
A science fantasy dice city builder. Construct buildings, manage resources, and build in harmony with an alien ecology. Beneath the glow of a gas giant, Amberspire will grow and prosper into a flourishing city atop the ruins of an abandoned moon.
Modeled estimate, not a reported figure. How we estimate →
About
Strategic dice rolls, keen population management, and navigating factional rivalries are all vital to thriving in Amberspire. Beneath the glow of a gas giant, build your city in harmony with an alien ecology. Atop the ruins of an abandoned moon, a new city dawns.

Dice are at the heart of Amberspire. Each building has a unique die to roll for creating resources, used to construct and operate other buildings. Buildings may not always give you the resources you need, so you and your city will adapt to what fortune provides.

The moon orbiting the gas giant Amber has developed an unusual ecology – viscous floodplains and rust blooms, dense fog and silica grass dominate the environment. They will impact your city's growth and must be managed, but cohabitation is better than eradication.

The citizens of Amberspire have their own goals and rivalries with your city caught in between their grand hopes and nefarious intentions. Influence their plans to avoid their ire and prosper.

Dice-driven systems govern resources, buildings, weather, and events. Dice guide you to play reactively and create interesting scenarios.
Systemic ecology and citizen dynamics create a lively and unique world. The residents of your city grow according to their environment. Likewise, the weather and ecology of the moon respond to the increasing number of buildings and can threaten your progress.
Factions and political drama can dramatically affect your capabilities. Dynamic events infuse the story of your city as factions compete with each other.
Hand-drawn isometric art beautifully realize the buildings that comprise your city, and lush portraits depict the many factions in the galaxy.
An original soundtrack composed by nervous_testpilot that brings to life the unique world of Amber and its moon.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am enjoying it so far. I find it just calming to play.
This one is weird as hell but I appreciate that having played so many city builders in the past. The sort of tile placement and the radius of the buildings is a cool and unique- albeit at times frustrating to learn- mechanic.
Amberspire is a really compelling city-builder. The gameplay is challenging, but more in a managing your own patience way than difficulty. However, there really is a learning curve. I really could've used a real tutorial instead of just the in-game manual, because at first the gameplay controls for picking up dice with mouse and keyboard were not very clear to me. It is also very unlikely to finish the first attempt at a city. I spent the first few hours of my first city building myself into a corner and had to start a new city in frustration. The second attempt with a much more compact city design was much more successful and I finished the game. The factions are a neat little modofier for different attempts, but I feel they are very unbalanced. My second city had much better factions available and the attempt was much easier because of it. The graphics and music are very atmospheric and fit the chill vibe of the game. It definitely gives the "one more turn" feeling, so don't be surprised when you look at your clock and several hours have passed.
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Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A thinky, beautiful and surprisingly relaxing city builder.
Great art, unique setting, a fun twist on a city building with the dice mechanics.
back in the flash games days I used to play a “game” in the web browser that was a simulation of cell life, there wasn’t any real way to win, but it was interesting to see the patterns that a few simple rules could create. This is kind of like that except an actual game thats fun to play with the aesthetic sensibility of the coolest zine you got from the small press fair. This is not what I would call I high-stakes game, but not every game needs to be and damn if it doesn’t scratch that old minesweeper-in-another-window itch. A Good Game!
Solid game, good ambience. Takes a few minutes to get used to, very picky about spacing and relative location compared to other city-builders. Some factions are stronger than others, this is I think an interesting choice. Some parts of it are a little obtuse - the popup textbox describing building functions often covers up the linking lines, it would be helpful to have a "construction inputs" view, a "production inputs" view, and maybe an additional view that unifies them. But then again maybe this friction is an intended part of the game - encountered this several times where I'd plan the building, realize I had no way to supply building supplies, relocate it, realize I had no way to supply it once it was done building... Fog is also a bit annoying to deal with, the spawned blobs are very big and force you to develop redundancy. Overall a very neat game, excellent art style and direction, a good size without getting too lost in the sauce.
Game is a pitiful and far too easy experience with far too little depth compared to their previous game. How did their design fall so far?
Truly floored by this game. I was struggling with over 150 weather dice. But I stuck through it never giving up. My city hit its golden age and I was so dang happy
A very cool and enticing city builder that reveals itself slowly as your best guesses for growth start showing it's strain and an encroaching dread of downfall gets closer and closer with every storm. I love the vibe and the loop is very easy to pick up and understand that you are definitely screwing it up but could eventually maybe get better. Having a lot of fun with it!
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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