
A sci-fi adventure full of robot battles, pop music, and emotion. Featuring one of the largest branching storylines ever in a VR game with 15-20 hours of gameplay, Altdeus will place you in the shoes of Chloe, a pilot in humanity's forces fighting massive hostile organisms known as the Meteora.
Modeled estimate, not a reported figure. How we estimate →
About

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
泪目/(ㄒoㄒ)/~~
劇情神作,有多周目結局,通關第一遍遊戲才剛開始呢。
有点反直觉,没细看tag是我的错,但是为什么机甲+机娘ai这种组合却是女性主角?女主还是个短发封面根本看不出来
牛逼 VR视觉小说天花板!把前作各种不足的地方全部补齐了! 百合无敌!!!!最喜欢看女孩子贴贴!!!!不喜欢百合的有难了! 编辑水平真牛逼,故事本事挺无聊,硬是靠编剧非凡的叙事能力把故事讲的非常精彩! 目前致命的缺点只有3个 1. skip系统过于垃圾,很多重复的演出无法skip 2. 引导做的不好,比如控制机甲居然有qte机制???手慢了直接就强行bad end??? 3. 没有历史记录,无法查看之前的剧情内容
你说的对,但是能和美少女一起开高达看演唱会真的很棒
洸子,Noa你们带我走吧QAQ
[h1]Dense and theatrical[/h1] I got into the game blind, only having read the reviews, and I did not expect such an immersive mecha anime game with time loops. Kinda. I expected a visual novel. But this is VR, and that truly made a big difference. I played on a Meta 3S headset and it ran perfectly My highlights: - The mecha fights are truly epic, also when seen from the ground; - Voice acting (I played with English dubs/subs, a rarity, but I love Chloe's voice actress' voice, Chelsey Moore); - The game has an actual intro OVA; - Noa's concerts; - The story & multiple endings; - The characters (small cast but mostly well-developed). What I liked less: - Although the mecha fights are epic, having to replay them multiple times with no way to fast forward (for most of them) to unlock different endings made it a bit more tedious. Small nitpick and I understand having to replay certain portions of the game for the different endings to ensure all flags get triggered. Overall an amazing VR visual novel.
太棒了!
The plot is top notch. Not much in terms of gameplay - as other pointed out, it a visual novel
视觉小说和VR结合的不错的作品,演出和操作机甲的仪式感给的很足,不过无论如何这是有着大量文字的视觉小说,大部分时间都是看对话,冲着机甲来的就没必要入手了。 然后在剧情方面,大纲没什么问题,但是整个剧情被多结局设计分割后,真结局线人物的行为动机不足。 以下剧透 [spoiler]剧本大概是想写出主角克罗依放下过去拥抱明天或者为了洸子放弃世界这种感觉的真结局。然而真要选择的时候,作为玩家的视角和克罗依的视角是割裂的。 主角克罗依眼里角色—— 洸子:给予自己感情,让自己成为人类,超越了友情爱情,一生中最重要的人。 大和:关心克罗依但从来没想要去理解克罗依,典型的我觉得你好就是好,杀光陨星兽克罗依就会幸福,直到结局都保持这个状态。(阿尼玛线结局的对话简直气人,全程在状况外的角色用自己的感受去要求深陷漩涡的人听他的。) 诺娅:出身不明,顶着洸子的脸,毫无理由一直关心克罗依,为了帮忙获得情报居然瘫痪整个城市,牺牲自己解除克罗依的控制器,虽然不理解但这大恩大德必须得还。 阿尼玛:捕食了洸子后有着洸子特征的陨星兽,前期有攻击性后期像宠物一样粘着自己。 青叶:没什么互动,但结局前突然喊着友情什么的过来帮忙了 人类:一群没有建模的npc 结局选洸子还是这个世界,这还用选? 然而游戏真结局需要多周目,玩家几乎都是经过了阿尼玛线和诺娅线,甚至玩了大和DLC,看了一堆真结局线里没有却又能塑造这些人物的剧情,在玩家眼里—— 洸子:大量的日常剧情不能跳过,对克罗依很重要的人 大和:DLC里硬抗轨道炮,不去逃生而是喊着自己和大家都会听克罗依说话的,所以回来吧。终于有成长了,令人欣慰。 诺娅:诞生后受洸子影响,按博士命令默默观察并模仿克罗依,然而自己产生了情感,超越系统限制,将克罗依的笑容放在了最高指令,一直在背后照顾克罗依,所有行为都是为了克罗依,为此不惜牺牲自己。 阿尼玛:一直在克制伤害克罗依的本能,想要和大家相处,意识到自己会伤害克罗依甚至咬断了自己的手指。 青叶:戏份依旧不多但提前坦白听从命令伤害克罗依,并表示很后悔,即使不理解也能站在克罗依的角度上思考,帮助克罗依逃脱,再加上真结局的部分没什么大问题。 人类:刁民。 对于玩家视角来说,其他线的剧情导致难以放下这些人去选择洸子。 如果取消真结局以外的多结局选项,剧情全部整合在一条线里,大概才能建立起足以让克罗依在洸子和世界之间犹豫的牵绊。但是即使如此,面对这种选择也是十分不爽的,洸子和克罗依是人造的能超越时空互相吸引的灵魂,陨星兽是来修正这一错误的,两人都活着人类就只能躲在地下,只能死一个来切断联系。问题来了,结局选洸子会发现诺娅和阿尼玛能把两人一起捞回来,那人类在地下再待个几十年等两人随便一个自然死亡不就皆大欢喜了吗。回去后,告诉大家不光救回诺娅,歼灭地表陨星兽,还能看到三人演唱会(克罗依和大和也可以加入,大家组一辈子乐队),这群刁民也不会有什么意见吧,真有意见跟轨道炮说去。 [/spoiler]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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