
Angry Arrows is a cooperative archery game about rescuing hostages from enemy strongholds using nothing but bows and arrows. Just remember, one fatal mistake and it's back to square one.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played it for a bit with my gf, it was decent; nothing to write home about but it feels really smooth.
Za mňa zábavná hra. Pri hre človek niekedy dostane trochu nervy, ale nie je to nič, čo by človek nezvládol. Hra obsahuje celkovo 25 misií v hlavnej kampani a taktiež aj Gladiator či Rogue mód. Multiplayer som osobne neskúšal.
If you are a person that likes to unleash random, unforetold video games upon their unsuspecting friends, this is a must grab. Nock an arrow, shoot it at your friend, roll away from their arrow, repeat at nauseam. Don't waste your time with the rogue mode, but everything else is worth 5 bucks, easy. No frills, only arrows.
I played Angry Arrows with a friend and the versus mode is the only redeeming factor for this game. Worth tinkering around with a friend for 30-60 minutes. The campaign is storyless and frustratingly hard when played solo. However, not in the "Wow, this is hard but fair and rewarding" way. But more in the "why was this designed like this?" way. - It's not fun. A part of what makes the solo playthrough hard is that when you die (one hit deaths) - you have to start the level over. This is not the case with multiplayer. In multiplayer, you simply respawn after a few short seconds. This completely trivializes the game and makes every level a walk-through. I don't know why it is this way. Multiplayer campaign deaths should be the same as solo. Permanent. Give me an advantage for playing with friends, but don't make every level easy as can be. I couldn't even imagine how easy it would be with 4 players. Gladiator mode and rogue modes don't add much to this game either - feels a bit gimmicky. There are so many games to play and I don't see myself spending more time on this one or recommending it to play when online with a friend.
Such a fun and cute game, I have great fond memories playing this with my roommates. I love the shared screen gameplay with multiple people and the way the zoom pans out so everyone is always perfectly in frame is great!
underrated local (aka couch multiplayer) game. Game has modes like: + main campaign: local coop with 2-4 players. (or solo.) Play thru each level starting from level 1 and save the hostages. + local 2-4 players versus. + local 1-4 players arena coop. (where enemies spawn in waves). A couple of small issues / side notes: - Aiming with mouse+keyboard is easier than with a gamepad. Because with gamepad you shoot in the direction (which will be approximate shot if the target is far away.) But with mouse you will simply click on target far away, so no real aiming will be needed as shot will fly in a straight line. Perhaps aiming with gamepad needs some sort of buff? Im just saying that if you will play local versus with 4 players then the person with mouse+keyboard will win more easily. The only option you will have is giving the mouse+keyboard to the most noob player to try to balance it that way. Or just agree that no one uses mouse+keyboard controls. - No cloud saves. main campaign will always be locked from the 1st level if you will decide to play again with friends on another PC. So you might have to backup the saves manually. - Unlocking other arrows gives no real advantage. Why? Because once you activate them enemies will also have the same arrows equipped!!! Then what was the point of collecting all that gold and activating other arrows???
不到一百个评论里,就看见我一个玩了快二十小时,还是有资格测评一下的。抽象小游戏,适合等朋友开黑的时候玩
Jogo incrivelmente divertido de jogar com amigos
good!good!good!
Recomendado a los mamahuevos moderadores de EOL. Un saludo, pringados.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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