
The surgeon-simulator inspired Tea-making game is now available on Steam! Using the latest KS-001 Robo-Arm, you must practise making various types of tea.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Portugal*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No esperes un surgeon simulator, pero la experiencia no ha estado mal. Lo que no encuentro lógico es que haya un logro que te diga que tienes que hacer eso 500 veces... y por la hora y poco que dura, según tu habilidad, 5 lereles lo encuentro demasiado.
No
I hate it
Picked this up in a bundle and got exactly what I expected: a glorified Surgeon Simulator knockoff where making a cup of tea somehow feels harder than performing open-heart surgery. The physics-based robotic arm controls are deliberately clunky, and while that's kind of the point, it crosses the line from 'hilariously frustrating' into just plain frustrating pretty quickly — I spent way too long trying to grab a teabag only to watch it fly across the room the moment I let go. The highlight of my playthrough was honestly just sweeping everything off the table in a fit of rage, which the game actually rewards you for. Most achievements are easy to knock out in an hour or two, but that '500 launches' achievement is an absurd joke that no sane person should pursue. If you snag it for under a dollar in a bundle, it's worth a laugh or two, but don't pay full price for something that outstays its welcome in about fifteen minutes.
🎮 《Ampu-Tea》犀利点评: 《Ampu-Tea》是一款由 ProjectorGames 开发、KISS ltd 发行的物理模拟游戏,于 2014 年 5 月 30 日发布,支持 Windows 平台。游戏以其独特的幽默风格和挑战性的操作方式,为玩家提供了不同寻常的茶艺体验。 🧩 核心玩法:机械臂的茶艺挑战 在游戏中,玩家扮演一位装配了 KS-001 机械臂的贵族之子,任务是为父亲泡制一杯完美的红茶。玩家需要使用键盘和鼠标独立控制机械臂的每个手指,完成抓取茶包、倒水、加糖等一系列动作。这种设计灵感来源于《Surgeon Simulator》,旨在通过复杂的操作带来幽默和挑战。 ✅ 优点: 独特的幽默风格:游戏通过复杂的操作和物理模拟,营造出滑稽的游戏氛围,适合喜欢挑战和搞笑元素的玩家。 操作挑战性强:独立控制每个手指的设计增加了游戏的难度,适合喜欢高难度操作的玩家。 适合短时间游玩:游戏内容较为简短,适合在短时间内体验独特的游戏机制。 ❌ 缺点: 存在技术问题:玩家反馈游戏存在分辨率重置、帧率下降和物理引擎不稳定等问题,影响游戏体验 。 操作体验不佳:虽然复杂的操作是游戏的一部分,但部分玩家认为控制不够流畅,导致挫败感增加 。 内容深度有限:游戏缺乏多样的关卡和任务,可能在短时间内就体验完全部内容 。 可能引发争议:游戏的主题和名称可能引发关于对残障人士敏感性的讨论,部分玩家对此表示不适 。 🎯 总结: 《Ampu-Tea》是一款以幽默和挑战性为卖点的物理模拟游戏,适合喜欢尝试新颖游戏机制和高难度操作的玩家。然而,游戏存在技术问题和内容深度有限等缺点,可能影响长期的游戏体验。建议玩家在了解游戏特点后,决定是否尝试。 ⭐⭐(2/5)
It delivers exactly what it was intended to do, which is be very annoying. It's a relic at this point, a bad offering of the flash in the pan genre of irritating physics games. I would hesitate to even call this difficult as it's just nonsensical, brushing against the table can break your fingers rendering them useless, yet you can brush against something heavy the same way and knock it clean across the room. I am replaying it to attempt 100% (but I may abandon it as its just annoying). It shows its age as not only is it chaotic by design it's limited by technological barriers of that time. It's very buggy for this reason too, some functions become all but impossible depending on which way the wind is blowing. The controls are also 90% of the difficulty they aren't intuitive by design so you mess up more. Maybe I'm too old to tolerate something intentionally trying to irritate me in my spare time anymore. Meh.
An outdated, buggy physics game that's frustratingly hard, with absurd achievements. It's not worth your time or money. Absolutely avoid.
Este lo jugaba con mi ex... ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡠⠴⠒⠒⠲⠤⠤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡴⠋⠀⠀⠀⠀⠠⢚⣂⡀⠈⠲⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⡀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡎⡴⠆⠀⠀⠀⠀⠀⢎⠐⢟⡇⠀⠈⢣⣠⠞⠉⠉⠑⢄⠀⠀⣰⠋⡯⠗⣚⣉⣓⡄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⢠⢞⠉⡆⠀⠀⠀⠀⠀⠓⠋⠀⠀⠀⠀⢿⠀⠀⠀⠀⠈⢧⠀⢹⣠⠕⠘⢧⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠘⠮⠔⠁⠀⠀⠀⠀⢀⠀⠀⠀⠀⠀⠀⠸⡀⠀⠀⠀⠀⠈⣇⠀⢳⠀⠀⠘⡆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡴⠋⠉⠓⠦⣧⠀⠀⠀⠀⢦⠤⠤⠖⠋⠇⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠸⡄⠈⡇⠀⠀⢹⡀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠁⠀⠀⠀⠀⠙⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠈⣆⠀⠀⠀⢱⠀⡇⠀⠀⠀⡇⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⠀⠀⠀⠀⠀⠀⠘⢆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡰⠁⠀⠀⠸⡄⠀⠀⠀⠳⠃⠀⠀⠀⡇⠀ ⠀⠀⠀⠀⠀⢠⢏⠉⢳⡀⠀⠀⢹⠀⠀⠀⠀⢠⠀⠀⠀⠑⠤⣄⣀⡀⠀⠀⠀⠀⠀⣀⡤⠚⠀⠀⠀⠀⠀⢸⢢⡀⠀⠀⠀⠀⠀⢰⠁⠀ ⠀⠀⣀⣤⡞⠓⠉⠁⠀⢳⠀⠀⢸⠀⠀⠀⠀⢸⡆⠀⠀⠀⠀⠀⠀⠉⠉⠉⠉⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⢸⠀⠙⠦⣤⣀⣀⡤⠃⠀⠀ ⠀⣰⠗⠒⣚⠀⢀⡤⠚⠉⢳⠀⠈⡇⠀⠀⠀⢸⡧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠸⠵⡾⠋⠉⠉⡏⠀⠀⠀⠈⠣⣀⣳⠀⠀⠀⢸⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠹⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⡼⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠳⡄⠀⠀⠀⠀⠀⠀⠀⡰⠁⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠈⠓⠲⠤⠤⠤⠴⠚⠁⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
unplayable :(
yeah
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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