
Mine ore, forge gear in many rarity tiers and send your hero through ever more dangerous zones into the endless depths. A calm crafting idle game with research, orders, companions and gems – it keeps working while you're away.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 0 | — | Free | |
| approximately $0 | 553 | 63% | Free | |
| approximately $0 | 6 | 50% | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $577 | 5 | 60% | $4.25 | |
| approximately $0 | 17 | 53% | Free |