
You take a deep breath of salty air as the first raindrops begin to spatter the pavement, and the swollen, slate-colored clouds that blanket the sky mutter ominous portents amongst themselves over the little coastal town of Anchorhead.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game becomes functionally impossible if you don't take your husband's university ID on the morning of Day 2. If you have any interest in playing this game blind, take that bit of knowledge onboard right now. Remember it, and DO NOT let yourself progress past the morning of Day 2 unless you have that ID. Do not read further. If you're still here, I'll assume you're willing to risk spoilers. So - as I said, Anchorhead becomes impossible to complete if you don't get that ID on the morning of Day 2. Now, that's not automatically a problem, you might say. This is a game - it's got fail states, it's got things you have to do before you can proceed. No problem. Thing is, you will not discover this or realize this until you get stuck halfway through Day 3, and resort to google searching where you got stuck. Is the game well-written? Without a doubt. I loved it from the beginning, and I loved it even more as it ramped up to higher levels of intensity from Day 3 on. And everything, and I mean EVERYTHING, fell apart for me when I realized that this ♥♥♥♥♥♥♥ game REQUIRES you to get that ID on Day 2, take it to the university, and read about Croseus Verlac. Because if you don't, you will never know who the ♥♥♥♥ that even is, and you will not have the knowledge required to solve a crucial puzzle in the game. You think maybe you can just check the university on Day 3 instead? Nope, ♥♥♥♥ you, it's blocked by rioters. And the game waited until I was engaged, well engaged and well committed into Day 3, to let me realize this. So, honest to God, ♥♥♥♥ this game. Sure, it didn't cost a lot of money. I still wish I could get a refund. I've already spoiled what the solution is to the puzzle because I couldn't figure it the ♥♥♥♥ out, and hey, surprise, it's because THERE IS NO WAY TO FIGURE IT OUT. It relies on knowledge that you are in no way, shape, or form required to get in order to end Day 2, and there is NO WAY other than resorting to Google to find out that that's even the issue. Spend your money elsewhere.
Прихожу я значит в агенство по недвижимости... а мне сyк дверь никто не открывает. Ждал, ждал, ждал и весь взмок до трусов. Сyк... [h1] Краткий экскурс [/h1] Пара дебичей получает в наследство от темных лошадок особняк "Якорьнаяголова". Оказывается, что бывший владелец головы убил свою семью, а потом крякнулся сам. Дебикам срать на данную историю, ведь хата с краю не валяется. Вы один из этих полоумных. Дальше начинается Horror, но это уже совсем другая история. [h1] Совет [/h1] Если хотите поиграть, то дуйте в интернет -[url=textadventures.co.uk/games/view/doqzjb96z0cizt6oahppwq/anchorhead] Anchorhead [/url]. Картинок не будет, но так как игра вышла в волосатом 1998 году, то очевидно, что все это время она лежит бесплатная на просторах сети. Если хотите поддержать разраба - кидайте свои зеленые в Steam. [h1] Предупреждение [/h1] Английского тут вери много и он вери хард ту андерстенд. С самых первых секунд англэ обрушивается на вас стеной дождя. Уровня C+ не хватит - я вас уверяю. Для вакансии геймера в Anchorhead требуется LVL B2 и выше. Перевода нет, вроде бы . Игра длинная. Очень длинная... Скорее всего вы постареете и ляжете в холодную землю, либо в теплую печку, прежде чем пройдете данный Лавкрафтианский мастерпис. Гуд лак май фриендс. [h1] Вывод [/h1] > Look at Anchorhead [b] Steam [/b] 10 out of 10 tentacles
A very well-written text adventure with plenteous references to Lovecraft (numerous story elements and tropes combined from several stories). The puzzles are sometimes hard and sometimes easy; with even a minor hint they can usually be solved, though some require thinking outside the box a little (not just using the obvious items in the obvious ways). The story is quite good, as is the writing and the sense of building excitement as the game progresses. Being a big weird fiction/cosmic horror fan, I can say this is one of the most faithful (maybe THE most faithful) game out there which draws on that literature. It's definitely worth the price on Steam.
If you never really got into text adventures because you were too young back then to understand them. AND you jumped right into graphics adventures and dug those but find them a bit too easy theses days, then you should probably give this one a try! It works exceptionally well as a first text adventure experience when you have all the background knowledge of how a graphics adventure works and that a text adventure just gives you more options to interact with the environment. Give it a few hours and it will suck you in for days and days to come where you unravel a dark tale around sensitive topics like incest and child abuse with a long history all nested in a town in New England named Anchorhead. It is so well written and illustrated that it really triggers your imagination much more than any modern game with graphics and sounds and all the other bells and whistles does. One tip: Draw a simple map from the beginning with all the rooms and places and how they connect! Makes navigating through the game a piece of cake.
Great text adventure with excellent writing. The puzzles are demanding but never illogical or frustrating, at least if you take notes during the first third of the game, or so. The game is known to be unforgiving in that you can run into dead ends without being warned immediately. However, if you keep this in mind and are a bit careful, it is not too hard to avoid. It mostly means not destroying items without need or leaving them behind in places you cannot return to. Also, saving often and under different file names is a good idea. I'd highly recommend this to anyone with even a remote interest in text-based games and the setting, even without much prior text adventure experience. In the latter case, however, I'd suggest keeping a clue list at hand. There is a great one available on the interactive fiction forum: https://intfiction.org/t/anchorhead-2018-invisiclues-hints/49044
Very well writtened horror text adventure game. Don't feel bad about using a guide, however - its one of *those* games where its not always clear what you're doing may softlock or straight up kill you due to misdirection. Take notes, make a map, and get lost in this creepy and wet ass town.
补票 看到最近有新游结合了互动小说和lucas系图像点击的两个系统,所以回来看看这个游戏 Anchorhead是我最早玩过的游戏之一,并且它一直被评为是最好的Text Adventures之一。富有沉浸感的文本和对洛氏作品的混合neta塑造了游戏特有的氛围,它向玩家展现的是不需要图像的游戏能给人带来的丰富想象空间,这是其他游戏形式无法比拟的。时至今日我依然能清晰地记起自己绘制地图并写notes时候的喜悦。
Might be my favorite IF game.
This is, hands down, not only my favorite piece of parser interactive fiction, but also my favorite Lovecraftian thing to ever exist. (Like most Lovecraft flavored things, it's miles better than good old HP's originals). If you're here because whatever came out this week was... less than great at working with the source material, thematically you'll enjoy this a lot more. The prose is gorgeous and unsettling, the puzzles tricky and sometimes spread out over multiple areas, but not illogical, and the town itself is my favorite character. It's both significantly and not significantly different than the '98 version (still available for free online), in that 95% of the puzzles are the same, but where it's been updated it's very different (generally on the added difficulty side). The art is fantastic, and if you're already a fan drop the money just for the fancy packaging; it's definitely worth it. That being said, if you've never played parser IF, this should not be your first stop, as it assumes you know what you're doing with parser mechanics, and it's known for being brutally tricky, and you can put yourself in a no-win state on day one, and not find out until day four, when you die horribly for want of one little thing you never noticed. It's definitely worth sticking with, it's a great time, but if you're trying to figure out the general tips and tricks of the thing you're going to get frustrated very fast.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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