
Survive your evolution in Neogene Africa starting 10 million years ago. Ancestors: The Humankind Odyssey is a third-person open world survival game where you Explore, Expand, and Evolve to advance your clan to the next generation in the exciting new adventure from Panache Digital Games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 12Kreviews | 79% | — | $2M |
| $39.99 | 7.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 914 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
different and fun...................
HAOWAN
序盤は本当に試行錯誤によるプレイだったため、我慢の時間が必要でした。 しかし、ゲームのコツをつかんでからは非常に楽しいゲーム体験ができました。 試行錯誤を重ねながら、次々とできることが増えていく感覚は、ほかのゲームではなかなか得られない、このゲームならではの魅力だと思います。 特に、最初は何も分からなかった世界を自分自身の経験によって理解し、行動範囲を広げていく過程はとても楽しめました。 一方で、終盤のクリアに向けた進化実績の回収では、フィールドの広さが仇となり、かなり作業感が出てしまいました。 私は探索を優先して最終的に海辺まで進みましたが、残った戦闘系の実績を達成するためには、再び動物の多い地域まで長距離を移動する必要がありました。 そのため、終盤を効率よく進めようとすると、序盤から未達成の実績を意識して回収しておくことが重要になります。 しかし、「何ができるのか分からない世界を自由に探索し、試行錯誤によって発見していく」というこのゲームの魅力を考えると、初回プレイから効率を意識することを求められるのは、少しゲームデザインとの相性が悪いようにも感じました。 終盤については、探索を十分に楽しんだプレイヤーが、それまでの経験を活かしながら自然にエンディングへ向かえるような仕組みがあれば、より最後まで気持ちよく遊べたと思います。 それでも、何も分からない状態から少しずつ世界の仕組みを理解し、自分たちの力で生存範囲を広げていく体験は非常に印象に残りました。 多少人を選ぶゲームだとは思いますが、最後までプレイしてよかったと思える作品でした。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese +1 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 919 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
lwk lame asf
这游戏前几个小时挺好玩的,弱引导性,比较有沉浸感,各种操作也挺有特色。但是玩了一会儿之后,就发现各个系统非常浅,前几个小时能制造的工具和通过能制造的工具没有区别。后续不断的升级基本都是加一点数值这种,只有少数基因能带来更好的体验。地图还特别大,后面的两三张地图感觉完全是堆砌了。
Gioco strepitoso. Lo adoro. Avventura che ti coinvolge al massimo con ambientazione e colonna sonora. Un capolavoro. Originale. Complimenti. Speriamo che sviluppino un sequel sempre su questo genere, le stesse dinamiche, ambienti e soundtrack.
ок
你好胡国语
APE LIKE APE
从雨林走到海洋,狩猎所有捕食者,见证族群兴衰与传承,最后进化成人
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.3M | 30.7K | 78% | $24.99 | |
| $57.1K | 158 | 64% | $11.99 | |
| $22.5K | 35 | 74% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 19.8K | 80% | $4.99 | |
| $2M | 23K | 96% | $4.99 | |
| $2M | 3.3K | 96% | $22.99 | |
| $2M | 1.4K | 78% | $39.99 | |
| $2M | 2.5K | 58% | $19.99 | |
| $2M | 1.9K | 75% | $29.99 |