
Alteil Horizons combines Tactical RPGs (like Final Fantasy Tactics) with the deck-building and collecting elements of card dueling games.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Alteil: Horizons has the structure of a CCG and the flow of a unit tactics game.



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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1920
화이트 스크린 게임. 등록된 게임을 설치가 하고 실행을 했는데, 화이트 스크린에서 넘어가지 않습니다. 커뮤니티에서 보기에는 모든 플레이어가 화이트 스크린 증상에 빠진 듯 하며.... 개발자가 메시지만 남기고 떠난 듯?
alittle slow but still a fun game none the less
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very nice game
+1 免费 没中文 没成就 艾尔特:地平线 《艾尔特:地平线》兼具集换式卡牌游戏的结构与单位战术游戏的流程。 集换式卡牌结构—— 收集卡牌,组建卡组,既可在玩家对战(PVP)中争夺 ELO 排名,也可体验单人冒险模式。 单位战术流程—— 运用资源部署单位,无随机抽牌机制。单位拥有生命值、攻击力、防御力、敏捷度与随机数属性,回合制行动,敏捷度最高者优先。可从单位行动菜单选择攻击、移动、休息或使用特殊技能! 核心玩法 混合战术 RPG / 卡牌决斗机制 卡牌拥有完整 RPG 属性,包含 alternate art(替代美术)与剧情 由日本游戏业界知名人士参与剧情与美术创作 游戏特色 超过 2000 张精美卡牌原画,每月持续更新 玩家对战(PVP)决斗 / ELO 排名系统 单人剧情模式,发售时包含 20 个冒险关卡 —— 之后每两个月追加新内容 决斗回放与观战系统 核心赛事合规卡池确保平衡严谨 卡牌制作与玩家交易市场 豪华制作阵容 在日本游戏业界好友的大力支持下,《艾尔特:地平线》汇聚了众多业界前辈与大咖的创意贡献: 剧情与导演: 浅井武二(TAKUJI ASANUMA),《星之海洋》与《女神侧身像》导演 美术与设计: 寺田克也(KATSUYA TERADA),《塞尔达传说》概念艺术家 米田仁志(HITOSHI YONEDA),《圣剑传说》主美术 山下俊也(SHUNYA YAMASHITA),《最终幻想 X》设计师 海田裕司(YUJI KAIDA),《变形金刚》、《哥斯拉》、《超时空要塞》系列御用艺术家 世界观简介 四大神明沉睡于人类王国之下…… 驾驭他们的力量吧! 你知晓这个世界的真相。你是少数知晓四大远古神明 —— 那些被历史遗忘的无限存在 —— 的人之一。每位神明的领域依然渗透在这个世界中,所有生物下意识地归属于其中之一。通过唤醒领域之力,你召唤并驾驭巨神兵、史诗英雄与神秘巨龙,以此击败敌人! 深度策略 每场决斗都带来全新挑战,海量卡牌让你永远面对突破极限的战术 —— 例如昼夜循环对亡灵与兽化人的影响、灵魂卡系统让玩家可微调生命值以适配快攻或连击玩法,以及复苏系统将卡组中多余的单位卡牌变为场上单位的 “额外生命”。每场比赛都有丰厚奖励掉落,助你组建庞大卡牌收藏,或是完美优化你最爱的卡组! 项目历程与媒体评价 项目成功完成 Kickstarter 众筹,并在 2014 年 PAX East 展会的独立游戏大展(Indie Megabooth)亮相。以下是各界媒体的评价: Kotaku 称赞美术团队:“《艾尔特:地平线》实则是一部全明星阵容的作品。” MMO Attack 聚焦游戏本身:“《地平线》将玩家喜爱的集换式卡牌游戏要素与 RPG 元素完美结合。” Massively.joystiq 将其列为卡牌战斗领域的有力竞争者,与《HEX》和《炉石传说》比肩,并将《艾尔特》评为 2013 年夏季值得关注的众筹项目榜首! The Examiner 指出:“本作与竞品最大的区别在于其海量的高质量美术资源。” JStationX 称《艾尔特:地平线》为 “下一款顶级卡牌 RPG”。 你还可以在以下平台了解更多: Ten Ton Hammer, BioGamerGirl, ComicBuzz, Gamasutra, Gamer’s Temple, Review the Tech, 2P, AnimeNewsNetwork, MMO Site, 以及 On RPG。
R.I.P.
The game will not even open for me
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game just loads a white screen and thats all
Alteil: Horizons is a bold and somewhat unconventional take on the digital card game formula, blending tactical battlefield positioning with the strategic depth of deck construction. Developed by Apocoplay LLC, Ludeme Games, and Coreedge Inc., it doesn’t try to compete directly with faster, more accessible card games. Instead, it carves out its own identity by emphasizing planning, foresight, and layered mechanics that reward careful thinking over quick reactions. What immediately sets the game apart is its rejection of the traditional draw system. Rather than relying on randomness to determine which cards you can play, Alteil: Horizons gives players full access to their deck from the start, shifting the focus entirely onto resource management and timing. This design fundamentally changes how matches unfold. Every decision feels intentional, and success depends less on luck and more on how well you understand your deck and anticipate your opponent’s moves. The addition of a grid-based battlefield reinforces this approach, introducing spatial strategy into what would otherwise be a standard card game. Positioning becomes just as important as card choice, turning each match into a slow, deliberate contest of control. The depth of the game’s systems is both its greatest strength and its most significant barrier. Units are defined by a range of attributes, and their interactions are influenced by multiple layered mechanics, including specialized abilities and environmental factors. Systems like soul cards, which determine passive effects tied to your life points, and revival mechanics, which allow units to return under certain conditions, add complexity that goes far beyond typical genre conventions. There’s also a dynamic element in the form of shifting conditions, such as time-based modifiers, which can alter the effectiveness of certain strategies mid-match. For players who enjoy dissecting systems and optimizing builds, this level of detail can be incredibly rewarding. The game offers a mix of player-versus-player and solo content, though its competitive side is clearly where most of its longevity lies. Matches tend to be slower and more methodical than those in mainstream card games, often requiring careful planning several turns in advance. This deliberate pacing gives each decision weight, but it can also make matches feel drawn out, especially for players accustomed to quicker sessions. The solo content serves as a useful introduction to the mechanics, but it doesn’t always provide the same level of engagement as facing real opponents. Visually, the game leans heavily on its extensive library of anime-inspired artwork, which is one of its most immediately appealing features. The card designs are detailed and varied, giving each unit a distinct identity and contributing to the overall sense of scale within the game’s fantasy setting. This strong visual presentation helps maintain interest, particularly during longer matches where the gameplay itself may feel slow. While the interface is functional, it can sometimes feel cluttered or unintuitive, especially given the number of systems players need to manage simultaneously. Despite its strengths, the game struggles with accessibility. The learning curve is steep, and the onboarding process does little to ease new players into its many mechanics. Without prior familiarity or a willingness to experiment, it’s easy to feel overwhelmed in the early stages. Additionally, balance concerns and progression systems tied to card acquisition can create friction, particularly in a competitive environment. Players may find that building a viable deck requires significant time investment, which can be discouraging for those looking for a more immediately rewarding experience. There are also technical and structural issues that hold the game back from reaching its full potential. Performance hiccups and interface limitations can occasionally disrupt the flow of play, and while these problems are not constant, they are noticeable enough to impact the overall experience. Combined with its already complex systems, these issues can make the game feel less polished than it aspires to be. Even so, there is something undeniably compelling about Alteil: Horizons. It takes risks that many other card games avoid, prioritizing depth and strategic clarity over accessibility and speed. It’s a game that asks for patience and commitment, but in return, it offers a level of control and intentionality that is rare within the genre. For a specific audience—those who enjoy deeply tactical systems and don’t mind a slower pace—it can be a uniquely satisfying experience. In the end, Alteil: Horizons stands as an ambitious and distinctive entry in the digital card game space. It doesn’t always succeed in making its systems approachable or perfectly balanced, but it succeeds in being different, and that alone makes it worth exploring for the right kind of player. Rating: 6/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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