
You're trapped in your school during a lockdown and being hunted by a chainsaw-wielding maniac in an Easter Bunny suit. Get ready to experience an unforgettable Easter…
Modeled estimate, not a reported figure. How we estimate →
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BREAKING NEWS: A man in a rabbit costume has broken into a local middle school and is attacking students, teachers, and staff with a chainsaw. Authorities have surrounded the building and are attempting to enter without risking further casualties.
You play as one of the kids trapped inside during the lockdown. The front doors are barricaded, so your only options are escape or death. Stay quiet and move carefully, watch every corner as a direct encounter with the killer could mean certain death… or worse.
Short, intense, and terrifying experience
Fear and tension are guaranteed from start to finish. There’s never a moment of rest, it’s a race against time.
Completely defenseless
Run, hide, or die, those are your only options.
You’ll never know what to expect
The Killer Rabbit is cunning, he’ll always find a way to catch you by surprise when you least expect it.
Your Easter won’t end in a day
Replayability that keeps you coming back for more, featuring random events in every match, Game Modes, and Challenges.
Share the Scares
Jump into Multiplayer with your friends and try escaping together.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil*, Russian, Spanish - Latin America, German, Portuguese - Portugal*languages with full audio support
Reviews
Although nothing really got added, I gotta say, jumping being removed helped player and killer balancing SO much. Jumping being removed limits the player to the killers level, and the killer being nerfed in the other update, allows the player to not get punished too much for getting seen. Also, just to add more to this review since it's out of no where, if the player is cornered (at the end of the hall on both floors; not the staircase) they can't get away. Since I wanted to actually challenge myself, I played onehit mode, and not being able to do anything when in these corners killed many good runs. The AI running to the player if he's too far out of view, makes this even worse of a problem because being in a different room than the hallway unloads it, causing his to sprint to the player, allowing for their only opinions to be taking a hit, or hiding till he passes. Also even though it's not that of a big deal, not being able to hear his footsteps or his chainsaw (or whatever that makes sound) limits the player to guessing whenever he's out of view, making them (in my case) hiding in a locker for a prolonged amount of time, adding to the boredom over time. Overall GREAT JOB on fixing the balancing. Please add patch notes if possible, as to not guess randomly off my gameplay for what you changed. (Will rewrite this again when the next map/level comes out) First review: Now... This was an interesting time, and in a bad way. To be honest: The killer is completely unbalanced. Other than him opening doors, his music, and the rare shadow you see, you have no way of knowing where he is because he's completely silent. No footsteps sounds for him or any other sound ques to help the player. He also teleports???? The chases also quickly turn annoying after the first couple of resets, and the fact there's nothing you can do to heal, adds a unnecessary stress to the player because there's no checkpoints. Also the random children everywhere (mostly the ones in the hallway) ruin the emersion because he just walks right by them, I think the children should be behind something hiding or in a locker, just so it makes more sense. In conclusion: Make the killer more balanced, make the children "hiding" more believable, and (maybe) add checkpoints or some other system to make progression feel awarding. P.S. Take this as criticism, I will be trying this game again if there's ever an update to see if I'll need to change my review.
dises game war ja mage gut für ein granny klon ich freue mich dan auf die nechste episode 9/10 aber bitte mach ein bisschen story über den killer mit den hassenkostüm das were nett von euch weil sonst ist es unlogisch
It’s a fun, quick game to jump into, but it’s short-lived. I played it with friends, and while we enjoyed the initial run, we saw most of what the game offered after one session. We tried about 90% of the modes, but the changes between them were minor, and it didn’t alter gameplay much. I’d be open to revisiting if there were more maps or unique updates—maybe themed versions for holidays. As it stands, my friends don’t see themselves replaying it, but I’d be curious if future updates add more variety.
To be honest, the game can feel a bit challenging at first, especially until you get used to its mechanics. However, once you overcome that learning curve, it becomes highly enjoyable and delivers plenty of tense and thrilling moments throughout the experience. The multiplayer mode stands out even more. Besides allowing you to play with friends, it requires a good level of cooperation between players, adding an interesting strategic layer (even if it doesn’t always go as planned). Overall, I highly recommend this game. It’s definitely worth trying — you’re unlikely to regret it. Sendo sincero, o jogo pode parecer um pouco difícil no início, principalmente até você se familiarizar com as mecânicas. No entanto, após essa curva de aprendizado, ele se torna extremamente divertido e oferece diversos momentos de tensão e sustos ao longo da experiência. O modo multiplayer se destaca ainda mais. Além de permitir jogar com amigos, exige um bom nível de cooperação entre os jogadores, o que adiciona uma camada estratégica interessante (mesmo que nem sempre funcione como deveria). No geral, é um jogo que recomendo bastante. Vale a pena dar uma chance — dificilmente você vai se arrepender.
텔레포트하고 발소리 없이 움직이는 언제 올지 모르는 닌자 같은 미친 살인마랑 다이다이 깨고 싶은 사람은 하시고 그게 아니라면 하지 마셈 이 미친놈이 아이템도 훔쳐감 그냥 어려운 수준이면 그러려니 하는데 구석에서 아이템 없나 확인하는데 소리도 없이 와서는 가둬두고 팸 그게 한 두 번이 아님 플레이 하려면 사플은 포기하고 3보 걷고 뒤 보고 또 3보 걷고 뒤 보고 빠루질 한 번 하고 양 옆 보고 해야 함
Jogo bem divertido de se jogar com os amigos! as perseguições são bem engraçadas no co-op. O 'Kueio Maluko' aparece bastante, mas não o suficiente para ficar chato! A falta de conteúdo é perceptivel, já que, como o jogo é focado em história, ter apenas um mapa (POR ENQUANTO) faz a rejogabilidade no SINGLEPLAYER meio 'desnecessaria'. Quando os próximos mapas forem lançados, com certeza esse jogo vai ser ainda melhor! PONTOS NEGATIVOS: Nenhum jogo é perfeito, e esse definitivamente não vai ser O JOGO PERFEITO! E tem sim seus pontos negativos; O multiplayer (NO MOMENTO) tem muitos bugs perceptiveis! Sendo possível prender o Kueio nos 'props' do cenario. A gameplay é bem basíca, isso por sí só, não é um problema! Pelo contrario... Porém, o jogo infelizmente cai em um sentimento de 'mesmisse' depois de algumas sessões. Mesmo o jogo tendo multiplos gamemodes, eles alteram bem pouco na gameplay. de fato, da uma diversificada legal, MAS, ainda sim, é a mesma coisa com algum desafiozinho a mais... Voltando ao assunto dos gamemodes, alguns são só... não interessantes ou legais de se jogar. propositalmente fazer algum desafio dificil artificialmente, como obrigando uma mecanica que foi feita para dificultar no jogador sem maneira de 'counterar' o problema, (como exemplo: Pesadelo, Rota completa, Escuridão, Perseguição eterna), acaba fazendo esses modos bem chatos de se jogar! AINDA SIM: COMPRE O JOGO! Lembre-se, minha review é de uma versão AINDA não completa! E por mais que, eu tenha citado mais problemas do que coisas boas, O JOGO É MUITO DIVERTIDO, E EU DEFINITIVAMENTE RECOMENDO PARA TODOS! O jogo é bem sólido no singleplayer, e definitivamente da uma tensão nos momentos certos!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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