
Begin the journey of a nameless soul in a seamless world with a single life. Realistic combat, full city destructibility, large-scale battles, and a live economy with a complete absence of microtransactions await you.
Modeled estimate, not a reported figure. How we estimate →
About
IMPORTANT PING NOTE: If you are playing from remote regions (Oceania, US West Coast, South America, Asia, etc.), keep in mind that you can expect delays, as the server is located in Germany.
You begin your path as a simple nameless soul. You will have to find a physical body for yourself, learn a craft or magic, decide on a class, and even earn your own name. After obtaining a body, at first you differ little from the common residents of the Empire ruled by the eternal Emperor, you are only a grain of sand in this system. Will you be able to change at least something? Your character has only one life, and death here is final. So starting a family and leaving offspring will be a good decision.
Movement and positioning are tied to tiles, like in turn-based strategies, but the entire gameplay and combat encounters happen in real time. Characters are physical and cannot pass through one another without special abilities, which allows you to hold a tight formation or form tactical combat formations. Mounts are also full-fledged physical objects, and they can be used in battle, for example by pushing aside and dealing damage to other characters.
The game is focused on slow character progression, interaction with factions, and characters in the world.
One shared seamless world with an area of about 2000 square kilometers of land. There are no layers or channels at all. All players and characters exist in a single space.
Every class has access to any type of equipment, with enormous potential for buildcrafting and a deliberate move away from meta builds. Pick rare pets, mounts, and familiars for yourself. Prepare for battle the way you think is necessary. But remember physics: an archer in heavy plate gauntlets will not be able to shoot effectively, and combat magic in most cases does not distinguish allies from enemies.
Join any faction or serve faithfully for the good of the empire, capture locations or even entire cities, just do not think it will be easy, especially alone. There are more than a hundred cities and villages in the world, and many locations. When important objectives are captured, the game turns more into a strategy. Living trade is sustained by caravans, ships, and airships, all items and resources are gathered or created, nothing simply disappears.
Players have access to 68 races and 340 subraces, many classes, types of magic, and equipment. The attribute system includes more than 2000 values, and there are additional racial and professional talents. Take care of your equipment and your character, watch their cleanliness, satiety, fatigue, thirst, and other indicators.
A realistic combat system takes into account the height, weight, and exact position of the character's body, tracks damage to specific limbs, bones, and vital organs. A strike to the head checks the durability of the worn helmet, armor on the boots will not help the injured hand. A sword will almost never be able to pierce plate with a simple cutting motion, and pikes and spears are useless in point-blank melee. To protect yourself from injuries, it is necessary to use layered equipment and layers of clothing: wear a gambeson, chainmail, and even just a cloak to protect yourself from the cold.
Any tree or bush in the world can be chopped down. Full destructibility is implemented, characters can completely destroy, besiege, and ravage any settlements or locations. For serious warfare, siege equipment, warships, catapults, mortars, cannons, or even a steam tank are available. Be prepared for the high cost of upkeep, shells, arrows, or simply feed for mounts, all of this is part of the economy.
A deep crafting system, including the ability to model items directly in the game.
Items are fitted to the race, sex, and body build of characters. Choose metals, leather, wood, and fabric while taking their properties into account. Improve your equipment. Weapons require tuning and balancing. Engraving, runes, gemstone inlay, weaving magical threads into fabric, and much more are available.
There is no in-game cash shop at all. There are no lootboxes, paid skins, bought gold, items, or mounts here. No paid DLC of any kind. All content is available immediately and forever. The only form of support is a subscription, which gives access to creating guilds and some specific things that do not affect combat balance in any way.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
Game has a lot of potential. Has very good ideas. I always liked permadeath games. But it is bare bones and needs a lot of work. I wouldn't recommend to anyone at the moment and will only recommend it if you want to support the game. But do not expect anything much currently until bigger systems like Faction and bug's and translation is done. I will be enjoying my time for now ingame :)
Полнейшая лабуда. Делает игру какой-то подросток и дай Бог ему удачи, и терпения, но пока это сумбурная помойка ещё и за бабки. Нет, увы. С самого начала уйма вопросов, крафта нет, валюту как получать не понятно, какие поселения дружественные, а какие враждебные не ясно и т.д. Если кто-то хочет РАЗБИРАТЬСЯ в поделке где потеет один подросток, то это конечно ваш выбор.
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Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Hungarian, Vietnamese, Simplified Chinese, Korean, Polish, Portuguese - Portugal +15 more
u die, u lose everything but your soul class. too much hardcore. needs more softening like resurrection scrolls. but i like it
不是很推荐游玩,适合有闲钱和大把时间的人无聊耍耍 游戏没有任何指引和教程,只有不断运行的世界和迷茫的你
游戏很差劲 半成品都不是
As of right now pretty much unplayable with a lack of a tutorial/guide and level scaling being out of control npc spawwning at a full-random level range with seemingly some min/max cap per region.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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