
aMAZE Dark Times is a straightforward and surprisingly-difficult celebration of the simple beauty of the maze with cool soundtrack and timer!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Laberintos negros pero ahora, con 30 segundos por nivel
☀️
♥♥♥♥♥♥ game spam game boring 0/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Vietnamese*, Greek*, Danish*, Simplified Chinese*, Traditional Chinese* +91 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Maze spam game
aMAZE Dark Times is a minimalist puzzle game developed and published by Blender Games, offering a straightforward yet fast-paced take on maze navigation. At its core, the game’s premise is simple: guide a glowing sphere through a series of intricate labyrinths, collect keys, and reach the exit before the timer runs out. It’s a formula that recalls the simplicity of early arcade puzzle design, built on repetition and challenge rather than elaborate mechanics or storytelling. What sets it apart is its dark, moody presentation and the sense of tension that arises from its unforgiving time constraints. The gameplay structure is immediately accessible—there are no tutorials or elaborate introductions. Each level begins with your small orb at the maze’s entrance, and you’re given a short countdown before setting off in search of the key and the portal that marks the exit. Movement is handled through basic keyboard controls, and the responsiveness of the sphere gives each maze a tactile rhythm. At first, the early levels act as warmups, teaching you to read the maze layouts, recognize dead ends, and build mental maps. But as the game progresses, the paths become narrower, the turns sharper, and the time limits less forgiving. It’s a test of both spatial memory and precision, where even a single hesitation can cost you the run. The challenge is steady and linear, designed to grow more punishing as you advance through the hundred available stages. Visually, aMAZE Dark Times is stripped down but effective. True to its name, the game replaces bright, colorful designs with darker tones and neon contrasts. The mazes glow faintly against a shadowed background, giving the sense of navigating a digital void. The presentation fits the “dark times” theme well, and though it’s not visually elaborate, it has an ambient charm reminiscent of old-school puzzle aesthetics. The soundtrack enhances this with subdued electronic beats that keep you focused and add an undercurrent of tension without being intrusive. There’s no visual clutter, no unnecessary menus or dialogue—just you, the maze, and the ticking clock. This simplicity becomes part of the appeal, especially for players who appreciate games that demand concentration without distraction. Despite its strengths in focus and clarity, the game’s design also leads to monotony. Every level, regardless of layout complexity, operates on the same set of rules: collect the key, reach the exit, beat the timer. There are no new mechanics introduced to shake up the formula—no traps, teleporters, or unique maze interactions that might offer a shift in pacing. While this purity makes the game easy to grasp, it can also cause fatigue for those who play in long sessions. The pressure of the timer adds excitement at first, but later levels can feel punishing rather than thrilling, especially since the timer leaves little room for error. Players expecting a meditative maze experience might find the constant time pressure stressful instead of relaxing, a contrast that not all will appreciate. On the technical side, aMAZE Dark Times runs smoothly and efficiently, as one would expect from such a minimalistic title. It’s lightweight and stable, requiring little in the way of system resources. The controls are responsive, though limited to basic keyboard input, and some players have wished for alternative control options such as gamepad support. There’s no advanced settings menu or quality-of-life features, but these omissions are forgivable given the game’s budget-friendly price and indie scale. It’s designed for short bursts of focused play, and in that context, it performs well. Occasional players who enjoy quick puzzle challenges will find it easy to dip into without commitment, while completionists can aim to conquer all 100 levels for a sense of progression and mastery. aMAZE Dark Times is ultimately a niche but earnest puzzle game—one that knows its scope and executes it with consistency. It doesn’t try to be more than it is, and that restraint is both its strength and its limitation. For players seeking a fast-paced, skill-based maze challenge that tests reflexes and memory, it delivers exactly that. The dark aesthetic and pulsing soundtrack give it a bit of edge compared to its predecessors in the aMAZE series, and the sheer number of levels provides plenty of content for its modest price. But for those looking for variety, innovation, or relaxation, the game’s rigid structure and strict timers may become repetitive. It’s a focused experience for a specific audience—players who take satisfaction in clearing levels through precision and persistence. Within that space, aMAZE Dark Times succeeds as a small, disciplined exercise in concentration and timing, a puzzle game stripped to its most essential form. Rating: 7/10
Непогана легка гра
Nice and hard game.
Nível 100 em 107 minutos kkkk
I realised AFTER completing all 100 levels that you can turn the timer off!
amazing puzzle
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