
Ancient Amuletor VR is an action tower defense game that throws you into the ancient world to battle magical creatures, monsters and other legendary foes in single-player and cooperative multiplayer for up to three players.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
我这里是大白VR网,在体验奇境守卫的过程中有一些建议和bug的反馈,因为无法联系到开发者所以只能在这里通过评论取得联系 对于玩家来说非常建议大家购买这款游戏,正式版的推出无论从画质,职业、地图以及玩法上都有着非常大的提升,从媒体的角度来讲这个价格值得购买的。 对于开发者希望能够优化进入游戏的速度,进入游戏与其他游戏相比显得太慢了,另外还有一个非常重要的问题,也是小编迫切的希望官方能够解决的问题。当电脑安装了LIV之后进入游戏有一个手就识别不到了,只有把liv卸载后才能正常体验游戏。LIV是一款能够让广大玩家以及体验店的小白都能开MR的软件,现在很多人都在用,所以希望官方能够自己试下这个BUG并解决,作为平台也希望能够跟官方建立联系,我QQ596014000,希望能够加我。
游戏很好,手感不错。联机可能会更好玩。DLC怎么安装?为什么我每次点击安装就直接启动游戏,然后也没有安装?
Like this. Quite short though.
Тут можно потрогать сиськи эльфийки, советую всем!!!! А так похоже игра вышла в стиме недавно и народу для сети маловато (нету)
게임은 캐주얼한 디펜스 게임으로 나쁘지 않고 보스 연출도 훌륭하다. 다만, 성장이나 업그레이드 컨텐츠가 거의 없다시피 해서 반복 플레이할 여지가 적다는 게 흠... 캐릭터들 모델링과 팔의 IK가 깔끔하게 잘 되어 있고, 특히 여캐의 피직스(?)는 돈이 아깝지 않은 부분.
I'm a little bit salty to see there're 2 reviewers that received this product as free lol I like this game since playing it as a demo on psvr while on psvr this game is too expensive, it's cheaper (like always) on steam. I waited for a discount for about 1.5 years with no luck, and at last I bought it on normal price because I couldnt wait anymore, as this is the 1st vr game that I liked on psvr. onto the review. this is a tower defense game with u as the lone defender. U can teleport to some fixed tower places to defend waves of enemies that tried to destroy ur crystal gate. and yes, some areas can be very large that sometimes it's hard to keep with the spawn enemies and sometimes it's hard to tell when there're gates that were attacked but hidden from sight. U have 6 classes to choose. These are viking, archer, mage, gunner, samurai, and puppeteer. Each with their own styles of attacking, and special attack. The developer tried to make each class balanced, though this didnt really work. archer, viking and gunner still overshadow other classes, and with puppeteer the most awkward, especially when against bosses. There are about 4 areas, each with 2 stages to clear, so there are about 8 stages in total, with about 3 bosses (1 area didnt have boss). all in all, it's not a very long game, but just enough for a vr game. though I like it, but I feel the controls not very smooth. I think because the devs tried to balance the characters. For example, chiyo the samurai using sword, that should be cool and nice, but actually the hardest to use imo. And the gunner, though still powerful even after the devs made each shot weaker than arrows, but feels awkward too when shooting (not as smooth as crisis vrigade, for example). Like I said, I think it's understandable, because if the shooting and the slashing with sword very smooth, this will make other characters feels very rigid. this is understandably only good for niche audiences. So if u can, try the demo on psvr 1st before buying.
Awesome, dynamic and pretty cool looking if you like the cartoonish art style! Not the longest tower defense game there is, but most surtenly one of the most enjoyable!
游戏还行,缺点是好像没人联机,鬼服了吗
千代が使えるのはどうやらsteam VR版だけらしいので仕方なく購入。 ゲーム本編には全く不満はないのだが、PSVR版も含めて都合3本買ってしまった.... 肝心の千代の使い心地は、なかなか面白い。 剣圧を飛ばしてダメージはPVの通りだが、左アナログで、フィールドに分身を置いてそこから斬撃を飛ばすことが出来る。人形遣いのアレを瞬間的にやるイメージ。 攻撃範囲も広いし、なかなかに強キャラだと思われ。
The tutorial hit a bug but then the game itself was actually rather fun with the hopping around shooting things element. I didn't get into the harder difficulties, but frankly it's actually a fun little thing. The lack of anyone else for multiplayer and the "get the DLC" stuff that there does not seem to be a way to got or the "coming soon" stuff that isn't is a little offset by the fact at least the new one will be free for owners of this one. I've gotten what I paid out of it, it's fun if not exactly deep.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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