
Alzheimer’s: Memories is a point-and-click adventure that tells the story of an old man diagnosed with Alzheimer's Disease. In the game, you will re-experience moments of the life of the old man, and help him find out about his own past.
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Languages: English, Simplified Chinese
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Tips for linux users: You need [code]-screen-fullscreen 1[/code] to run this game in full screen mode. If you're on wayland and not xorg, [code]-force-wayland[/code] to activate wayland support. Review: The music and the cinematics came together really well. The interactive storytelling reminds me of Life is Short by Interactive Haiku. The only few drawbacks of the game: The interactivity reminds me of old visual novels from the 90s, and you have to click through everything to move forward. There is a significant memory leak issue, potentially due to artworks not being unloaded from the memory after the scene is over. Overall, very decent.
如果作为一个传统游戏的方式来评价这个游戏,那肯定是不合格的,这个游戏更像是一种意识流的表达,是一种难以言表的状态,游戏抽选出11个片段来,用一种极简化的表现方式来呈现,至于如何理解和解读,相信每个人都会有不同的感悟! 阿尔兹海默症,对我来说是个遥远的名字,虽然常常见诸报端,但具体是什么样的,并不了解,是失忆吗?但又不完全是失忆,通常我们称之为老年痴呆。单纯失忆也许并没有那么痛苦,艾尔兹海默症伴随着是神经机能的退化,语言和行动能力的丧失,从而失去自理能力,并且失去生活的动机,最终带来的即是死亡,如果死亡只是结果,那这个过程也太折磨人了! 游戏制作者,吉利安,说受到动画短片《Mémorable》的启发,为了能更好的理解作者的创作动机,我也看了这部动画短片。虽然动画短片在可视化上更为直观,但游戏在交互上的优势也是视频所无法比拟的。游戏从老人年轻到年老整个过程都进行了 表现,每一个片段都值得细细品味,这个疾病是如何一点点侵蚀掉一个人存在在这个世界上的点点滴滴,心爱的狗,深爱的妻子,以及在一起一幕幕的回忆过往! 虽然游戏在共情力和情绪渲染方面做得不错,但在操作体验和引导提示上做得很简陋,可操作区域没有明确的交互提示,全靠鼠标移动到上面表换指针形态,而在拼凑妻子形象的地方,拖来拖去就是找不到到底要移动到哪里,完全可以给与目标区域一个轮廓显示进行提示,毕竟这个游戏并不以解谜为目的,更多还是以剧情表达为主,诸如此类的情况还是挺多的,触发机制不明,不确定是要点击还是时间过后会自动推进,挺影响情绪带入的。另外对于程序资源优化也基本没有,这样的游戏容量竟然达到了3.71G,确实有些可怕了。游戏过程中还遇到过一次闪退的情况。游戏的关闭和重制的位置太妖娆了 ,ESC也是没用的,虽说游戏流程并不长,但一些常规的系统功能还是要有的吧! 不过总而言之,游戏还是达到了制作者对于这个主题表达的目的,至少大部分玩家还是能感受到用意的,但就游戏制作尤其是交互上的问题,还是值得制作者好好考虑一下的,不要让这些拉低了游戏的质感!最后,感谢吉利安带来的这个作品,音乐很打动人,很好听! [code] No Responsibility Review,只根据个人喜好进行评测: [url= https://store.steampowered.com/curator/36266776-NRR233] 无责任评测[/url][/code]
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] [b] [i] Чтобы вспомнить.. что? [/i] [/b] [/h1] [quote] [url=store.steampowered.com/curator/11769719-Dreams-of-Genesis/] А здесь ещё больше интересных обзоров на игровые новинки! [/url] [/quote] [h1] [i] Попытка переместиться в прошлое.[/i] [/h1] Игра предлагает нам понять чувства старика с болезнью Альцгеймера, и для этого использованы довольно красивые, пусть и избитые графические метафоры. Сам игровой процесс не отличается разнообразием: в основном, это pount-and-click (я бы даже сказала, просто click), разве что в одном месте предстоит игра на запоминание, которая не понравится тем, кому мишка на ухо наступил :D Сами по себе воспоминания вполне обычные, разве что их придётся "доставать" из головы и отвоёвывать у чужеродных мыслей. Пару раз были довольно жуткие моменты, чего с такой графикой достичь трудно - тут остаётся только склонить голову перед создателем. Но всё же мне кажется, что многим эта игра покажется скучной. [h1] [i] Общее впечатление [/i] [/h1] В целом, смешанные чувства от игры. Пусть она сделана немного топорно, но всё же сумела заставить меня задуматься о некоторых вещах, о которых мы забываем в повседневной жизни. Однозначно настраивает на созерцательное и философское настроение. [b]Плюсы[/b]: + интересная задумка; + есть пара красивых и даже пугающих моментов. [b]Нейтральные аспекты[/b]: ~ нет русского языка, но английский здесь на элементарном уровне (даже без него всё понятно); ~ графика - местами выглядит выигрышно для задумки, местами - наоборот. [b]Минусы[/b]: - видно, что геймплей пытались разнообразить, но эта попытка далеко не везде увенчалась успехом, что местами даже напрягает. [b]Итог[/b]: небольшое путешествие по чужим воспоминаниям чуть меньше, чем на час. Попробовать можно, но понравится точно не всем, поэтому если скриншоты и трейлер не цепляют - смело проходите мимо. [i]Кому понравится:[/i] тому, кто любит задаваться вопросом, а как другие воспринимают этот мир?
感谢吉利安学姐的赠送的激活码(*╹▽╹*) 本作整体互动性元素较少 流程也蛮短的 大概一小时就能通关 可以当做意识流的视觉小说 整体游戏的没有过多的文字内容 更多的是给于玩家的感受 首先说一下个人的主观缺点 每个章节都不太清晰 容易让玩家摸不到头脑(可能是作者故意这样设计的意识流吧) 每个章节都没有很明显的互动效果 很多时候都要自己去摸索(尤其是弄三个人的音符 要不是学姐及时给我攻略 可能我直接弃坑的 qwq) 不过作为在校大学生能做出这样的游戏还是很不错的 而且定价也不是很高 作为一个同样在校大学生还只会用rpgmaker做简单的小游戏呢 相信学姐以后做更多优秀的独立游戏(*╹▽╹*)
I think the game does a good job of showing what it might feel like to live with Alzheimer’s. But when it comes to the gameplay, it felt a bit rough. The point-and-click system isn’t very intuitive. No indicator when you interact with something, so I got confused a few times. The musical puzzle, especially. Even with the hint, it didn’t really help much. It took me a while to realize that the notes played twice, they just stay highlighted, they don’t get clicked twice or flash on and off. [i]The idea behind the game is meaningful, but the execution needs more polish and better user-friendly.[/i]
**NOTE:** This review is part of my steam curator review and is the extended version. Check my steam curator page at https://store.steampowered.com/curator/39607348-Random-Game-Reviews-by-Labprofess/ . Follow appreciated! — Alzheimer’s: Memories is a game about an old man diagnosed with Alzheimers, who is now trying to remember various aspects of his life such as his friends and family. Follow the “old man” from his perspective of how he views his reality and dreams. See how reality morphs in your mind and experience, the day to day life of a Alzheimer’s patient. I personally don’t know anyone with Alzheimer’s , but I met someone with Dementia of which I understand certain experiences of the game which are very personal to me. It's interesting to know how reality changes completely for some people, something we as “outsiders” can struggle to understand. This game is a must play if someone you know is struggling with Alzheimer’s or another form of memory loss, but also just to learn about what Alzheimer’s is and how it affects the person who suffers from it. The gameplay is perfect. The art style is unique and I love it. This game uses minimal lines that wobble to give the impression of a distorted reality with lack of remembering details. The graphics are perfectly clear and can run on even the worst PCs (Game specifications apply). The game also uses minimal bright colors, possibly giving the impression of a distorted reality with some remembrance? Not sure on the interpretation. Something notable is that the constant white background can become hallucinating after a while and before you realize, you’re not blinking at all with foggy gameplay. So be sure to blink throughout certain levels and not sit too close to the screen. Lastly, to summarize this review, I want to mention some drawbacks I noticed. First, this game doesn't have a proper home screen. It has one when you start the game, however during the game, if you leave (whenever you leave, it saves!) it quits to the desktop which is a bummer. Second, when you complete the game, (no spoilers here) after it displays the credits, the game simply goes to the desktop. Would be nice to have a home screen it returns too. Now moving too if you should play this game: depends. There's lots of symbolism. The amount of symbolism and interpreting what certain actions in this game mean give me English High school flashbacks. Hence this game might be enjoyable to English students or those into those types of ‘deeper’ games? However, if you aren't into that, this game might be hard to enjoy due to missing out on a lot. What makes this game also interesting is to those that know someone or want to understand Alzheimer’s more.
Alzheimer's: Memories is a selection of mediocre mini-games and puzzles, presented badly, with the intention of simulating dementia, which is a debilitating and progressive disease not to be taken lightly (or exploited for profit as the developer is doing here). The puzzles are lame and uninteresting, as is the rest of the game, married with poor technical delivery and lazy, phoned in visuals. Trying to address social issues through the medium of video games is misguided and can be harmful. While it's plausible to suggest the intention was noble, this can do more harm than good. Game developers are not professionals in areas of mental health and social problems, and when they use video games to pretend they are, this can cause far more harm than good. It's my opinion that it's improper to use video games to push political or social agendas. Apart from the harm such hamfisted attempts at addressing social problems can cause, this offers zero benefit to PC gamers. People suffering from health issues or other social problems should seek out professional help rather than going to crap shovelware video games attempting to get sales by exploiting such problems for their own benefit, as is the case here. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The visuals in this game are a complete joke, it's seriously just a bunch of minimalist MS-Paint line drawings that look like they were lazily scrawled out over the space of a couple of hours. Like, with the mouse, it doesn't look like they even used a Wacom tablet or anything. It's so bad even pixel "art" would look better than this. Pure MSPaint. Developers must learn that gaming is a visual medium. If they fail to understand this, their games fail. It's unclear if this is due to lack of budget to arrange someone who can create graphical assets properly, or lack of talent, regardless, the overall visual quality of the game is extremely low, enough on its own to deter gamers. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. Arrogantly, the developers demand you should find a way to plug headphones into your gaming PC to experience the craptastic audio they shovelled into this terrible game. I run a 9.2 surround sound system for my gaming rig, I'm not interested in downgrading just because the developers demand I experience the game in a compromised manner. Developers must never dictate to gamers how a game should be consumed, it's their JOB to ensure a game is experienced well on any gaming rig. Failure to do this is a failure on their part, and not the gamers. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 6 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Alzheimer's: Memories is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
An interesting concept but flawed in execution. There are a series of mini games, each one a memory, where you find things to progress the story, The visuals are as simple as seen in the store page but they do get the message across. Unfortunately, the music and memories I have experienced were light-hearted, while the game-play was frustrating. Understandably, with a condition like Alzheimer's, finding things or recognizing what actions you should take is a daily challenge. If that were the intention, perhaps it would have been on point. But even the hitbox of the word Start in the menu gave no feedback it was hovered or being clicked on, so it is a technical issue, not a design choice. Hovering over lines to check if the cursor changes and continuously clicking for things to register, while happy music is playing was a jarring experience. Another issue with the music was present in the musical puzzle. The notes did not align with the sounds, making what would have been a trivial simon-says like puzzle a chore. There were visual hints of which musical notes were used, but unfortunately some notes were highlighted continuously despite being pressed twice. So paying attention to the out of synch musical score was needed to figure out if it was a double or simple click. The mini game which ruined it all for me was the dog memory. After spending minutes not knowing why I was stuck in a loop, I quit the game and, fortunately enough, saw this exact memory in the trailer. After I restarted the game I could confirm that I was missing one clickable item the first time, which didn't allow me to progress. There are other casual black and white games with fun mechanics of finding. There are games which help you find the characters past and reveal more interesting stories. If the mechanics of this game were user friendly, perhaps I could have at least reached the end of this one.
老来多健忘,唯不忘相思 T_T
absolut unnötig und dumm
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