
Anchor is a form of creative writing of textual interaction of origin, using the function of dice, in which a random number of prepared options determine the development of the story (the dice have a will of their own).
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好!快乐粮仓!
会玩一后就感觉挺有意思的,一个人玩的也很起劲呢!
вау какой отличный китайский язык все понял
个人感觉还可以
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,可以自己写脑洞大开的小故事。希望制作组能越做越好提供更多更好的功能。
steam在中国算不上大众,安科在中国网络属于小众,steam上的安科更是小众中的小众,感谢作者的为爱发电 只不过小众过头了也很难让自己的热情有所回报,这游戏在所有社交平台都没几个人提到,百度连第一页都填不满,我自然不指望也不希望这种小众娱乐火出圈,但也希望尽可能让对此有兴趣的人能接触到这款游戏 首先可以学学桌游模拟器,出一些好的安科台本当DLC来收费,其次可以向一些喜欢安科的网络主播安利一下,或者在苹果园和NGA这些老安科平台多露露脸 当然后续更希望能添加内容和改进操作,毕竟纯粹的安科本质上就是用骰娘来决定剧情走向的小说,适当增加安价功能,或者每一节都有评论区,能有不错的互动效果;此外其他评论也都建议了,就是可以添加本地图片、插入场景图片等功能,我另外再建议添加独立的人物制作功能,比如有差分表情的人物头像等等。毕竟作为一款专门安科的软件,总要有比论坛安科要强的功能才能吸引人
我不懂,但是我大受震撼,你应该给拉轰等kp发过去嘛
This is less of a game and more of a collaborative fantasy writing/multiplayer RPG... the idea is that you join chat rooms (with nobody, nobody uses this) and collaboratively create stories with some elements of the text chosen by dice rolls. Now, at this point it's a great idea to ask the question, "Is that what we expect from a PC game in 2026?" and the answer is going to be "No." And that is why this failed. That and the monetisation... you have to pay money to use emojis. Paywalling is toxic, but developers have their greed to inflict on everyone. So, "Anchor Club" is a dead multiplayer game. Why did it fail? It's video game autopsy time! [i]Almost every multiplayer exclusive game on Steam fails.[/i] Developers often assume just because they published their game, it's going to "go viral". I'm guessing this is a case of the developers making this game in complete isolation without even bothering to look at what other multiplayer games on Steam already offer. The market for multiplayer games is crowded and the player base is limited. This game never reached "critical mass", didn't "go viral", and didn't offer anything to differentiate itself enough. Even with no upfront cost, it failed to appeal to gamers for several reasons. There is little to no solo content here. The developer thought other players could replace actual storytelling and level design. That was a bad bet to make, and yeah, the developer lost. Hard. Without a player base or meaningful solo content (storytelling, narrative, you know, what makes games like GTA famous), the game has nothing to offer. Other players are not a substitute for doing the job of a developer and creating meaningful game content. For gameplay purposes, because the user interface for this game is mostly just 2D static text/images... it might as well be a web page. It's functionally no different from a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. The graphics aren't great, browser tier static pages and that's it. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Let's look at the price and what kind of value this actually offers gamers. You're expected to pay up $2 USD to unlock content through DLC purchases. The game should not be considered completely unlocked until you empty your wallet for the developer. This is misleading and predatory pricing on a product falsely marketed as "free". In terms of public reception, the "free" price tag didn't help. This peaked at a handful of players and then immediately cratered. With a peak count of less than 50 gamers (out of over 130 million gamers and over 40 million daily logons), it’s safe to say the PC gaming community has collectively decided to ignore this, probably because of the reasons supplied in this review. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
[h1]#tinygamereviews[/h1] [code]could be a neat collaborative writing/roleplaying tool, but barely does anything more than a run-of-the-mill word processor nowadays[/code] [list] [*][b][u]Overall Score[/u][/b]: 1/5 [/list] [hr][/hr] [h1][b]Curator: [url=https://store.steampowered.com/curator/42137521/]Nostalginauts[/url][/b][/h1]
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.