
Get ready for AnderKant 2, with more dreamy visuals and great music to inspire your soul while you're pondering about your next project or journey. Prepare to explore 7 abstract environments with 7 tracks each carefully crafted for a unique vibe for each world.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Get ready for AnderKant 2, sequel to the first project with improved visuals and brand new music tracks! The intention of this project is not about specific goals or story, but rather audio/visual pieces anyone can enjoy at their own pace and choosing.
Genre of this title would be considered a "Walking-Simulator" or "Interactive Visualizer" according to a Steam Curator's experience with the first game.
Key Features:
7 Uniquely designed 3D worlds to explore in first person mode each with its own vibe.
7 Breathtaking electronic music tracks to listen to while you wonder around.
Album containing 8 tracks (including the Menu Theme) that can purchased separately.
Controls:
Movement: W-A-S-D/Arrows
Look Around: Mouse/Pad Movement:
Speed up: Shift
Jump: Space-bar
Choose Scene: 1,2,3,4,5,6,7
Exit Program: Esc
Main Menu/Restart: 8

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
По играм серии AnderKant можно изучать направления изобразительного искусства. В этой части создателю, похоже. наиболее близок импрессионизм. Сплав визуала и музыки создаёт ощущение потока, и, пусть длится оно недолго, ведь уровней всего семь, каждый из которых проходится от силы за полторы минуты, это дорогого стоит. В отличие от игры: она стоит дёшево. P. S. Так и не понял, зачем нужен прыжок: двигаешься исключительно по сюрреалистичной кишке.
AnderKant 2 is fun, trippy, and short. Although a great experience, it only lasts about 7 minutes...The price is a bit too bold, but I'd suggest it on sale.
前作と同じく、一本の通路を通るだけのゲーム 1~7の数字キーを押すと音楽や風景がガラッと変わります それだけのゲーム 数字キー2、3、4、6が特に好きです
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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