
Do you want to become a real party animal?? Then you must try Animal Rivals - a crazy local-multiplayer game. Find yourself in one of many stages and game modes, pick your favourite animal and fight! Get into Animal Rivals now - a classic party game for up to 4 players is waiting.
Modeled estimate, not a reported figure. How we estimate →
About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, German
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A Family game that will please for evenings with your children or friends. A quick taken in hand simple worthy of a Mario Party. The graphics are very interesting despite some problems of readability of the UI. Little hick for the music that does not fit so much to the Game’s style. We hope to see new game modes!
Temiz kaliteli oyun
Eu não sei se jogo ou do risada desse jogo, é engraçado demais kkkk.... Desafiador, graficos fofinhos, musica divertida e uma pitada de dificuldade.
Animal Rivals is a casual party game that clearly aims to recreate the energy of couch multiplayer chaos, placing fun, accessibility, and humor above mechanical depth or technical sophistication. Developed and published by Blue Sunset Games, the title is designed first and foremost as a social experience, one that thrives when played with friends gathered around the same screen. From the moment players select their animal characters and jump into a match, it becomes apparent that the game’s primary goal is to spark laughter, competition, and spontaneous moments rather than deliver a finely tuned competitive system. The structure of Animal Rivals revolves around a selection of distinct game modes, each offering a different type of challenge and pace. Instead of locking players into a single formula, the game encourages variety through modes that test speed, coordination, and opportunistic play. Some modes focus on racing through obstacle-filled arenas, others emphasize collecting or delivering items under pressure, while certain challenges reward destruction and quick reactions. This rotation of objectives helps keep sessions lively, as players are constantly adapting to new rules and scenarios rather than mastering one repeated mechanic. Character selection adds another layer of personality to the experience. The roster consists of a range of exaggerated animal characters, from more familiar creatures to deliberately absurd designs that lean into cartoonish humor. While the characters do not differ dramatically in terms of abilities, their visual variety and animations contribute significantly to the game’s charm. Unlocking new characters gives players small goals to work toward, even if progression remains intentionally light and secondary to immediate gameplay. Visually, the game embraces a colorful and stylized aesthetic that favors clarity and playfulness over detail. Environments are bright and easy to read, which is important in a fast-paced party setting where players need to quickly identify hazards, objectives, and opponents. The simplicity of the presentation ensures that matches remain readable even when multiple players crowd the screen. Sound design follows a similar philosophy, using upbeat music and exaggerated effects to reinforce the playful tone without overwhelming the action. Where Animal Rivals shows its limitations is in depth and longevity, especially for solo players. The game is clearly built around local multiplayer, and without friends to compete against, the experience can feel shallow. There is little in the way of narrative, extensive progression systems, or meaningful single-player challenges to sustain long-term engagement. As a result, the game’s appeal heavily depends on having a group willing to embrace its silliness and accept its rough edges. Technical and balance issues have also been part of the conversation around the game. Some matches can feel uneven depending on mode or map layout, and occasional bugs or awkward physics interactions can disrupt the flow of play. While these issues are less noticeable in a relaxed group setting where unpredictability is part of the fun, they can be frustrating for players seeking a more polished or competitive experience. Ultimately, Animal Rivals succeeds most when approached with the right expectations. It is not designed to be a deep competitive title or a refined solo experience, but rather a lightweight party game meant to fill a room with noise and laughter for short sessions. For players who enjoy local multiplayer games built around quick rounds, simple rules, and chaotic outcomes, it can deliver enjoyable moments of rivalry and humor. Its value lies less in long-term mastery and more in the shared experience it creates, making it best suited for social play rather than extended solo sessions. Rating: 5/10
I see black screen and hear some commodore c64 like sound in the background. The game does not work.
Ужасное управление, нет нормального обучения, и в разгаре сражений просто не понимаешь, что делать. За такие деньги точно не стоит тратить время.
This is a really weird game xD
Very nice game
5 su 10 ci sono solo 4 minigiochi, e pochi personaggi base, si possono sbloccare altri personaggi e skin giocando man mano, ma non c'è stimolo, divertente solo in compagnia di qualche amico facendo una partita a tutte e 4 modalità non troppo riuscite, probabilmente consigliato gruppi di ragazzini che non possono spendere molto per un gioco. Grafica e audio accettabili senza fare gli schizzinosi. Se non si vede lo schermo (si vede nero) premi la lettera "R" per risolvere.
Многопользовательская казуалка с мультиплеером максимум на четверых. Ужасное управление и отсутствие обучения делают ее практически не играбельной, куда жать не понятно, благо можно посмотреть в меню но от этого не легче. Подобие Move or Die, Gang Beasts и других представителей данного жанра.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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