with surprising accuracy inside the virtual world. This creates a powerful sense of presence, as players can see their own hand movements reflected naturally within the environment rather than relying on simplified button inputs or preset animations. Gameplay revolves around a sequence of interactive tests designed to explore the possibilities of finger tracking. Players are guided through various exercises that involve greeting robotic assistants, performing handshakes, manipulating objects, and responding to prompts from the testing equipment. Each scenario encourages players to experiment with different gestures and movements while the system reacts dynamically to their actions. The experience even acknowledges playful or mischievous gestures, including exaggerated hand poses or rude signals, often responding with humorous dialogue from the AI characters overseeing the experiment. These moments emphasize the playful tone of the project and demonstrate how expressive hand tracking can add personality and spontaneity to virtual interactions. Although the experience is relatively brief, it features a small narrative thread that unfolds as the testing continues. A robotic personality core named Frank becomes the player’s primary companion throughout the session, guiding them through the exercises while offering commentary and encouragement. As the sequence progresses, Frank’s behavior becomes increasingly animated, leading to a series of humorous and slightly chaotic moments that feel reminiscent of the comedic storytelling style seen in the Portal games. The dialogue and character interactions were written by Valve writers Erik Wolpaw and Jay Pinkerton, which helps ensure that the humor and tone remain faithful to the established Aperture Science universe. Visually, Aperture Hand Lab closely resembles the sterile yet whimsical laboratory environments that fans of the Portal franchise will immediately recognize. The setting consists of metallic platforms suspended inside a large testing chamber filled with robotic arms, glowing equipment, and mechanical devices designed for experimental research. While the environment itself is not particularly large, it is carefully designed to feel immersive within the VR space. The presence of animated robots and interactive machinery helps create the illusion that the player is standing inside a functioning Aperture testing facility, adding to the sense of authenticity within the universe. The most impressive aspect of the experience is the sense of physical presence created by the Valve Index controllers. Because the system tracks each finger individually, players can perform natural gestures such as squeezing, pointing, or spreading their fingers apart, all of which are accurately represented in the virtual world. This technology makes interactions feel intuitive and immediate. Instead of pressing a button to simulate grabbing an object, players physically close their hand around it. These subtle improvements in control design demonstrate how VR interaction can become more expressive and lifelike, providing a glimpse into how future VR games may evolve. However, Aperture Hand Lab is ultimately more of a technological showcase than a fully developed game. The entire experience typically lasts around fifteen minutes, and once the demonstrations are complete there is little reason to replay it beyond experimenting with gestures or showing it to friends. There are no complex puzzles, expansive environments, or extended storylines to explore. For players hoping for a new narrative adventure set in the Portal universe, the limited scope may feel somewhat disappointing. The project clearly prioritizes demonstrating new hardware capabilities rather than delivering a deep gameplay experience. Despite its short length, the experience succeeds in delivering a memorable and entertaining introduction to advanced VR interaction. The humorous writing, expressive character interactions, and innovative hand-tracking technology combine to create an engaging demonstration that feels distinctly tied to the Portal universe. By focusing on playful experimentation and natural interaction, the project highlights the potential for more immersive and intuitive gameplay mechanics in future virtual reality titles. In the end, Aperture Hand Lab stands as an entertaining technical showcase that demonstrates how VR technology can move beyond traditional controller inputs toward more natural forms of interaction. Its clever humor, charming characters, and impressive use of finger tracking make it a worthwhile experience for anyone interested in the possibilities of virtual reality. While its brief runtime prevents it from reaching the depth of a full VR adventure, it remains an intriguing and enjoyable glimpse into the evolving landscape of immersive gaming. Rating: 8/10
He beat it for me, 10/10 would let him slerk it again
[h1]Описание:[/h1] Опробовано на Valve Index. Для него эта игра и была создана... Нас будут обучать пользоваться нунчаками в шлеме... Графически красиво. Надо немного знать английский но впринципе все понятно что от нас требуют. Жалко раньше на нее не наткнулся... Если только приобрели шлем то обязательно к прохождению, тем более это не займет у вас больше 10 минут. Если уже владеете давно то можно и пропустить, ничего не потеряете. [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
too short.
People in the reviews talking about some 'I have to thumbs down because it doesn't support vive wands,' as if index controllers aren't in the system requirements.
Great game, but no support for Vive wand controllers Aperture Hand Lab is a good game, and I can see why people enjoy it. The gameplay and hand tracking mechanics are excellent. However, I have to give a negative review because this game does not officially support the standard HTC Vive wand controllers. Sadly, I cannot play it properly. Sorry 😔.
Strong handshake, strong
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