
Forget FOMO! Forget Gacha traps! This ain't no loot grab-fest. You know the feeling when the ladder means nothing. In Rankbreaker, your rank is your currency, and you steal it from your enemies. Every point on The Trophaeum belongs to someone and right now it isn't you.
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Six rounds. Thirty seconds. That's all you got. Pick your cards, unleash your powerful Disruptors, and dominate the board. Take two out of three locations and the win is yours. You're stepping into a battleground where the rules are simple but the climb is not.

It's turn-based card battles, pure and simple, but with a twist. Your rank is your wallet. Every point you have you took from someone else, and every point you spend on your collection is a point off your standing. Your climb up The Trophaeum determines your power, your status, and how far you can fall before you don't matter.

Four disruptors in your deck. One gets drawn per match. One round to play it or burn it. It could be anything. Raven and suddenly both players are playing with their hands face up for the rest of the match. Void wipes your entire field on round five, turns every location to Deadspace, and gives you one round to figure it out. Lean into The Trophaeum, or get off the tower.

Paragons can't be bought. Every one of them gets unlocked by playing their base card in winning matches. Pure skill, no shortcut. And once you've got one, normal cards don't register. Only other Paragons, disruptors, and locations can touch them. Power isn't an in-app purchase.

Lost? That sucks. That player becomes your Rival. They stay on your list until you take them down or someone else becomes your rival first. Hunt them directly or pair up against them in matchmaking for a double or nothing rematch or let your list build and watch your options grow.
If that's not enough, put a price on their head. That price gets displayed on The Trophaeum, and hunters will try to take them down. If they win, they earn the Scrip and you get a portion of the rank points. But if they choke, the target walks away with half your Scrip and you go from paying for revenge to pouring salt in your own wound.

Three random locations reveal every match, each with their own rules. Deadspace kills abilities. Clocktower forces a seventh round. The Steps adds an extra card to your hand. You're playing whatever the board gives you.
Factions change that. If your faction controls a location, it shows up in every match you play. Two locations are still random. One never is. Rival faction holding the location you want? Declare war. Win the war, take their land. They're left with nothing.

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Languages: English**languages with full audio support
Reviews
As the store page boasts, you get 6 rounds, 30 seconds each round, to take your opponent's Rank Points and make them yours! Rankbreaker is a Card Battler with style. It even gives you a touch of nostalgia, for those of us that grew up on Saturday morning cartoons, super heroes and comic books! The game does have some interesting features that you will want to familiarize yourself with quickly. First, there are two types of cards currently: Characters: Think creatures you summon. Each has an energy cost, and has a power value which is used to determine control of a zone. Power can also be thought of like power/toughness. There's no direct attacking, however. Disruptors: These can potentially change the flow of play. They do use your turn to play cards but, they can be pretty powerful and some have ongoing effects. Limit your opponents resources for the rest of a match, set the base power of the characters on the field, bounce all of the cards your opponent played that turn back to their hand and much more. Each disruptor can only be played on a certain turn and you only get to play one a game. You will construct decks of 16 cards (12 Characters and 4 Disruptors). For there you can challenge other's decks in Ranked Matches, Blitz Matches (1 round version of ranked matches). For those of us that can't get enough challenge, you can also take on Punishing Mode, where if you character cards are destroyed, they are unusable for 24 hours. You may opt back out but, there's a 72 hour cooldown for turning on Punishing Mode again. There are Factions you can join as well called Legions. A group of players as a team that can control a Territory, which is a zone that will be guaranteed to show up in the matches you play. See a team that has a territory you want? Go to WAR and take it! From my understanding, the Developer got tired of seeing F2P games predatorily target players with things like FOMO, P2W Gatcha, and just being able to pay to have the best things. Yes, there are still In-App-Purchases but, the cards you can purchase will be released at the end of each season for in-game currency, which you just get by winning matches. There won't be any teasing people with taking away the ability to acquire cards (and jacking up their price to boot), Next we'll go over qualities of this game: ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Meh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato (No, seriously, look at the recommended specs. Those are pretty accurate provided your system isn't bogged down with a ton of things, and low spec.) Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned (~1.3GB) ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level (competitive play for leaderboards, and currency to buy cards) ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average (Lore is going to be expanding and the game progresses) ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☑ Long enough for a cup of coffee (Rounds are typically 5 minutes for ranked matches) ☐ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☑ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs (And the Dev actually responds to players! Join the Discord for best results) ☐ Can get annoying ☐ ARK: Survival Evolved ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10 Disclosure: I do know the developer and want to make it clear, this review is intended to give my personal opinion of the game and provide a review that separates any relationship I may have with them, from the quality and content of their work. PS: The developer has disclosed that there are generated asset placeholders for some cards. They are working with artists to get awesome, bespoke artwork to replace those! Stay tuned for news and further developments. PPS: This is not a template I made. I took this from someone else that writes stellar quality reviews of games. If you see this and know who made it, let me know so I can start giving credit where it is due. (I had them noted before but, I can't seem to find where I put it)
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Хрень какая-то
Dev responded and made some solid points. Recommend pending new promised features.
[h1] 排名就是钱,抢就完事了♥ [/h1] 排位分就是货币,赢家通吃,输家掉分。没有抽卡,没有战令,没有每日签到,你要做的就是干翻对面然后把他的分装进自己口袋。 听起来挺爽的,但问题是刚上线几天,根本没人玩。创意再狠,匹配不到活人也是白搭。当个概念尝尝还行,真正游玩的话建议先等它长出人再说。 [h1] 烟笼寒水月笼沙,夜泊秦淮近酒家。 -- 泊秦淮 杜牧♥ [/h1]
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.