
Anchor's Lament is a multiplayer roguelite strategy game where you build your team to fight other players with a unique gameplay mechanic! Everything follow the beat of the anchor!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Is a multiplayer roguelike strategy game, where you as your own captain travel the thousands seas to find glory! On your way you gather a crew of exotic animals and creatures that will help you fight other captain's that stand in your way. In this world, all life is sentient.

Collect Nautical Units and place them in a 2x4 grid!
Position units with multiple unique abilities to synergies and trigger each other!
Equip them with items!
Enchant Grid slots!
Fight against real players asynchronically! No wait queues only domination!



Our goal is that every other month we release a new season with new units, new events and new mechanics. Each new season will drastically change the gameplay. But as the old season rotates out, don't worry, you can still play it in our CHAOS MODE, where any player may choose any season to play against other players with the same rules. Everyone can keep playing their favorite builds for ever!

Play the game on your computer or phone! Data will carry over as well as any collected items!
The game is free! you can buy cosmetics that we have made to help us fund the game for the future!
Genres
Stats
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Having spent over 30 hours on the Demo (which I loved), all I can say is that this game is truly a gem of an auto-battler. This game gives you a lot of room for improving and rewards well though out builds. The growing playerbase truly shows this in all of the uniquely insane builds people come up with! The full release has improved the game on all fronts, polished UI, new fishes, more items to unlock. If you're the type of person who loves theorizing builds and gets a kick out of numbers going up then this game is for you!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Highly enjoyable aquatic autobattler! The different modifiers and how you stack effects creates and addictive urge to optimize your team of fishies. Onboarding is a little heavy on the text, I skipped most through most of the tutorial and learned by failure. There is a lot going on but after a couple of runs you will soon get the hang of it!
Solid auto-battler. Keeps me coming back for another match.
Wow, a dull piece of trash with auto-battle—how exciting.
This is a fun, surprisingly addictive auto battler that has good build variety for good replayability. It's free so you cant go wrong (some cosmetic purchases if you want to support). Hope they add some more stuff in the future but enjoying it so far. devs respond to bugs pretty quickly too from what ive seen so far.
Anchor's Lament is fun, addictive and definitely worth those little moments of free time to build a team that can take you all the way to the finish line!
Truly excellent game. There are so many different build options that the game doesn't get old at all.
gameplay is enjoyable and strategic, its so visually nice to look at all the designs for the fish are glorious..
14時間ほどプレイし、最終ランクのリヴァイアサンまで到達したのでレビュー 海をテーマにしたBPBライク ストアの説明にある「すべてはアンカーのビートに合わせて進行します」 これは何かと思ったけどインベントリの右側から順に効果が発動し、 今どこが動いているかがアンカーのアイコンで視覚的に分かる仕組みでした インベントリは全8枠 比較的小さなインベントリだがユニットの効果が複雑で、工夫のしがいがある 例えば「斜め隣接が攻撃したら回復」→「その回復をトリガーに毒を付与」 →「さらに毒付与をトリガーに追加発動」 このように、1箇所が動くとドミノ倒しのように連鎖していく こういうシナジーが組みやすくなっている ここがプレイングの面白いところだし、うまく利用できれば強力だ 同じプレイングにならないような工夫もよくできている クリティカル、毒、点火、ブロック、インク、回復 どの要素を軸にしても勝ち筋がある また、ラン中2回大型ユニットを3択で入手できる機会があるが、これにリロールはない 引いたユニットに合わせてビルドを構成するプレイングになる 気に入ったユニットがいなければ売却して資金にしてもよい 大型ユニットを使わなくても十分戦えるバランスだ これらの要素から、小さめのインベントリでも多様なプレイングが生み出されるようになっている 気になった点としては 効果が複雑になりがちな一方で、どう動作しているのかが把握しにくいこと 日本語はプレイに支障ない範囲だが、未翻訳だったり不自然な部分があったりする 個人的にはインベントリが倍のモードがあれば最高だが、さすがに複雑すぎるかもしれない 課金要素は見た目の変更のみで、広告も一切なし 気になったなら、無料だからダウンロードしてプレイしてみるのがいいでしょう
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.