
FREE UPDATE; STATE OF EMERGENCY, OUT NOW! Framed for your father’s murder, you’ll need to do whatever it takes to unveil the real culprit. Tackle thrilling missions for the criminal underworld - just don’t let the cops track you down!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.25/day in the week after.
About
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 3.3Kreviews | 75% | — | $227.2K |
| $19.99 | 1.6Kratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oynanışı güzel araba kullanımı biraz zor arabadan ateş etme olsa iyi olurdu. görev yapısı biraz tekrara gidebiliyor ama çok üzmez
Better than GTA 1, 2, 3 and Chinatown. But has a lot of lacking side.
The name of this game is boring. Here are some names that would have been better: Good Ol' Boys in the Hood Crashin the Good Ol' Boys Grand Theft YEE-HAW-to! Totally Reliable Deliverance Deliverance at all Costs Dang 'ol Noire 'Murican Gangster Duke's Row Sweet Chrome Alabama Quick n Querulous: Okie Drift Death Race 1861 Pole Barn Position I really thought I'd come up with more of these. Please comment with any other appropriate names for this game involving bad puns and outdated references.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $4.19−79% |
| 64ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну що можу сказати я кайфонув як зайшов в гру так і вийшов лише коли закрив сі завдання на карті від атмосфери давно не грав в ігри з видом зверху саме такі як гта 1 чи 2 так це не гта і вона не має бути єю має свій вайб атмосферу музика це шось прям прекрасне на кожному острові що до механіки водіння ку так крили матом чесно я не відчув проблеми можливо вона була гіршою на релізі 2019 але зараз то я не авідчув дискомфорту тому одним залпом пройшов її на одному диханні сюжет не є чимсь прям унікальними але пройти можна і кайфонуть бо тут немає нічого заумного тому кому надоїло все що зараз виходить на ринку під ярликом шедевр чи просто хочете послухати класний саундтрек поїздити ірослабитись пару вечорів American Furgive вас не розчарує
Очень приятная игра. Ненапряжная я бы сказал. Но не без существенных минусов. Первый минус - очень посредственный сюжет. Какая-то бредовая криминальная полукомедия написанная 12-летним школьником. Всерьез относится к этой писанине невозможно, а его много. Можете даже не следить за ним - ничего интересного не пропустите. Они хотели сделать сюжет как в ГТА, а получилось как во второсортном сериале. Второй существенный минус - репетативный геймплей. В основном это куда-то надо поехать, куда-то вломиться и потом удрать от полиции. Повторяющийся геймплей и блеклый сюжет временами навевает скуку, поэтому нужно играть в это порционно. Но в целом неплохо. 6/10 можно поставить. Есть прикольные моменты.
A pretty good game with a story that progressively gets more convoluted and unfortunately a horrible, very anti-climactic ending.
тягомотина и нудятина
先说结论,GTA代餐不了一点,各方面都没法玩得爽,剧情任务也无趣,实在没耐性玩通关了。 初见画风还不错,俯视角操作挺流畅,但不能旋转视角。用手柄玩的,低速车手感还行,高速车太难操纵了,都是两车道,很容易撞上各种东西硬控几秒,那跑野外呢?不好意思,树木是无敌的,你会撞那卡的更崩溃。最逆天的是通缉系统,碰到警车通缉,破坏公共设施通缉,甚至你下车后不小心砸了下自己的车也通缉,而且到处是警察,一秒出警惊呆了,这给干哪来了,还是美国吗?如果做任务开的低速车的话,警车都贴车屁股跑了, 根本甩不掉,后来我悟了,这种情况直接下车,然后智障警察也会下车,然后你开警车就很好跑掉了,务必学习修车技能,毕竟车辆非常易燃易爆炸。 游戏可换装,但是只能保留保留一件衣服,何意味?主角也不像GTA一样有自己的藏身点,每次进游戏似乎随机刷新在一个点,天天睡大街是吧。再说最重要的主线任务,真是一团糟,这主线跟网游垃圾支线有啥区别?贼无聊,都在拿主角当龟男坑,玩通第一个图后我都忘了这几个货提供了啥关键信息。而且升级技能要技能点很合理,要花钱什么鬼?付费当工具人的感觉。有枪战任务,但体验很糟糕,开场就被踢飞打到打残了,也没有防弹衣之类增强防御的,只攻不防太难受了。还有些找车任务地图上不标注,得自己开车去逛才能锁定目标车辆。 细节做的很烂,比如用殡仪馆车运尸体,上门打好招呼了,对面还拜托我好好对待死者,然后下一秒尸体直接被丢出来了?也没设计搬运动作,只能拖拽,然后被路人看到又是报警,真无语了。屋内劫持人也贼搞笑,都用枪威胁了,第二步还得选择10%成功率的拳头砸晕对方。车辆有很大概率翻车,然后也没法直接翻转,NPC车辆也挺蠢的,如果把车辆停在路上,过段时间后面必会撞上几辆车,也不说绕开或者停车,就一直搁那踩油门。 被警车追上后下车不动会自动举手投降,警察也会停止射击,我还想会有再进监狱的设定,结果根本没有,属于是敌不动我不动,我一动必被打成筛子。接任务、完成任务地点经常不备直接能开的车,每次还得砸窗,而且砸窗的工具还有使用次数,这是人能想到的设计?虽然路上逛逛就能捡到各种道具,但是设定上很离谱,什么警棍敲几次玻璃就报废了?
mini GTA
I can feel what the devs tried to achieve with this but it does not hit properly. A great premise with bad execution, compared to Rustler for example. Game takes a lot from other titles but does not improve on these features - rather, simplifies them and turns into a simple number + chance game. Breaking in is a simple minigame with a couple of possibilities that reduce to one if you have enough equipment. Missions are repetitive, involve the same set of tasks and have no depth whatsoever. Writing is very simple, could work better but not with this gameplay. Somehow a fugitive can just swap shirts and pants and cause mayhem throughout a city and no one will remember a thing as soon as you get out of the "police search" circle. None of the talkable NPCs have anything notable to say, so you just forget about them further down the line, seeing them gone in any form does not really have any impact on the story. There's no random events or even any small actions that happen while driving from point A to B. Then the bugs come like stupid AI that sometimes can't path to you, vehicles randomly stop or drive into each other. Cars can spawn within other vehicles. Game switches from MnK to gameplad controls randomly. Inventory can't be sorted. Hard pass on this. Can't recommend buying it even on sale.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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