
A high‑octane multiplayer shooter built for players who want speed, strategy, and seamless cross‑platform action. Alvo delivers fast, addictive VR firefights with tight controls, competitive modes, and intense close‑quarters combat that keeps you jumping back in.
Modeled estimate, not a reported figure. How we estimate →
About

A high‑octane multiplayer shooter built for players who want speed, strategy, and seamless cross‑platform action. Whether you’re on PSVR1, PSVR2, Quest, Pico, or SteamVR, ALVO brings everyone together in one shared battlefield. Your headset doesn’t limit you — it connects you.
Choose from six distinct modes, each offering a different style of combat:
Training – Hone your skills against AI.
Free‑for‑All – Every player for themselves.
Team Deathmatch – Classic squad‑vs‑squad firefights.
Search and Destroy – Tactical, high‑stakes objective play.
Hardpoint – Hold the zone, control the chaos.
Zombies – Survive waves of the undead with your squad.
ALVO is built to adapt to you. Choose between manual or button reloads, customize your HUD elements, and even change the entire UI color theme. Play sitting or standing — your comfort, your style.
Progress through the ranks to unlock new gear and expand your arsenal. Customize your loadouts with:
Scopes & reticles
Lasers & attachments
Weapon skins
Trinkets & cosmetic upgrades
Equip up to two perks to shape your playstyle. Need more stamina? Extra ammo? A little explosive resistance? Build the advantage that fits your approach to combat.

Earn consecutive kills to unleash powerful support options. Trigger different Killstreaks at 3, 5, and 7 kills to turn the tide of battle.

ALVO features 14 core maps, with 4 day/night variants for added variety. From tight urban streets to wide‑open outdoor arenas, every map is designed for fast, tactical VR combat.

To enhance the experience even further, ALVO supports community‑made maps. Expand the fight with custom maps crafted by the community through our private match feature.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
There are design choices here that are a stark reminder that this game is dated. Auto reload has no place in PCVR. Dated visuals aside, the game feels like a poorly designed flatscreen game that was turned into VR at the last minute.
One of the best shooters on steam!
I have played all of the most popular VR shooters out there - Pavlov, Onward, Contractors, Breachers... I love those games, but none of them has the speed and movement that this game has. Jumping and sliding, while getting those headshots, is what got me completely addicted in the first place. This game has been out for a couple of years on PSVR, Quest and Pico, and the playerbase is always nice and helpful to new players. If you, like me, have played a lot of COD growing up, then this is what you want 🔫
Though originally designed for the PSVR1, the developing team has extended themselves beyond that market and opened up to all VR platforms for the sake of community. It is one of the very few (it is the only one I know of, but I remain humble here) games to reach all platforms with cross play enabled. It also has features to support a large variety of players so no one feels left out. The discord is open and friendly (mostly) with great moderator support, and the lead developer is quite active should anyone need help. Many will rightly criticize the game for subpar graphics. This has been a major sticking point for players and a major turnoff. It is understandable, but its age can explain all this. Having been announced in 2017, it was expected to compete with some of the more high quality (visually) games out there. Unfortunately it lost its funding and most of the Mardonpol team left to pursue other ventures. Two remained on and a single investor brought the game back from off the shelf. OutsideIn Entertainment took on the IP as part owner and later full time owner. By 2019, more videos showcasing the progress of the title were uploaded to their main YouTube channel. It featured map designs, character models, UI integration, and more. Though still rough around the edges, players could see improvements which is critical for consumer investment. After multiple internal discussions, it was decided what kind of mechanics would be implemented; these decisions helped define what Alvo would be best known for. After its release on the PSVR1 in 2021, it was met sub-par reception as the new VR Shooter. With only a rough 4-5 maps, generic audio, no ranking, no level progression, and only three standard game modes available with an extremely limited customization system, players felt as though the game was an early access title. Despite the regular announcements for what was to come, first impressions were rough. The updates, however, did not stop. Throughout the years, all initial maps that were to have a day and night variant received them, map structures were adjusted based on community feedback, audio improvements were made, accessibility features were added, more playable characters were offered, more modes (hard point and zombies) were implemented, and so much more! Here is a short list of what you can find particularly with today's most recent patch: Original Release: - 13 Avatars to play as - Standard menu system lobby - point and click - Automatic Reload; hands attached to the weapon with an animated reload - Modes: Free-for-All, Team Deathmatch, Search and Destroy - Audio for weapons near identical. Networks weapon audio all identical - Standard Health Bar System - AR's: AK, M16, MK18 - SMG's: P90, UMP - Shotgun - Sako Sniper - Pistol's: 1911, Glock 32 - Maps: Monastery (Day & Night), House, Desert Day, Industrial - Utility: Greande and Smoke - Killstreaks: Med Kit, Radar, Drone, RC, Dogs, Turret Today's Alvo: - 18 Avatars to play as - Social lobby with a shooting range and point and click menu system - UI/Menu colors can be changed for your visual pleasure - Clan tag is operational - Rank System for players with a prestige system for which two awards are attainable - Weapon progression with individual weapon attachment unlocks - Store from which one can purchase cosmetic items (weapon skins, avatars, and trinkets) - Two weapon interaction options available: Standard as on release & Manual reload system - Interactivity with player vest - Modes: FFA, TDM, SnD, Hardpoint, Zombies (Zombies with tasks to obtain two unique character models) - Holiday events (Christmas and Halloween) - Unique audio for all weapons and utility items along with better death sounds - Stamina bar added which is impacted by sprinting and jumping - Perk system added including 9 different perks to choose from (two are equip-able) - AR's: AK, M16, MK18, G36 - SMG's: P90, UMP, Sterling, Dual Wield SMG's - Shotgun, Dual Wield Shotguns - Sako Sniper - Pistol's: 1911, Glock 32, Dual Wield Revolvers - Knives, Machetes - Maps: House (Day n Night), Monastery (Day n Night), Town (Day n Night), Desert (Day n Night), Industrial, Factory, Hangar, Retreat, Dojo, Veranda, Pit, Sanitorium, Metro - Utility: Grenade, Smoke, Flash, Molotov, Sticky Grenade, Proximity Mine, Motion Detector - Killstreaks: Med Kit, Radar, Drone, RC, Bazooka, Dogs, Turret - Private Matches with some customization options - Spectator Camera - Option to turn off cross-play and rank restriction up to rank 50 - Mod Map integration - Weapon offset added for player comfort - Haptic Feedback for peripheral items (Bhaptics and Forcetube [Quest and likely Steam]) and base function on PSVR2 - More reticle options for sights - Introductory training for new players - Improved lighting and textures (at present for the lobby and for the new metro map. Will be slowly introduced into all existing maps) There are certainly more items that I could speak to, but the general idea here is to expose the transformative process the game went through. The depth of gameplay has increased over the years with more to come. It has been in such a state that certain events have been organized such as tournaments and league play, as well as something called, "Machete Monday." These events are all community run but have been acknowledged and are even regarded in the game. The G36 was named after an organized team call TrauMa (its in-game name). Not only has the game been continuously developed over the years, but it respects its community to a very large degree. Not all suggestions or concerns are addressed or addressed immediately, but they make their effort in acknowledging as much as they can. The fast paced gameplay which is without a doubt the fastest VR shooter akin to Call of Duty makes it unique. The snappy movement from jumping to going prone, sliding around corners and manual melee with free immersive turning makes Alvo an adrenaline junkies dream. There is plenty of tactical gameplay to offer, but it will require coordination and teamwork with quick responses to every situation. And if you do not enjoy peoples chatter (especially the squeakers), you can manually mute whoever you would like without it impacting you ability to coordinate with others. Now who is this game for? If you are a true military simulation player, Alvo will not be the game for you. Though it has VR interactivity, it plays with an arcade style in mind. Alvo is designed as it is because it accommodates the speed of gameplay best and to make it fun for all types of players. If you are a player who enjoys shooters that like to keep you in the action, Alvo is the game for you. Lobbies, if absent any players, will have bots (FFA and TDM) that will be replaced as players start to file in. The game is not perfect so I would like to address the cons here. The netcode is still rough and as with any shooter, you will find some latency depending on who you play with. Some players will simply have a better connection to the main server which can put you at a disadvantage. This does not happen very often, but if you are someone like me who has a generally poor connection to the server because of where I live, you learn to adjust (as I do with all the multiplayer games I play). There is no server selecting outside private matches which can be an inconvenience for players from NA or EU depending on the time of day. There is also no guarantee which mode you will play (aside from the first that you select at the main lobby) as the mode is determined by a voting system at the end of each match. The spectator camera is basic with no features aside from outlined characters and flying around the map. Weapon selection is limited (see above) but this being a con is subjective. A larger variety of some weapon types would be preferred, but this is likely to change in the future. Button mapping for controllers is also absent.
FR : Alvo, Alvo, Alvo! Je suis un joueur assidu depuis longtemps, ayant débuté sur la PS4 avec le PSVR 1. C'est un ami qui, après beaucoup d'insistance, m'a finalement convaincu de rejoindre le jeu, et depuis ce jour, je n'ai pas pu m'empêcher d'y jouer ! J'y ai vécu mes meilleurs moments en réalité virtuelle, atteignant le sommet des classements, établissant des records de kills en match par équipe, et m'amusant follement en mode Zombie. Il m'est arrivé de jouer pendant des journées entières, que ce soit en solo avec d'autres joueurs en ligne ou en duo avec mon ami. Pour moi, Alvo est le meilleur jeu en réalité virtuelle auquel j'ai eu la chance de jouer ! Ces cinq derniers mois, je n'avais malheureusement pas pu y jouer. J'ai trouvé un emploi, ma PS4 était obsolète, l'abonnement s'était interrompu, et mon PC était hors service. J'ai donc décidé d'investir dans un nouvel ordinateur gamer, équipé d'un processeur I7, et de me lancer dans l'aventure VR sur PC avec le Quest 3, bien que je n'y aie pas beaucoup joué. Cependant, avec l'arrivée d'Alvo sur Steam, j'ai décidé de le racheter pour y jouer sur le Quest 3 depuis mon PC. L'expérience a été incroyable, me permettant de découvrir une nouvelle carte tout simplement époustouflante, améliorant encore la beauté et la qualité du jeu. Et l'ajout de mon pseudo est tout simplement magistral ! Je recommande vivement le jeu Alvo à tous les amateurs de réalité virtuelle ! C'est une expérience à vivre au sein de la meilleure communauté VR qui soit. EN : Alvo, Alvo, Alvo! I've been playing it for a long time, starting on the PS4 with the PSVR 1. It was a friend who, after a lot of persuasion, finally convinced me to join the game, and since then, I haven't been able to stop playing! I've had my best VR moments there—making it to the top rankings, setting TDM kill records, and having a blast in Zombie mode. There were times when I played for entire days, either solo with other online players or in duos with my friend. For me, Alvo is the best VR game I've ever played! Unfortunately, for the past five months, I couldn't play. I found a job, my PS4 was old, the subscription had lapsed, and my PC was broken. So, I decided to buy a new gaming PC with an I7 processor and dive into VR on PC with the Quest 3, although I hadn't played much. However, with Alvo's arrival on Steam, I decided to repurchase it to play on the Quest 3 from my PC. Everything is incredible—I got to explore the new map, which is simply amazing, and the game looks and plays even better! And my added username is just magnificent! I highly recommend the game Alvo to all VR players! It's an experience to be had in the best VR community out there.
Best Shooter ever. I love it.....
don't buy this! can't acceptable NOW DAYS!
everything feels so jank, worst vr game ever. buy contractors vr
The game can be fun at times, but it's riddled with bugs that and poor game design choices that make it an incredibly frustrating experience. It's Call of Duty in VR, but as a new player your guns are terrible so the pros not only have the experience advantage, but you have to spend 30 hours grinding your way to a gun that actually can compete against their overpowered arsenal they've unlocked. Progression is faster TTK, and not more variety. I've had bugs where settings would change themselves so I lose the ability to turn because it dropped my turn speed to zero, and the re-spawn system is predictable enough that you can be spawn camped. I've had game-breaking glitches where I would load in and it would crash after a couple minutes, as well as a bug that made my character spin around in circles and restarting my headset and computer did nothing. I almost threw up. The only reason I'm playing this game is because I can play it with my friends on PlayStation.
fun
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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