
Angels That Kill - The Final Cut is a dark, first person adventure game that tells the story of two men as they uncover the truth behind a murder that has shaken the city. Play through both sides of the story and discover the truth behind the murder.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
I played the game when it was just a little start up and it has developed quite a bit. The game centers on exploration and self-discovery so if you like mystery’s this is the game for you. Starting the game I noticed that there were various things I could interact with. When playing I started to notice depending on how I interact with things it changed the gameplay and possibly the story over all. i would recommend this game to anyone who enjoys exploration and changing stories and plots it remind me of making choices in dragon age where if I ♥♥♥♥ up I might get a different ending than I originally wanted. The game has some serious replay ability and hey for only $10 even if you don’t enjoy it as much as I have you can still share it with friends or family members who might enjoy it :D. The game is So good now thats its full release and Im glad that I got it.
I have to say for a simple indie game i love the story. I love the idea that you play from 2 different characters showing there point of view on what going on being the killer or the cop and having the choice on how the out comes is on things. I made a video review on my experience with the game for me i love the unique approach they took with the art style as well not every game has to be eye candy and i am ok with that when there a amazing story tie into the game. For me i take a amazing story over anything any day hope you guys enjoy my review. https://www.youtube.com/watch?v=PBuu5GnXGJM
In Angels That Kill, players have the “privilege” of playing the role of two indistinguishable characters in Noll City, set in a Noir-crime theme. The quietness of the game makes it difficult to be attentive to most of the dialogue since subtitles seem to be overly missed in contrast with the dark, gray scales and obnoxious bright white that populates the game. Most of the time, determining what character is being controlled at the moment is difficult unless players are gifted in multitasking and can diligently watch the sky for birds while reading the subtitles that tend to show without warning. This takes much of the immersiveness away from the game since the story tends to be overlooked in favour of the gameplay. The basic environmental structure is bland to say the least, which is mostly the case for Noir themed media; and ironically “Bland” is a brightness option in the settings but changes are barely visible. Despite using the old-style theme in Angels That Kill, the tones utilized in the game are intense and harsh. Some players may find the game tends to strain the eye and that headaches ensue. The gameplay is standard and simple with the options to pick up items, examine surroundings and run slightly faster than the default speed. The game implements a hunger bar but players have the option to switch this mechanic on or negate it from the beginning of the title. When the hunger bar is in effect, players must search for edible food in dumpsters to replenish it or fail to do so, which will result in your death. The hunger bar doesn’t really affect the gameplay much if players are quick to complete each chapter before the player even has to worry about it. Controls are sluggish and can be frustratingly annoying -- especially when one character is suffering through a drunken stupor -- and forces players to navigate the streets with inverted “WASD” controls that seem to interchange when you turn down a street. Someday I would like to make another playthrough of the game if changes ever occurred. Down below is a short video preview of the game! Check it out or don't! https://www.youtube.com/watch?v=IThb1XIaMF4
**May be spelling errors because I'm tired and angry from playing this game** This game has been in development since 2013. For that couple of years in development, we have around a month of work, well, really lazy, unplanned work anyway. You pay around £10 for an extension to something that had to be rushed in thought and it very much shows. The problems that existed a couple years ago are still here; not being able to navigate effectively, comedically bad controls, absolutely minimal explenation for what youre even doing or where you should go and a lack of anything that could immerse you. In fact thats my main problem with the game, it tries to be something immersive, an engaging noir experience but what you get for your £10 is barely any sound, awful animations that were in the release a couple years ago and a camera that is constantly tilting down and to the right. The way the camera moves is enraging to say the least. Earlier I mentioned the problem with navigation, allow me to indulge with you the pure idiocy of the navigation system; the whole you are located within a city complete with skyscrapers and fog, the ONLY way to know ehere you are going is either by memory (more on that in a minute) or by birds in the sky. Those birds do not stick with you and tell you where you are going they just hover over where you are meant to be. Now do you see the purely stupid connection between fog, skyscrapers and small birds? Exactly, you can only see them when you are close. The whole game you have to run around the massive, bland (immersion problem again )city to hopefully find your way. It doesnt help that your character os only outfitted by his, presumably, somewhat crippled legs. In the top right section of the city there is a map, you can find that map by conveniently running around confused and running into it by chance, handy right? That map gives you three landmarks by which you can identify the city. Only three. Finally, people seem to have an issue with the art style of the game. I have to agree and disagree with them. Why I disagree with them: I personally see what the developers were going for, i find the look of the game very charming but not very well done. That brings me to why I can agree: The art style is very bland, the city has no sound, only about 7 buildings have any detail at all on them (the rest are just big, grey boxes) and the fog gets in the way more than it gives any aesthetic appeal. So as a summary, its nothing more than an unpolished, bland, unappealing mess. Which is a real shame.
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Nice game. Nice story. Nice gameplay. 7/10
Хорошая история и геймплей 9/10
風格我很喜歡 但是遊戲給人感覺不是簡單,而是粗糙,這就不太好了 另外遊戲中提示有點讓人搞不清楚狀況 此外游標在選單出現時會不見,都讓人很難繼續遊戲
Angels That Kill was killing me with it’s ineptitude within five minutes. The game’s city may have also been killed, because it certainly feels dead. It’s bland, vacant and every area looks the same so navigation is frustrating. The map isn’t very helpful because there’s so few distinctive landmarks. Crows hover over your destination, thankfully, because that’s the only way I could figure out where to go. The game’s interiors are so dark that what little is there is difficult to see. There’s not much to interact with, and I’m not sure why there’s an inventory at all, as I failed to find a single item I was able to take with me. Your character’s movement is glacially slow - “running” down the long empty roads is a chore. This is made even more irritating because you need to consume dumpster food to survive. You might spot a dumpster in the distance and traipse down the lane only to find that it's one you’ve already scraped out. It’s also disruptive and unnecessary, I had to leave a crime scene to find a garbage-meal before I collapsed where I stood and was forced through the whole scenario again, and I mean the entire chapter. Also, it ain’t noire. Noire is more than rain and a monochromatic colour palette, it’s a mood, one that is largely evoked by music, of which this game has almost none. When it does, it isn’t noire. While the idea of playing as both suspect and pursuer is a good one, and some aspects of its minimalist presentation are appealing initially, very little else here works.
Good game
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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