
Animal Gaze is a digital and VR-friendly speculative archive exhibition based on the original story of the non-virtual exhibition of the same name held in Istanbul, Türkiye, in 2023.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Animal Gaze on XR: A speculative archive exhibition
Animal Gaze is a digital and VR-friendly speculative archive exhibition based on the original story of the non-virtual exhibition of the same name held in Istanbul, Türkiye, in 2023. It contains multimedia artworks (some digitalized from physical art, some created digitally) by eleven participating artists from Türkiye, Canada and Germany. This collaboration between the Animal Gaze Project (AGP) and on-XR follows the same background story and conceptual limitations that shaped the initial project.
The idea for the exhibition emerged from the imagination of a trial titled “Crimes Against Animals,” resulting in a speculative future where non-human animals are no longer treated as “natural resources” at the service of human beings for clothing, food, furniture, entertainment, cosmetics or medicine. In this future, the history of animal exploitation has become a thing of the past. The setting is a former slaughterhouse repurposed as a permanent exhibition space; the goal is to install an archival exhibition specifically for the animals of the future. Meanwhile, the human audience of today participates indirectly in this future confrontation, looking at what animals from the future have come to see and witnessing what their ancestors have been through. Each participating artist has created at least one piece intended to serve as a record for that future archive, creating an "exhibition within an exhibition."
This speculative encounter finds its inspiration in Jacques Derrida’s reflections in The Animal That Therefore I Am. In his famous encounter with a cat, Derrida recognizes that the cat looks at him as much as he looks at her, prompting a consideration of the animal gaze, an aspect largely ignored in the history of Western philosophy. Realizing that animals possess an outward gaze that we cannot fully know leads to a crucial branching chain of thought: animals are no longer objects to be looked at, but subjects with their own gaze. This recognition is perhaps the most vital step for the liberation of animals; it offers a direct contrast to the way living beings are traditionally treated as a “heap” or a “flock,” denoted by numbers and classified according to their utility, some named as “livestock.” In this context, Animal Gaze asks: What if animals looked at their history of exploitation in a future where they were liberated? What would happen if we confronted the animals reflecting on their own past at an exhibition, and what would it mean to look at ourselves through their eyes?
The interweaving of the present and the future through this shifting temporality raises urgent questions regarding the persistence of violence. Is this exploitation really a thing of the past, or is it still occurring the moment we step out the door? Are we carrying animal parts on our bodies right now, or trying to digest them in our stomachs? The artworks, while often appearing familiar, are intended to create an uncanny feeling within the context of an archive of exploitation. This sense of defamiliarization asks the audience to look at the “normal” from an entirely different perspective. In the context of this exhibition, the “animal gaze” does not intend to separate human beings by gathering the remaining animals under a single, monolithic category. Instead, it represents the encounter of the human animal’s gaze with the very thing the nonhuman animal’s gaze is directed at: the archive of their own exploitation. This is where all gazes, human and nonhuman, meet.
The exhibition’s spatial journey is a deliberate curatorial choice designed to foster a post-anthropocentric way of being and relating to fellow creatures, as opposed to human exceptionalism. The first room contains no artworks where the visitor can meet the gaze of an animal. Visitors are guided to encounter this space, imagining how a cow or chicken might feel walking in here. In this room, the visitors are exposed to the space without any animal looking back at them, asking them to go beyond the traditional logic of the gaze. It is only as one moves toward the final room that the animals are seen looking back. While most of us are accustomed to seeing animals, it takes a shift in perspective to acknowledge the individual gaze of the Other who looks back. This approach challenges us to consider whether our way of looking is anthropocentric or if we can recognize each animal as an individual. It asks if we can put ourselves in their paws, hooves or feet, and questions which animals we recognize as individuals in contrast to those we mention only in terms of numbers and body parts.
Because this is an exhibition for nonhuman animals, human language is avoided in the artworks and exhibition as a whole. The archive avoids graphic imagery; it is considered a matter of ethical responsibility and respect not to show a fellow creature the details of how their ancestors suffered and died. Instead, the artists have considered the affective experience of the animal looking at these records. Finally, the curation accounts for varying physicalities, ensuring that the height and placement of works allow for different kind of animals to be able to see and experience the artworks.
Animal Gaze is a place of encounter and confrontation where humans and the marginalized, objectified, mythologized nonhuman animals arrive from two different dimensions of time to meet.
Exhibition Artists: Ece Nada, Engin Arer, Havva Zorlu, İrem Yüksekbilgili, Jan Engelhardt, Kübra Ateş Sarı, Melisa Kılıç, Özlem Gök, Sara Ko, Shannon Johnstone, Volkan Parlak
Exhibition Curator: Ece Nada
Developer/Technical Artist: Engin Arer
Genres
Stats
Languages: English
Reviews
Animal Gaze, 2023 yılında İstanbul Türkiye'de düzenlenen aynı isimli sanal olmayan serginin orijinal hikayesine dayanan, dijital ve VR dostu spekülatif arşiv sergisidir.
Депрессивная какая-то игра, мне аж вздернутся захотелось
An interesting way to present works of art, You enter a virtual museum of sorts. With multiple works of arts, all themed around animal cruelty/mistreatment. While some of the work was interesting I found it annoying that they were not labeled and although you can find detailed descriptions of the works and artists in the 'about' section. They aren't really in order, so you have to try and figure out which art work is which based on details revealed in the description. I did find some of the artwork to be better then others, One room was just a tv with clips of different farm animals and then framed pictures of closeup shots of some animals, and there is an unnecessarily long hall way that only has two works in it (which both combined only take up half the hallways length so idk why its that long) One was overlaying butchering equipment over military/police gear which is interesting but then the piece is just a few pictures of zoo animals with colors inverted, yeah the first picture was cool because the dolphin is doing tricks in a blood red pool, but then the rest just don't make sense, it's just a normal pictures of people looking at zoo animals but everything is purple. And, when you have real life statues being scanned into models and photo series with more defined themes, some of these other works just seem. Less cool. I guess. I was also pretty disappointed to learn one of the works was AI generated, or as they put it “AI-assisted digital creation” Look if you are going to put ai art into a museum just call it what it is. I also found the audio annoying, it's much too loud and can give you a headache because every other art piece has its own sound it wants to play, but because they are so close you'll often have two or more audio sounds going at the same time. Most of my review seems negative but it’s because I feel the good parts of the exhibit will be able to speak for themselves. All in all It was a nice virtual walk through, and I felt it was a good way to spend a few minutes 4.8/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.