
Arcade platform game where every killed enemy can be picked up and thrown to kill more enemies!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
she is "fat".... the game pic looked like a sexy hotty... but she is just a bbw :( also clumsy and jkl wonjt go in my head
It's not an offense to my senses, but what you see in the video is very much what you get. The controls are just a bit slow. I don't hate the money I spent, but I don't see anything really worthwhile here.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
This is a FANTASTIC 2D platform!!!!!
💋
Amazingly inappropriate for children. I beat the game with my 4 year old. Achievement Unlocked! Parenting 10 | 10
Amazing Princess Sarah, developed and published by Haruneko Entertainment, is a throwback to the era of challenging 2D action platformers, built with the kind of punishing design and tight repetition that defined the genre in the 8- and 16-bit generations. On the surface, it looks like a lighthearted fantasy romp: a princess sets out to rescue her father, King Kaleiya, who has been kidnapped by the demon queen Lilith. Yet beneath its playful premise lies a game that demands patience, precision, and persistence, offering an experience that rewards mastery through trial, error, and endurance. It wears its influences proudly, invoking memories of Castlevania and Ghosts ’n Goblins, while injecting enough personality and unique mechanics to carve out its own small identity in the crowded retro-inspired landscape. The gameplay structure is classic and straightforward. You move from left to right through enemy-infested castles, leaping over pits, smashing monsters with your sword, and collecting gems and hearts for health and experience. Sarah’s primary tool is her sword, a weapon that, while reliable, requires close-range combat and careful timing to use effectively. Her movements are deliberate, and every attack or jump carries weight—something that feels intentional given the game’s old-school DNA. The signature twist, however, comes from the game’s corpse-throwing mechanic. When enemies fall, Sarah can lift their bodies and hurl them as weapons, and these corpses often have special effects depending on the enemy type. Tossing a burning monster creates an arc of flames, while throwing an explosive one detonates on impact, making this mechanic as tactical as it is darkly comedic. This feature adds a layer of depth to an otherwise familiar formula, encouraging players to think strategically about which enemies to use and when to use them. The game’s design philosophy is unapologetically brutal. Each level introduces new hazards and enemy types that force players to adapt quickly. Health upgrades are rare, checkpoints are sparse, and death means starting again from the beginning of a section, reinforcing the sense of progression through perseverance. The bosses, each waiting at the end of their respective castles, serve as climactic tests of everything learned in the preceding levels. They are large, well-animated, and challenging without feeling unfair once you recognize their patterns. The satisfaction of finally toppling one after repeated failures captures the same thrill that fueled classic arcade and console action games of decades past. It’s an experience defined not by accessibility, but by the satisfaction that comes from learning through defeat and persistence. Visually, Amazing Princess Sarah embraces its retro roots with colorful pixel art and a charmingly exaggerated aesthetic. The environments are composed of gothic castles, dark dungeons, and fiery caverns, rendered in clean but simple sprites. While the visual variety isn’t vast, the game’s art direction carries enough personality to remain appealing. Sarah herself is a stylized figure—muscular, expressive, and immediately memorable—a deliberate subversion of the delicate princess archetype common in older games. The soundtrack, featuring a mixture of energetic chiptune and rock-inspired melodies, complements the action well, keeping the pace lively and amplifying the tension during boss encounters. The presentation as a whole captures the spirit of retro gaming without feeling derivative or soulless, though some might wish for more polish or variety in the backgrounds and enemy designs. Beyond the main campaign, Amazing Princess Sarah extends its lifespan through a creative New Game+ system that unlocks after completion. These additional modes alter gameplay in fun and challenging ways—such as “Drunk Sarah,” which distorts the camera with swaying movement, or other variations that modify physics or enemy behavior. They add replay value for those who have already mastered the main game, though much of the content remains the same. For some, these alternate runs offer an amusing extension of the experience; for others, they may highlight the repetition in the core design. Still, it’s a thoughtful addition that fits the developer’s ethos of squeezing every drop of challenge and entertainment out of its tight framework. Despite its charm, Amazing Princess Sarah has flaws that keep it from reaching the heights of the classics it emulates. The difficulty, while a deliberate design choice, can feel uneven, with sudden spikes that test reflexes more than skill. The controls, though responsive, occasionally feel stiff during complex platforming segments, and knockback from enemy contact can lead to cheap deaths in cramped spaces. The linear level progression also means that once you’ve seen the first few environments, you’ve experienced most of what the game has to offer visually and mechanically. Yet these shortcomings don’t overshadow its appeal—they simply reinforce the fact that this is a game built for a specific audience: players who crave challenge and have the patience to endure it. Ultimately, Amazing Princess Sarah succeeds as a labor of love—a small, independently crafted homage to an era when games were unforgiving but deeply rewarding. Its combination of familiar swordplay, inventive corpse-throwing mechanics, and nostalgic aesthetics gives it enough charm to stand out from the flood of retro indie releases. It’s not revolutionary, nor does it try to be; instead, it’s content to deliver a focused, demanding experience that celebrates persistence over perfection. For players who grew up on the punishing yet satisfying difficulty curves of early console platformers, Amazing Princess Sarah will feel like a welcome return home. For others, it may serve as a reminder that sometimes, the simplest stories—about a princess, her sword, and her impossible quest—can still offer the purest kind of adventure. Rating: 6/10
还可以的 小品作品
Amazing Princess Sarah is a decent metroidvania game. The story of the game is ok as you are trying to rescue your father from Lilith's and her hellish army. Each level has their own distinct look and feels, but very barren as it would be great to have secret areas to discover. The sound tract of APS is good to listing to and my personal favorite is the Dark Dungeon ost. The enemy types are decent as they add variety, but later the levels you'll just face color swap versions of monsters you face from earlier levels as they have more health and damage. The boss battles feel lackluster as they are easy to deal to combat with minimal strategy. The combat it bland as you just do a single slash but feels nice getting chained kills when you throw objects and enemies at a crowed of them. I wished there was more to it like having a skill tree or unlocking new abilities as you level up as the higher the level you are the more HP you have and damage delt to enemies. I would like to see more cutscene in the game to show how Sarah ends up in each level. I really like the seven new game mode + APS has to offer. Some new game modes are harder than others while adding a twist to ensure one playthrough isn’t the same. Though wish there more added to each new game plus memorable. Overall I give this game a solid 5/10 game where more could have been done to rank higher but enjoyed my time playing it.
Cute action platformer in which you can throw defeated enemies at other enemies. Some enemies have useful extra effects when thrown. The game is challenging but fair. There are extra new game + modes to keep up the challenge.
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Momentum
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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