
Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually solved by war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 5.8Kreviews | 80% | — | $5M |
| $34.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is top of my strategy games list after company of heroes.
excelente juego <un p<r< 2024
Я слил обучение, потому что мои отряды зависли и не двигались, а бот не смог с своими 2-4 отрядами сжечь деревню врага. Вердикт. Меня слил бот на обучении)))))) Брать только по скидке, в идеале, задуматься даже если предлагают бесплатно)) Для любителей зрелищных боёв с киношной кровью, не более
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 13.7K | 88% | $29.99 | |
| $5M | 18.4K | 95% | $9.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $5M | 9.4K | 91% | $24.99 | |
| $5M | 10.3K | 88% | $9.99 | |
| $5M | 24.6K | 98% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9M | 14.9K | 71% | $19.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $12.8M | 8.1K | 86% | $49.99 | |
| $1.4M | 18.8K | 94% | $2.99 | |
| — | 0 | — | — | |
| — | 7.9K | 89% | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 571.8/day in the week to Jul 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Czech, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 831ratings |
| 82% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая семейная игра.
真级吧难
POSITIVES good graphics when zoomed out, good sound, great gameplay, stealth that is good, skirmish mode, good ammount of content NEGATIVES bad graphics when zomed in, friendly fire, fixed building positions remove alot of "strategy" from a strategy game and hinder replayability, inconsisten achievement distribution (some campagins reward 1 achievement for completion and 1 for secret/challenge achievements, while others have like 6 achievements for doing the most basic stuff that most players would do anyway),
每次进游戏都要转半天联网验证,虽然说不联网也能玩但是这个步骤省略不掉非得卡你一会,太麻烦了,
我还是比较喜欢这种类型的游戏的,我比较爱
[h1] Nice. [/h1]
游戏热度不行,创意工坊很空。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.