
Amber trail is a pixel art 2D side scrolling real time strategy mixed with hack'n slash action. Manage resources and defend your settlement from incoming enemies.
Modeled estimate, not a reported figure. How we estimate →
Media

About









Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
I really want to like this game, I do, but it just lacks any replayability or entertainment after the first few hours. This is because there is no end goal to the game and it is essentially more of a hack and slash game then a tower defence game because the hero you play as must defend the kingdom. This is okay as it is in early access, but the fact that there is so much stun locking from enemies with no immunity that lasts long enough to dodge the next attack is not fun at all, because you can make one mistake that should be insignificant, such as failing to dodge one time be the reason why you died and the reason why you lost the game. My next point being the frustrating learning curve due to a lack of ui, you can literally not know a simple mechanic in the game for hours just because the game never told you and you had to guess and figure it out on your own. As I mentioned, there is no end goal to the game, this makes dying over and over again feel pointless as theres nothing to achieve other than getting some of the achievements the game has, but even then I found its extremely monotonous after you defend numerous waves only to gain nothing but the fact that you survived. I seriously think if the dev worked on it a bit more and added some form of a goal in mind for the player to complete that it could be fun, and I mean I probably will still play it, but for right now, this is just not it man and for anyone looking for a game similar to kingdom, look elsewhere because the gameplay is not even close to being the same.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 24 reviews with recorded playtime.
没有中文的
fun and Challenging, still figuring things out
Despite a few flaws this was a very good game to play. It was challenging without being unfair, the gameplay mechanics were solid and the artwork is great. My gripes; 1. there is a start to the story but no end, 'play until you die' games feel empty, 2. no pause without quitting, 3. fully exhausted nodes should be replenishable (iron node in particular).
Good Game!
After a while the game becomes repetitive. This situation is quite annoying.
Great game considering it's pretty much in alpha and only has one guy working on it so far.
Amber Trail is enjoyable. The death of the hero is not only inevitable, but it's going to happen quite a bit. However, you'll quickly discover that it isn't a big deal. The stats transfer onto the next hero, and as long as your towers stand, you shouldn't have trouble progressing through the game. The tutorial is somewhat bare, so I suggest reading the past developer notes about functions which have been added (I suspect the tutorial was made before many of the features were added). One big thing to remember is you need to force unemployed villagers to feed the archers. Otherwise, they will totally let them starve. Play this game. It's fun. You'll probably kind of suck at it at first.
This game was recommended to me because I liked Kingdom but, although they look similar, they do not PLAY the same. In Amber Trail your hero directly participates in combat, so the game has a substantial action element to it. The only gripe I had with the original game was that you spent so much time fighting that you couldn't explore and enjoy the base-building side of things, but that was addressed in the 1.1 update with the introduction of an 'Easy' mode that makes attack waves less frequent. I'm not a hardcore hack-and-slasher myself, so having more time between waves is a blessing — the game is much more 'balanced' now. Kudos to the developer!
It's a fun little Tower Defense. However there isn't a lot of progression so after a certain point the only reason the play is to unlock the last couple achievements.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hearts of Iron IV | $478.6M | 372.6K | 90% | $49.99 |
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Arma 3 | $237.7M | 294.2K | 90% | $29.99 |
| Cities: Skylines | $203.5M | 290.6K | 93% | $29.99 |
| Total War: WARHAMMER II | $190.4M | 121.4K | 93% | $59.99 |
Related
| FIND ALL: Halloween | $2.6K | 154 | 97% | $0.99 |
| Super Kill-BOI 9000 | $2.6K | 58 | 95% | $1.99 |
| Beat This Game To See Hot Lady | $2.6K | 109 | 94% | $0.99 |
| Spacenap | $2.6K | 51 | 88% | $2.99 |
| Tiny Dino | $2.6K | 51 | 75% | $2.99 |
| Elizabeth | $2.6K | 55 | 87% | $3.99 |