
Can you escape from the strange Mahjong that goes on forever? Note: Knowledge of Japanese Mahjong is required to play this game. "Ihen Mahjong" is a Mahjong game where you spot "abnormalities" during play in special rounds dedicated to identifying these "abnormalities," and solve "Mahjong Puzzles"
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Can you escape from the never-ending strange Mahjong game?
※Knowledge of Japanese Mahjong is required to play this game.
"Strange Mahjong" is a Mahjong game where you need to notice "strange events" happening during the match. It consists of rounds where you must point out these "strange events" and rounds where you solve "Mahjong puzzles" under special conditions.
In the rounds where you need to point out "strange events," you'll have to click on problematic revealed tiles or discarded tiles if you notice something strange, like declaring a Reach (Riichi) while calling tiles, or calling tiles from the player directly across from you. If you finish a round without pointing out the strange event, you'll be sent back to the first round of East 1.

In the "Mahjong puzzle" rounds, you’ll be given specific conditions like "win or draw to proceed." You'll need to make the appropriate calls and tile discards to meet the clear conditions and proceed. If you fail to meet the conditions, you'll also be sent back to East 1.

Show off your Mahjong skills and aim for victory beyond the final round!
Note: While there is a "Strange Event Assist" function, you will need to understand the basic rules of Mahjong for smooth gameplay.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
8番ライクっぽさがあるけど8番ライクを期待してるなら買わない方が良い 確かに異変と言えるユニークなものはあるにはあるけど、申し訳程度にしかない 「8番ライクの麻雀とか楽しそうじゃね!?」って、そういうのを最初にちょろっと思いついた後すぐネタ切れになったんじゃねえのこれ それら以外は「特殊ルールで和了れ」とか「正しい和了点を選べ」とか「5秒以内に清一色の当たり牌を当てろ」とか "異変"ではなく、正しい麻雀のルールを覚える為の教材みたいな"問題"ばっかり このゲーム楽しんでやれる人はリアルの雀荘で遊んでるような人だと思う PCとかで麻雀のゲームやってる程度の人では楽しむことはできないと思うよ わけわからんもん 「決められた牌以外を捨ててしまうと失敗」とかいう覚えゲーが数多くあるので 知識があっても1回でクリア出来ることはほぼない フラストレーションが溜まる これだったら「ランダムで来る"異変"で失敗したら振り出しに戻る」ってシステムじゃなくて 問題集的に1つずつ選んで不思議な麻雀のシーンをクリアしていくチャレンジ形式にした方がストレス無かったんじゃないかな 無駄に8番ライクに寄せたせいで失敗してる あと眩しくて牌が見づらい なんでこんなテカテカしてんだよ 全体的に見ればオススメするかどうか微妙なライン 麻雀の摩訶不思議問題集としてなら良いと思うけど タイトルで8番ライクユーザー釣ろうとしてるのが良くないと感じるので👎️ これじゃ「おもてたんと違う!」にしかならないもんね
異変の発想の一つ一つは面白いんだけれども、 その異変のベクトルがかなりとっ散らかっちゃっているので ツールバーをしこたま入れたブラウザみたいな状態のゲームになっちゃってる。 少なくとも、点数計算やメンチン、特殊牌麻雀などは クリア後のミニゲーム集みたいなモード作ってそっちに固めたほうがよかったんじゃないか。 それ以外の異変も、良くも悪くもありきたりなものが多く、 多分次にアレが発生するからこう対処するんだろうな、とメタ読みできてしまうものも。 チュートリアルがわかりにくいのも問題。 役無しでもアガれてしまう仕様は、麻雀のルールあまりよく分かっていない人でも遊べるよう ハードルを低くしようと考えた末のものなのかな、と考えれば 受け入れがたいけれども許容範囲内ではあるかな、と。 ブラッシュアップ次第ではまだまだ化けるポテンシャルがありそうなゲームではあった。 ワンコインということを考えれば十分楽しめたので 個人的にはギリギリでサムズアップしたいところだけれども 他の人にオススメできるかというとちょっとそれは厳しい。
Anomaly Mahjong, developed and published by YUTAMARO WORLD, is a highly unconventional twist on the traditional Japanese game of mahjong. At first glance, it appears to be a standard riichi mahjong simulator, complete with familiar tiles, turns, and scoring systems. However, the game quickly reveals itself as something much stranger—a hybrid between a logical puzzle, a rules-detection exercise, and a test of deep understanding of mahjong’s intricate mechanics. It challenges not only your ability to form valid hands but also your capacity to spot inconsistencies, illegal plays, and subtle rule violations within seemingly ordinary rounds. This fusion of standard gameplay and anomaly detection results in an experience that is both cerebral and punishing, one that rewards precision and rule mastery rather than simple luck or intuition. The central premise of Anomaly Mahjong revolves around identifying “strange events” or irregularities that occur during matches. At various points, the game deliberately introduces anomalies into the flow of play—these can range from impossible tile combinations to rule violations so minute that only seasoned mahjong veterans would notice. The player’s task is to recognize these abnormalities before the round concludes. Missing an anomaly often results in a setback, forcing the player to restart or repeat a round. This design makes the game as much about observation and memory as it is about the traditional strategies of mahjong. Between these anomaly rounds, players face specialized puzzle segments that impose unique conditions, such as achieving a win under specific restrictions or identifying how a certain rule has been broken. This constant alternation between normal gameplay and rule-based investigation keeps the experience dynamic, though it can also disrupt the rhythm that fans of traditional mahjong are accustomed to. What distinguishes Anomaly Mahjong most is how it transforms mahjong into an analytical and almost forensic experience. Instead of focusing purely on hand-building efficiency or probabilistic strategy, the player must pay close attention to the logic of every move, discard, and declaration. Every turn is a test not only of tactical understanding but of deep rule literacy—knowing how riichi mahjong operates at a structural level. This makes the game uniquely challenging for players who are new to the game’s nuances. Even with the “Strange Event Assist” feature, which offers hints to help identify irregularities, it still demands an unusually high level of familiarity with mahjong’s conventions. For those who are well-versed in the game, this deep rule analysis can be immensely satisfying, turning familiar mechanics into intricate logic puzzles. For beginners, however, it can feel overwhelming, almost like being tested on a subject you only half understand. Visually, the game opts for a clean and practical presentation. The interface is sharp, simple, and easy to read, which suits the game’s puzzle-oriented design. Tiles are clearly rendered, and animations are minimal, allowing players to concentrate on details rather than distractions. This visual restraint is necessary given the nature of the gameplay—every anomaly requires focus, and the developers wisely avoid clutter that might obscure critical information. The color palette and layout resemble those of traditional Japanese mahjong interfaces, lending a sense of authenticity. Sound design follows a similarly minimalistic philosophy. There is little in the way of background music or voice acting, creating an atmosphere that feels clinical and meditative. This subdued approach heightens concentration but may strike some players as too austere, lacking the warmth or character found in other digital mahjong titles. Anomaly Mahjong’s difficulty lies not in reaction time or dexterity but in its intellectual rigor. The game expects players to think critically about every move and internalize the logic of mahjong rules to the point where even minor inconsistencies stand out. The learning curve is steep, and mistakes can be punishing, as failing to detect an anomaly often resets progress or erases previous accomplishments. This design choice adds tension and a sense of consequence, but it can also lead to frustration. Because anomalies are often subtle or intentionally obscure, players may find themselves replaying the same segments multiple times, not out of lack of skill, but because the game demands exact rule comprehension. It’s an experience that straddles the line between engaging puzzle design and strict examination. The satisfaction of correctly identifying a complex irregularity is immense, but so too is the irritation of failing for missing something invisible to less experienced eyes. The game’s structure and pacing can feel unorthodox. The alternation between normal rounds, anomaly detection, and special puzzle sequences creates a rhythm that is both stimulating and disjointed. For players used to the fluid tempo of mahjong matches, these interruptions can feel like the flow is constantly being broken. Yet this unpredictability is part of what gives Anomaly Mahjong its distinct identity—it’s not meant to be a smooth simulation of mahjong, but rather a mental dissection of it. The developers have also supported the game with ongoing updates, adding new anomalies, puzzle variations, and refinements to scoring and detection systems. These updates suggest a continued commitment to refining the experience and expanding the library of challenges, though the fundamental concept remains the same: a mahjong game that doubles as a logical gauntlet. In terms of accessibility, the game supports multiple languages, including English, Japanese, Chinese, and Korean, but even with translations, its terminology and rule complexity can pose barriers for casual players. Those unfamiliar with riichi mahjong’s finer points will struggle not because of language, but because of the game’s strict reliance on precision. In this way, Anomaly Mahjong is a title that clearly targets a niche audience. It’s designed for players who already love the intellectual structure of mahjong and want to push that fascination further into meta-analysis. It is not a casual pastime—it is a mental exercise disguised as a tile game. Ultimately, Anomaly Mahjong stands out as one of the most unusual and intellectually demanding interpretations of the genre in recent years. It transforms a familiar game into something that feels entirely new, a hybrid of traditional gameplay, mystery-solving, and rule-based investigation. Its presentation is restrained, its pacing exacting, and its expectations high. The result is a title that will captivate players who crave challenge and depth, while alienating those who seek a relaxed or conventional mahjong experience. It’s less about luck and more about logic—about noticing what shouldn’t be possible, about catching the invisible flaw in the system. For those willing to meet it on those terms, Anomaly Mahjong offers an experience that is as fascinating as it is demanding, a cerebral reimagining of a timeless game that dares players to see beyond the tiles. Rating: 6/10
エレベーター等のイカサマ、多面待ち、点数計算、細かいルール違反の指摘等を行ったり、一転して普通に麻雀をしたり。 少々テンポ悪く感じますが、何が起こるのか分からないのでちょうどいいのかも。 超先ヅモやめちゃくちゃな捨て方を指摘出来ないのはいいのかこれ・・・と感じた。
没有中文但会点日麻的都可以大概明白 主要分为两类对局,一种会有提示对局进行的条件,基本是胡牌或者流局;另一种没有提示条件的,就要注意有没有异常 还是挺有趣的
麻雀中級者(河や牌を鳴かれている状況から情報をよみとり、ある程度自分なりの考えをもてる程度)以上の実力をもっているならば楽しめるとおもいます。各局最初に現れるのルールを確認しながらやると、楽しさや悔しさが表れやすくなると思います。 麻雀初心者や初級者にはあまりおすすめはできません。
異変が他の8番ライクゲームと比較してかなり曖昧で、とてもプレイしづらかった。 異変によっては、捨てる牌のパターンを覚える必要もありゲームというより、試験を受けているようであった。
Mahjong × Spying on 3 monkeys √
プレイしていて、とても苦しい…
賛否両論も理解できますが、私はとても楽しかったです。 とても気を使って調整しているのも感じました。 今後も頑張ってください
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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