
Anchor is a form of creative writing of textual interaction of origin, using the function of dice, in which a random number of prepared options determine the development of the story (the dice have a will of their own).
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Anchor Club is a tool to write stories aided by RNG or Audience Voting when faced with branching decisions. Please note that this is a tool and not a game, and it was primarily designed for a Chinese Baidu group. The stories are called Scripts, and you can download Scripts from the workshop (although at time of writing most are in Chinese), or create your own. If you've ever read Choose Your Own Adventure books or played Single Player RPGs where the DM is RNG Dice Rolls, this is very similar. As the Anchor Club is now, it is nicer than similar tools I have stumbled on, and offers far more customisation. However the only tutorial is in Chinese so I've created a Guide in English that shows off the different tools available. You can read the guide in the game by subscribing to it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2749256439&searchtext= I recommend experimenting with making a Script once you finish reading it, as it can be hard to explain features when you're not seeing them on the screen, but once you do I'm sure it will click!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
——总体上不推荐。 ——软件实际上只是对正常的安科文本进行了一定的排版罢了,初心很棒,但是难免有许多有待提升的地方,我在以下举例。 ·[b]新手教程[/b]。虽然整体上不难,但还是希望有一个可选的新手教程把我们可能不了解的特色小功能介绍一下,我觉得完全可以增设教程选单,然后在里面带着玩家过一遍安科流程。无人声无解释的宣传片既不能起到宣传目的,也不能起到教程意义:不讲怎么写人物卡,怎么用代码,仅仅是主要展示了以下人物对话和事件罢了。 ·[b]可篡改性[/b]。我是现在群里进行了一小段安科才决定把它搬到这里来的,已经用群里骰子roll好了点数,但是软件中的骰子没办法后台篡改,虽然这是安科的美德吧,但是还是希望提供可选项,即提供作者篡改剧本的选项,在剧本里写明。 ·[b]角色形象问题[/b]。上传形象有且仅有一种,就是填写图片的网址。往图床里传文件很麻烦的!同时也没有字符画发挥的余地;没办法读取本地图片;对于表情差分,也完全可以设置下级菜单,不必用更复杂的方式。 ·[b]对话框问题[/b]。对话框里的文字颜色和字号固定,看起来不太可读的样子。 ·[b]文本编辑[/b]。在事件一栏里,每个事件只有一行字的空间,如果粘贴两行以上或者一行却过长的文字,那当然就超出了,可视范围也不会随着鼠标或者“Ⅰ”来变化。如果对于已经发表的多行的文本内容进行编辑,删个换行符,甚至会出现叠字。 ——当然,我只是用了半小时,有些功能摸得还不是很清楚,可能会有一些不太全面的评价吧。 ——以下是建议部分。 ·如果是高频次、少内容的交流,那当然是采用聊天框更好,但是安科之所以在论坛上被发扬光大,我想是因为作者的写作速度并不能兼容高频的交流。所以说,长间隔、多内容的交流才是常态。250人共同见证,这当然是很好的期望,但是……以现在的在线人数和由此导致的回复热情,不如把回复做成楼中楼的形态? ·与其提供表情包DLC,不如做一点皮肤之类的东西,毕竟不是所有的安科都发生在复古异世界,来点赛博风编辑界面怎么样,简约风,中国风? ·还没有用过导出功能,希望能够兼容各种论坛格式吧。 ——果然论坛才是好文明。一种自由的、更少限制的、成熟的输入体系,相比于有待提升的简便软件来说,还是略胜一筹的。望文字编辑功能早日提供一种大家都喜欢的“前者的补充”。如果编辑文本方便起来,那么不提其他,把此软件作为创作工具的人,也会多起来吧。
每次扔筛子都得重新填写一遍选项,希望可以有输入模板的功能。且角色卡的文字属性字数太多时要编辑和查阅都很困难,且字数太多的时候后字会变得很小几乎看不见。希望后续可以改进
大厅没有人啊...或许可以加强下宣传让更多人知道?比如说在B站注册个账号发视频宣传下什么的,应该能增加人气吧!
虽然说这个游戏还很吸引我,但是能不能改成能复制粘贴文本的模式,一个个敲字真的会劝退所有来这个游戏的人
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未来可期了属于是 希望能有更多文本代码功能
很棒,但是有一点,我订阅的角色卡和人物卡没办法导入,只有剧本可以正常玩,希望官方改进。
希望越来越好。虽然我玩不懂
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.