
Challenge your creativity and create your own path in this new take on the classic 2D platformer genre. Make your way through dangerous levels as you climb your way to the top of an abandoned, mystical tower and find your way back home.
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Languages: English**languages with full audio support
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Disclaimer: I know the devs personally and I developed the website ([url=https://amelitegame.com]https://amelitegame.com[/url]) Amelite plays great and has smooth movement, beautiful graphics and a well-written story (with a very fitting soundtrack). The game has 20 levels plus cutscenes and dialogue. For most people the [b] first playthrough takes about 45-90 minutes [/b]. However, after the first playthrough there are still many achievements to go for, secrets to find, speedrun records to beat. There is a lot of potential for the speedrunning scene in terms of movement mechanics: from small things such as keeping your momentum if you time your jumps correctly to large skips and clips, the biggest of which that have probably not been found yet. If you want to join us and theory craft the fastest ways to beat the game, [url=https://amelitegame.com/discord]join the Discord![/url] Also, check out the [url=https://www.speedrun.com/amelite]speedrunning highscores![/url]
Ever gotten mad while playing a platformer? Was it by dying over and over again? Yes to both questions? Well Amelite will still make you mad in the same way, but you can at least make your own platforms. Which is what you probably wanted to do while dying in those other games. So... That's nice! The story is short but sweet and the levels have a nice progression. Except maybe lvl 19... Curse you lvl 19... Good luck fellow platform players, and all hail the Blob!
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Hours played at review time, across 32 reviews with recorded playtime.
Klasik 2D platform türünün bu yeni versiyonunda yaratıcılığınızı zorlayın ve kendi yolunuzu bulun. Terk edilmiş, mistik bir kulenin tepesine tırmanırken tehlikeli seviyelerde ilerleyin ve eve dönüş yolunuzu bulun.
A cute little platformer for 40 minutes if you have nothing to do
一控二 左手移动 右手划线铺路 非常好玩 任何人都可以轻松享受这款游戏 免费 有成就 没中文 《阿米莱特》(Amelite) 《阿米莱特》是一款 2D 平台跳跃游戏,它以全新方式诠释经典类型,将挑战你的创造力。绘制平台的能力掌握在你手中,打造专属前进路径吧。 你将置身于一座废弃的神秘高塔底部,塔内遍布危险的晶体。在一种奇特生物的帮助下,你需穿越重重挑战的环境一路攀登至塔顶,寻找回家之路。跃过巨大缺口、阻挡飞来的投射物,或借助自己绘制的墙壁完成墙跳。《阿米莱特》充满创意挑战,每位玩家都能自由寻找独特解法! 本游戏专为 PC 平台开发,强烈建议使用鼠标操作。游戏同时兼容绘图板。 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣴⣿⣆⢀⡀⣰⣿⣦ ⠀⢰⠉⠉⠒⠲⢄⠀⢿⣿⣿⠿⠿⣿⣿⡿⠀⡠⠖⠒⠉⢱ ⠀⢸⠀⣿⣷⣦⠀⠉⠉⠁⠀⠀⠀⠀⠀⠈⠉⠁⣴⣾⣿⠀⡇ ⠀⢸⠀⢿⡿⠋⢀⠤⠄⠀⠀⠀⠀⠀⠀⠠⠤⡀⠙⣿⡿⠀⡇ ⠀⠸⡇⠈⠀⠀⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠀⢸⣇ ⢠⠏⠀⠀⠀⠐⢤⣠⣤⡀⠀⠀⠀⠀⢀⣤⣄⡤⠂⠀⠀⠀⢹⡄ ⠈⣧⠀⠤⣀⠀⢿⣿⣿⡇⠀⠀⠀⠀⢿⣿⣿⡇⣀⠤⠀⢀⡟ ⠀⠈⢳⠩⠭⠀⠀⠉⠉⠀⠀⠺⠗⠀⠀⠉⠉⠀⠭⠍⣠⠎ ⠀⠀⠀⠘⠷⣄⣀⡀⠀⠀⠑⠊⠑⠊⠀⠀⢀⣀⡤⠞⠁⢾⣧⣼⡷ ⠀⠀⠀⠀⠀⡔⠉⠙⠛⠛⠻⠿⠿⠟⠛⠛⠉⠉⢢⠀⠀⠀⠙⠋⠀ ⠀⠀⠀⠀⠀⠈⠒⠒⡏⠀⠁⠈⠁⠈⠀⠹⡒⠒⠉ ⠀⠀⠀⠀⠀⠀⠀⡰⡁⡁⡁⡁⡁⡁⡁⡁⣣ ⠀⠀⠀⠀⠀⠀⠀⠧⡤⠤⢤⣤⣤⡤⠤⢤⠼ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⣀⡸⠁⠈⢇⣀⠎
This is a fantastic platformer, with a creative use of a cool mechanic. It's on the shorter side, but it's really fun to speedrun (and achievement hunting takes some time), so you can get a lot of value out of it. Great music, sound design, and visuals, and the movement feels very clean. Recommended for Celeste fans especially!
A cute little platformer with a very calming story to tell and a small twist, which is you creating your own platforms. It is quite short, but nonetheless I believe I have died over 100 times. 80 of which were in level 19. The game does a very good job of teaching you how to play and get around various obstacles through it level design. If you are up for a game to occupy you for a quick moment and you like platformers this is for you. Also it is not super hard (other than the afore mentioned level 19). I guess you could speed run it if you're into self hate?
The level design feels unengaging due to slow-moving elements and uninteresting platform mechanics, like moving platforms that lack variety or excitement. Levels fail to maintain momentum, which can cause players to lose interest. Punishing mechanics, like falling into a lower area, further frustrate rather than challenge players. Suggestion: Introduce more dynamic elements, such as faster-moving platforms, environmental hazards, or unique interactions. Level 19 is particularly punishing because the player mechanics actively work against progression, creating an unfair difficulty spike. The drawn line mechanic feels visually and mechanically clunky, with two-way collision adding unnecessary frustration. Visual cues for paths or hidden areas are lacking, leaving players uncertain about where they can go safely. The auto-climb feature often causes players to climb into undesirable areas, breaking the flow. If climbing is a core mechanic, allowing the character to climb up or control direction would improve agency. Suggestion: Refine the climbing system to give players more control. For instance, allow manual climbing mechanics (similar to Celeste) and ensure the system feels intentional, not accidental. The soundtrack is underwhelming and lacks the dynamic qualities needed to complement gameplay. Dialogue delivery feels dull and uninspired. Incorporate a more dynamic soundtrack that changes based on gameplay intensity or player progress. Add emotion to dialogue through better pacing and tone. The story struggles to connect due to the unlikable protagonist and weak character dynamics. The kid’s ungrateful attitude makes it difficult to sympathize with them, which undermines the emotional payoff of the ending. The relationship with Blob feels underdeveloped, leading to a bittersweet ending that lacks impact. Hitboxes feel too precise, making certain challenges frustrating rather than fun. Adjust hitboxes to be slightly forgiving and balance level difficulty by playtesting. Design challenges that feel tough but fair, ensuring player mechanics work cohesively. Despite its flaws, the game has potential and is fun at its core. The mechanics and level design, while needing refinement, provide a unique experience. However, areas like narrative, level engagement, and audio require significant improvements to deliver a more cohesive and enjoyable experience. If the mechanics and storytelling are polished, this game could attract the sales and recognition it deserves. It’s a hidden gem that needs just a bit more shine to truly stand out.
It is a short and fun game. It has a very unique mechanic of drawing your platforms which can allow for some creative gameplay. The style of the game reminds me of Celeste which is one of my favorite games of all time. The only thing that kinda ruins the experience is the auto scrolling stages. Because of the screen moving your cursor also move relativly to the first point you make, which makes the platforms kinda awkward. Other than that, it is a enjoyable experience.
Very charming game. The graphics and sound design are very pleasant and you can tell right from the opening cutscene that a lot of love went into making it. The way the character moves felt very natural to me so it was easy to maneuver. Levels have a good difficulty progression and new mechanics are introduced throughout the game so it stays interesting. It's pretty short but has high replayability as it's designed to be speedran and there's interesting achievements to work for. I think it is well worth the money and I'd buy it again. Something to note before buying is that if your screen display does not fit 16:9 dimensions and is more square, then the sides of the game might not fit properly on your screen and you will not be able to see the entirety of the level.
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