
Ascend to a heavenly realm as the treasure hunter Angelique. Weave together fast, fluid combos as you unlock a deep movement system. Battle surreal foes and uncover secrets in the expansive world of Angel Essence, a retro-inspired 3D platformer.
Modeled estimate, not a reported figure. How we estimate →
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About
A sprawling lattice of seemingly endless isles, suspended far beyond our world...
...Transcend our realm in search of the essence that awaits here.
Collect a variety of hidden collectables to unlock upgrades, customizing your combat and movement abilities.
An open-ended world - tackle challenges in any order for a different playthrough every time.
Dash, wallrun, wallbounce, backflip, and super sprint your way through challenging but rewarding platforming gauntlets.
Manifest gravity nodes that allow you to navigate levels using your own custom combos.
Invent new accessories and piece together lore with the help of your expedition partner.
Battle otherworldly foes using magical projectiles.
A compact but rewarding adventure - can be completed in 3-5 hours.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 64 reviews with recorded playtime.
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really like this game, the controls are nice and fluid. i'm a bit iffy with the inertia you have in the air, but everything else is really nice.
this is an amazing short little game, that I really had fun playing, the end game movement especially, if I had to give some complaints the gravity orb power falls of in usefulness hard once you get the dash and super bounce, and even then is losses some of its utility once you get the wall run granted that's more of a minor nit pick then anything else, my other "complaint" is I want more to do, the game is so much fun I want to play more of it, and use the end game movement more as one last side of outside of more game, 1 thing I'd like to see in the game for the future is a % total and a tracker for the items in the area, as I want to 100% the game, I just don't know what areas I've missed something, or if I'm close to 100% or not
The game is solid for the price it goes for. If you love the feel of 3D Platforming, speedrunning, and chill vibes wrapped into one then this game is all for you!
The movement takes some getting used to, but once you have it down it's very fluid.
cool game
this game has amazing level design it's mirrors edge and mario galaxy
This game is a little unpolished but it plays pretty fluidly! I am excited to play more :D
One of the best to do it. Easy contender for Indie Game of the Year. [b]Pros: [/b] [list] [*]Platforming is absolutely sick, just some of the most satisfying schmovement in the genre [*]Music and atmosphere is on point. It's dreamy and I got absorbed into it [*]Tons of places where tight movement can accomplish skips and sequence breaks, with later movement abilities trivializing some platforming while making you feel like a badass (this is basically the perfect combo for movement progression in a platformer, in my opinion) [*]Cute characters [*]I was desperate for more Pseudoregalia-likes and this satisfied the itch completely [/list] [b]Quirks: [/b] [list] [*]The stiff, janky animations are charming and low-rent. I really became endeared to them [*]Some of these sound effects are so close to Zelda (especially OoT) it's borderline actionable lmao [*]The story is simple, vague, and not very present...but also that's how I want a game like this to be, so I didn't mind [/list] [b]Cons: [/b] [list] [*]I was conditioned to hold the Run button while moving (you do not need to do this to keep speed in the air, btw!) so I kept wall-running (once I unlocked the ability) by accident when trying to wall-kick. Not a big issue but I think a run toggle (LS/L3 maybe?) would be preferable to holding RT/R2 [*]A few low-budget-indie bugs and quirks, which I won't even bother listing here because they're wholly irrelevant and never impacted my play [/list]
a real gem and worthy succesor to pseudoregalias lineage, while theres some things id like changed (mainly control prompts and the run button, or the lack of meaningful fun rewards beyond more and more mana that you really dont need for your fairy) this is a total banger that understands the core of what we like about these games, schmoovin.
Go play this game. Like right now. The controls and moveset are almost exactly what I have wanted out of a platformer for a while, and it's used for some almost always stellar level design. The short length and amount of movement options create such a good flow that I'm already wanting to start another playthough and I'm sure you will too if you play the game. Play the game, I'm serious.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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