
ANNO: Mutationem is an action-adventure game with RPG elements set in a cyberpunk world, featuring a unique mix of pixelated 2D & 3D graphic style with a rich, dark and bizarre plot.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to the neon-covered, 2D-meets-3D Cyberpunk world of ANNO: Mutationem. In this Action-Adventure game with RPG elements you become Ann: a highly-skilled combat-trained lone wolf on a personal mission in the giant Metropolis, full of sinister mega-corporations, mysterious fringe groups and creatures more bizarre than words can express.
This is a world full of surprises waiting for you to find out! While going thru the main story you can chat with a Cyborg corgi, take on a part-time bartender job, hunt down vicious criminals reveal the true face of a trending V-streamer! By exploring diverse locations such as neon Noctis Town, an off-shore cargo ship and huge underground structures, players are free to go as they please and act as they want.
Unique 2D-to-3D gameplay, seamless switching between 2D Action n' Platforming and 3D Exploration to interact with the world and its inhabitants. Let's dive into pixel gaming from another perspective!
Ann will slash, shoot, combo, grenade-throw & ground-pound her way through hordes of enemies and huge bosses. From great swords to double blades, from pistols to rocket launchers and uppercuts, time to become the one-girl army you always knew you had in you.
A grand story, befitting a rich and dark cyberpunk décor, featuring our main hero Ann Flores and her trusty hyper hacker side-kick Ayane on a personal mission to find out where her missing brother has gone to. Little do the two know just what they will unravel…
Collect, buy or craft items & upgrade Ann's stats, skills and gear. Use chips to modify any kind of weapon you find. Equip Ann and make her combat-ready for all enemies (both humanoid and not…) that are about to head her way.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.6Kreviews | 81% | — | $3.2M |
| $12.49−50% | 4.9Kratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b] EDIT: I changed my mind. This game has so much potential that's just wasted. Changing to DO NOT RECOMMEND [/b] This game is the epitome of mid. The story is mid, the combat is mid, the platforming is mid, and the exploration is mid. It literally came down to a coin toss on if I was going to recommend or not. Heads won, so recommend it is. With some caveats, of course. Only buy this game if it's on a [b] MASSIVE [/b] sale. Like 50% or more discount. I don't recommend the Collector's upgrade pack unless it's also on a [b] MASSIVE [/b] sale as well. Just not worth it really. I loved the graphics style and forced camera perspective with tank controls, felt reminiscent of PS1/PS2 games. The story is like a mish-mash of Evangelion and SCP/Control with a Cyberpunk wrapper. Most of it is also told through diary entries or weirdly shot surveillance footage. I wish I was joking about that. The cutscenes either cut off too early or drag on for just a bit too long after the dialogue and action are over. There's also times when a random part of a cutscene or just one character in it would be voiced, but then everyone else is just text boxes. Not sure if there was suppose to be a twist or the developers are just bad at foreshadowing because I figured it out maybe 3 or 4 hours in. This game is a 2D platformer with some 3D elements. There are literally parts where you have full control over your character (can double jump, dash, roll, swing or shoot your weapons) that transition to 2D platformer where you can't even jump and your "dash" is just a roll within the same part of the level. This is super disorienting. The platforming also isn't accurate enough for what this game is going for with some of it's puzzles. The combat isn't crisp enough for how tanky and gimmicky some of the bosses get later in the game. Basic enemies become tanky in the later half of the game, even with mods that either increase your critical or piercing damage. It's utterly fascinating how many ways the combat in this game just doesn't feel good. You can easily switch between ranged and melee combat though, so that's a bonus, I guess. [spoiler] Your "special demon form" or whatever it's called, is fun to use for the maybe 5 seconds you get to use it, then it's minutes of combat (which you have to hunt down) to reload it for use again. I guess getting hit helps build it up though, so that's now part of the combat strategy. [/spoiler] The game is actually quite gorgeous, when you actually get to experience the cyberpunk aesthetic. The character designs are very well done and the dynamic backgrounds of the cities are really cool. Most of the time though you're either underground or in some brutalist structure that has no real character or discernible difference between each other. The enemy design is good but I wish there was more color in their outfits. A lot of them were just the same shade of grey with a slight color swatch difference here and there. The music was pretty good, find it on YouTube to enjoy it fully. The voice acting, when it happens, is mostly pretty good with some terrible stinkers. There's one character, Ayane, that I believe has every line voiced and she isn't the main protagonist or antagonist. It's a really weird choice because her voice actor is over the top and gets very annoying, very quickly. The developers should've went fully voiced or fully text based since it's jarring to be reading dialogue then have someone voice a sentence and go right back to reading dialogue. Why that line? Why not the whole conversation? Some random observations: There's a really fun bartending mini-game in the middle of the game that I wish was a little more fleshed out. If you care, there's a few cameos by characters from VA-11 HALL-A, which was a fun surprise. The elevator has a direction selection screen for times when you're literally restricted to only going one direction (up or down). Why is that there? Why not just make it only the direction you can go. Or, better yet, just make it go the direction when you interact with the elevator. This is another thing that bugged me. There are random cutscenes or interactable elements for things that [b] DON'T [/b] need them, while those same cutscenes or interactable elements are completely missing for times that make sense! [spoiler] MC gets teleported to a completely different city and doesn't react. We don't even get a simple "hmm" voice line or text box. It's really weird because the MC will then overreact to some of the most basic inconveniences. [/spoiler] Finally, I'll put this thought in it's own category and spoilered. [spoiler] Ayane feels pretty rapey and needs to be toned down, a lot! From the jump she is overly affectionate, demanding, clingy, and just all around very yandere-esq. Several times throughout the story, Ann makes it clear she doesn't like Ayane being so over the top aggressive with her affections, and Ayane just ignores it and continues. If Ayane had been a male character, I'm sure most people would've been icked out and angered by him. I normally don't care about this type of stuff and can ignore it, but the developers made Ayane a very, VERY prominent figure in the game so it's unavoidable. Call me a wimp or whatever, don't care. Tone her down. [/spoiler]
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese*, French, Russian, Korean, Portuguese - Brazil, Spanish - Spain, German*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这敢卖我70?
I don't know how to describe this game, how ever if i had to use a word it would be Master Piece. The story is really rich. At first i though that the story was over complicated and poorly delivered, but as I proceeded and advanced the pieces started coming together, it downed on me that it is not the kind of story to be spoon fed to you, you do have to look out, explore and interact with the entire universe to get all the clues, find and read all the text and terminals and think how every thing is related to one another, finding the links with each piece of information you encounter. The game requires extensive and meticulous exploration, thus I understand the bad reviews are of those who instead of discovering and interacting with the environment, simply breeze through it paying no attention to details, witch is why the bad reviewers complain about the story, they did not bother to read and collect information. How ever i do acknowlegde that you do have to spam the scanning function to not miss anything, I kind of felt that i had developed HDHD and schitzophrenia looking for every clue. The ambiance of every stage, room, and each location go perfectly with the BGM, game is graphicaly stunning with this mix of low polygon 3d with 2d pixel art. I felt really immersed with the game, always wanting to keep playing and exploring, to the point I became really mad each time i had to drop it to go do something. The combat is not dificult at all, so long as you keep upgrading your equipment and skill you breeze through every fight, consuming corn syrup makes you a sponge rarely loosing any fight, that being said, it was still engaging and fun combined with the platforming and stage exploration in a metroidvania style. It need to be reminded however that this game is more about story telling and exploring the universe than a combat oriented game, so the game not being needlesly hard is a plus in my opinion. Over all i loved playing this game, i got it at a discount and after finishing the game I felt I somehow robbed the developers blind, also is hard to justify how triple AAA game developers charge so much for games that have subpar stories compared to this hidden gem of an indie game. I wish there was a sequel or another game base on this universe, maybe through the perspective of the other test subjects or something like that. Summarizing, game is a work of art and dedication, you can tell the developers loved making the game, absolute masterpiece, a must play game. (ALSO DESPITE EXPLORING EVERYTHING LIKE A POSSESED DEMON SOMEHOW I'M STILL MISSING SOME OF THOSE CAT TOTEMS, HOOOOOOOW???)
I can't understand any complaint in the reviews, the combat is fun, the world is interesting, there is crafting, weapon and suit ablility upgrades, the story is interesting, there is platforming, fighting game mechanics, npc dialog, note pickups, interesting characters, detective stuff, the graphics are really cool, lots of areas and populated cities to explore, side missions the list goes on and on. I would describe this game as a pixel art Stellar Blade. I wanted to try it out for a few minutes and 4 hours later I was in some underground sewer system talking to some Robotic Troll type beings and my Controller died. Love it.
It is a game I felt like finishing, so it is good enough for that. But there are way too many mistakes in the design of everything from the story, to the side quests, to the combat system and to the dialogues, these ones so slow and unskippable that I believe a good 30% of my 12 hrs have been spent just begging the characters to move. All of these are things that would have been easy to correct with a few more playtests. To all those writing about the game not choosing whether to be serious or funny/weird, maybe try to watch something more than just Dragonball when it comes to anime and you would realise it is just a style that exists in the wild.
主线全程谜语人,主角全程工具人,整个都市,整点皮肤结果在副本里全称用不了皮肤(99%时间都在副本里打怪),还有你游的抽象地图和经典指引直指终点,以及他们那个转圆圈解密,可算把你们脑细胞烧尽了做出个解密是吧
操作手感太难绷了,给美工磕个头吧,剧情也是一言难尽,不过这个价位倒也没什么好说的了
- 도전과제 100% 완료 - 난이도 쉬움, 패드 플레이. 도트 그래픽과 3D를 섞었으며 사이버 펑크 세계관의 액션 RPG 게임. 미래 도시에서 해결사로 일하던 '앤' 은 어느 날, 남동생이 사라졌다는 소식을 가족에게서 듣는다. 조사를 하던 과정에서 남동생이 자신의 광폭화 증상을 치료하기 위한 방법을 찾아 나섰다가 범죄 조직과 연루되어 문제가 생겼다는 것을 알게되었는데 그와 동시에 정체불명의 조직들에게 주시당하며 사건이 점점 커지기 시작한다. '기원: 변이' 는 호불호가 분명하게 갈리는 게임으로 보입니다. 사이버 펑크 액션 어드벤처로 2D 횡스크롤 전투와 3D 탐험을 결합한 이색적 플레이를 보여주고 미래 도시의 네온빛 거리를 멋지게 찍어낸 도트 그래픽, 레트로한 사운드트랙 등등, 매력적인 느낄 수 밖에 없는 부분들이 많습니다. 하지만 번역 생략 및 오류, 의상 및 미적용 버그, 엉성한 조작감, 텍스트 고봉밥 등이 그런 매력을 역으로 깎아먹었습니다. 분명 큰 육각형으로 밸런스 잡힌 게임이 될 수 있었던거 같은데 누군가의 '야, 중간만 가라.' 라는 소리에 '얘들아, 들었지? 사이즈 조절 좀 하자.' 라면서 정확하게 중간으로 줄인거 같아 아쉽게 느껴집니다. - 선물해주신 EnergyChemistry2 님 감사합니다!
劇情跟賽博龐克沒關係,而有滿滿的SCP+控制+新世紀福音戰士既視感。 雖然是中國製遊戲,但遊戲許多元素都是日本的,配音也是日文版比較有感情。 主要城鎮能探索的地方太少了,大多數樓房根本進不去,而且基本上環境可以互動的部分就只是撿垃圾。 流程中很多明顯在拖時間的環節,加上沒什麼支線任務,有興趣的話建議等打到骨折再入手吧。
Really underrated game. Loved the lore and the gameplay. The atmosphere is so pretty! Really recommend playing!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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