
Alruna; now in wide-screen! A different kind of Metroidvania, a tour-de-force of game design, with world-class temples and dungeons. Dead men yearn for Heaven, but Elysium remains out of their grasp.
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About
Alruna, sweet Alruna, can you feel the emptiness? What little remains of the material world has long since been hollowed out by the Necro-Industrialists. All that’s left now is … salvation? Enlightenment in the age of consumption. The race towards heaven is on, and the flower-nymph Alruna has to confront the macabre and masochistic martyrdom of her fellow dryad Divinity’s Creature. Life is suffering, but suffering brings sainthood. Beyond the End of History lies the promise of Elysium. I am Heaven's Gate, Alruna. Will you come inside?

Alruna’s move-set is more expressive than ever. Super-jumps, bounces and Hyper-dashes allow her to reach all sorts of new places. The Blossom Blaster lets Alruna to shoot, and to bounce on her projectiles for an extra boost. Elemental power-ups can turn her into Fire Alruna, Water Alruna, Thunder Alruna and maybe more. Climbing Vines can grow from any surface. Bosses fill the whole screen, mini-bosses hide behind every corner. Entire hidden areas can be found under any innocuous rock. Everything is connected!
An overworld that connects all areas of the game.
Four large “temples”, each one with a powerful upgrade and a formidable boss.
A star-crossed enemies-to-lovers romance with a rival adventurer. No spoilers!
Hidden mini-games, power-ups, shortcuts and secrets behind every wall.
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Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un metroidvania con muy buen pixel art. Toma un tiempo adaptarte a los controles, supongo que si jugaste al primer juego se te hace más fácil. Está bueno.
An enjoyable little metroidvania. You get to start with a lot of abilities from the get-go so that is nice. I am a fan of the aesthetic this game has with nature vs post apocalyptic stuff. I'm really bad at writing reviews. But I'd say if you enjoy such games and like the older style metroidvanias then this is definitely worth a try.
If you're looking for something like Metroid but very different, this is it. It is mild when it comes to difficulty, though that can vary by how you choose to upgrade. Exploration is where the real fun of the game is and the music. Aesthetic and overall thematic composition of the game is top notch. I immediately bought this game because I want to see what these guys end up doing with more money. It'd be cool if more people got to play the Alruna games.
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Languages: English, French, German, Spanish - Spain, Swedish
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вроде ниче так пока, пойдет как замена недостатка игр с шанте в организме. Спасибо календарю стима, всегда знает че мне подогнать, чего бы я никогда сам не нашел
A worthy successor to the original. New moves and an upgrade system are welcome additions.
A fun Metroidvania with some bonkers movement tech.
Cool game
I'm more than halfay through the game and I can say for certain that it ticked the right boxes. Big pixels, great music, intriguing plot, rewarding exploration. Innuendos... To the devs (don't read if you have not played it yet): I found a way to farm around 200 upgrade gems per minute. I doubt that's intended. I don't mind a bit of cheese, but I had to force myself to stop so that I don't end up rolling on the game ^^". I'll stay vague and say that it involves a bubble and a screen transition. You can reach out if you want to fix that (unless that's intended)
Alruna: End of History is a very atmospheric metroidvania. There is a heavy retro feel to the game. For fans of what tends to make metroidvanias metroidvanias, Alruna is sure to please. This game encourages sequence-breaking and is in turn quite non-linear. There are plenty of secrets, including rooms behind breakable walls, things that don't always appear as they seem, and walls that don't act like walls. You (can) get ability upgrades as you progress which allows you to access previously inaccessible areas. There's combat, platforming, and a story to enjoy. I really enjoyed the narrative, as I felt it fit perfectly with the overall vibe of the game (cyberpunk/dystopian/heretical/one might even say edgy lol). The music is so good and adds to/amplifies the aesthetics in the game. The few minor quips I had about the first game have all been addressed in this game (with the exception of achievements, but I saw what the dev said about them, so no big). The game took me 7 hours to complete with 58/75 dew drops (77%). There are a few I can see on my map, but I haven't been able to figure out how to get them, and then there must be more that are hidden away. I suspect it'd take another 1-1.5 hours to get them all depending on how creative I am lol. I believe completing the game with all of them unlocks another ending. If you enjoyed the first game, this is an improved version of it that maintains its style/appeal. If you like purity testing metroidvanias, then you'll likely also be satisfied. Either way, I really appreciated my time with this game. AVOID | LACKING | MAYBE | WORTHWHILE | [u][b]COMPELLING[/b][/u] | UNMISSABLE
I loved the original, warts and all, not just despite the bugs but it somehow pulled off the old Bethesda thing where the bugs gave it personality. I'm not too far into this sequel but it's looking like more of the same, maybe with a bit better programming (and widescreen!). That's not necessarily that bad considering I'm looking for more of the same, but I also like seeing a series evolve and stay fresh. Maybe I'll get that later in the game, we'll see... But so far, it's more Alruna with a great atmosphere and awesome soundtrack, and for that it's definitely worth the low price.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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