
Angry Arrows is a cooperative archery game about rescuing hostages from enemy strongholds using nothing but bows and arrows. Just remember, one fatal mistake and it's back to square one.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played Angry Arrows with a friend and the versus mode is the only redeeming factor for this game. Worth tinkering around with a friend for 30-60 minutes. The campaign is storyless and frustratingly hard when played solo. However, not in the "Wow, this is hard but fair and rewarding" way. But more in the "why was this designed like this?" way. - It's not fun. A part of what makes the solo playthrough hard is that when you die (one hit deaths) - you have to start the level over. This is not the case with multiplayer. In multiplayer, you simply respawn after a few short seconds. This completely trivializes the game and makes every level a walk-through. I don't know why it is this way. Multiplayer campaign deaths should be the same as solo. Permanent. Give me an advantage for playing with friends, but don't make every level easy as can be. I couldn't even imagine how easy it would be with 4 players. Gladiator mode and rogue modes don't add much to this game either - feels a bit gimmicky. There are so many games to play and I don't see myself spending more time on this one or recommending it to play when online with a friend.
underrated local (aka couch multiplayer) game. Game has modes like: + main campaign: local coop with 2-4 players. (or solo.) Play thru each level starting from level 1 and save the hostages. + local 2-4 players versus. + local 1-4 players arena coop. (where enemies spawn in waves). A couple of small issues / side notes: - Aiming with mouse+keyboard is easier than with a gamepad. Because with gamepad you shoot in the direction (which will be approximate shot if the target is far away.) But with mouse you will simply click on target far away, so no real aiming will be needed as shot will fly in a straight line. Perhaps aiming with gamepad needs some sort of buff? Im just saying that if you will play local versus with 4 players then the person with mouse+keyboard will win more easily. The only option you will have is giving the mouse+keyboard to the most noob player to try to balance it that way. Or just agree that no one uses mouse+keyboard controls. - No cloud saves. main campaign will always be locked from the 1st level if you will decide to play again with friends on another PC. So you might have to backup the saves manually. - Unlocking other arrows gives no real advantage. Why? Because once you activate them enemies will also have the same arrows equipped!!! Then what was the point of collecting all that gold and activating other arrows???
Played it for a bit with my gf, it was decent; nothing to write home about but it feels really smooth.
Pretty difficult game if you don't co-op, but just 1p2c and you're good.
really funny
Great! local co-op with friends was so fun lol
i BURST A BLOOD VESSEL. 10/10
Dość trudna gra o strzelaniu z łuku. Przeciwników na mapie jest sporo, mają Ci oni dobrego cela, a Ty giniesz na jednego strzała (lub strzałę jak wolisz) więc niektóre mapy potrafią napsuć krwi. Gra pod wieloma względami niedporacowana, niesprawiedliwa i upierdliwa. - Grafika monotonna (na razie widziałem jeden biom... istnieją chyba tylko dwa i to podobne do siebie - do lvl20 są tylko 2 rodzaje przeciwników, (wojskowi i pająki. Dalej jeszcze nie doszedłem) i ... cóż chyba nic poza. Szkoda. - Sposób prezentacji obiektów niefortunny. Ot obiekty (skrzynki, ściany) zasłaniają nam pewną część mapy i nie ma możliwości dowiedzieć się co się za nią kryje. Stanął tam przeciwnik? Masz pecha. Podobna rzecz się ma jeśli chodzi o strzelanie z za rogu. Czy ściana cię zasłania? Będziesz wiedział jak przeciwnik zacznie do ciebie mierzyć. - niektóre poziomy są wrednie trudne (Lvl 11 gdzie strzelasz w przeciwników na oślep za mapę bo jak się zbliżysz to oni zobaczą Cię pierwsi), inne zaś prościutkie (12Lvl). - grafika mocno umowna: O tym czym są kolce i miny dowiadujesz się wchodząc na nie - Gra na słabym tanim padzie niemal niemożliwa. Oczekiwana jest b. wysoka precyzja. Mysz i klawiatura działają świetnie. Mimo wszystkich tych wad ocena nie może być inna jak pozytywna. Mechanika gry jest dość dobra, Gra się przyjemnie, rozgrywka zaskakująco wciąga (mimo pewnej monotonii), lokalna kooperacja i versus są świetne oraz gra zna swoje miejsce (18PLN z regularnymi przecenami). Nie jest to majstersztyk ale sprawdzi się jako miłe urozmaicenie dla kanapowych posiedzeń.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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