
Build massive ocean cities and lead your people to prosperity in this post-apocalyptic survival colony sim. Featuring a physics-based 3D construction system, complex resource management, exploration, difficult political decisions, supply chains, and a robust sandbox mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In a dying world overtaken by the endless ocean, your goal is to grow a small settlement into a sprawling vertical city of your dreams. Master a deep, innovative 3D construction system that uses real-world physics simulation and keep the city thriving as you manage resources, logistics, production chains, societal needs, random events, and world exploration. Complete 8 handcrafted Scenarios with unique challenges, or create custom adventures using a robust level editor, and share your creations with the world.

Design and build massive, intricate vertical cities using a unique physics-based 3D construction system that requires you to consider real-world construction aspects and allows growing the city in all three dimensions.
The city building mechanic in All Will Fall utilizes a realistic physics simulation model, which means every structure can crumble and cause catastrophic damage if weight distribution, tension, and the strength of materials are not taken into account.
From rusty favelas and dystopian military bases to concrete towers and tropical resorts – create the megastructure to be proud of, and customize it to your heart’s content with a powerful painting & decorations tool.
Progress through the research tree and unlock dozens of building types essential for survival: rain catchers, smelters, radio towers, lighthouses, or even dynamo ‘hamster wheels’ to generate electricity and cannibal huts to quickly solve hunger.

As the colony grows, so do your responsibilities as its leader. Establish steady resource harvesting, logistics & production chains, manage the economy and societal requests. Go down in history as a kind shepherd or strong-hand tyrant – as long as the city prevails.
Three factions – Workers, Sailors, and Engineers – have unique traits, like access to boats or cranes. Use their strengths and navigate their often clashing needs for housing, water, food, and leisure, so the city works like a well-oiled machine.
Send the survivors to scavenge the long-lost world, overtaken by the ocean, for precious resources and building space. Receding tides uncover new areas and resource nodes, reachable with machinery, ladders, explosives, and other means.
Random events can force you to make difficult yet necessary decisions. Will you accept newcomers begging for shelter when your people are starving? Will you solve this hunger by suddenly giving out tons of meat of unknown origin? Your call.

Become a true survivalist by completing the campaign, split into 8 Scenarios, offering up to 100+ hours of content depending on playstyle. Each Scenario presents a distinct underlying narrative, atmosphere, goals, challenges, map layout, and gameplay conditions.
Turn an abandoned oil rig into a fortified base. Build on top of a tanker and sail across the ocean in search of land. Or race against the clock to prepare the city for the incoming tornado.
You will need to adapt to a slew of challenges presented by each Scenario. Don’t hesitate to change the city layout, relocate resources, and tweak your strategy to succeed.
Want to add roguelike progression into your tropical island run by Moon-worshipping cultists? Mix multiple gameplay mechanics in surprising ways using the Custom Scenario mode, which drastically increases the campaign’s replayability.

All Will Fall features an extensive sandbox toolkit for creating and sharing your own levels with the community via Steam Workshop. If you want to just focus on city-building with no stressful survival challenges, this mode is for you.
Create custom Scenarios using the extensive level editor that allows you to tweak map layouts, weather conditions, available resources, city foundations, and more, unlocking hundreds of hours of gameplay beyond the campaign.
Modify gameplay conditions such as progression difficulty, society growth rate, and types of random events. Make a nail-biting survival experience or a level that’s all about chill vibes and creativity with no pressure at all.
Share your sandbox creations with the world via Steam Workshop. Join the growing, active All Will Fall community on Discord and build survival colony sim adventures together with thousands of players around the globe.
Physics-based 3D city building system
Colony simulation with several factions
Survival mechanics & resource management
Changing water levels that unveil new explorable areas
Random events forcing you to make difficult decisions
Visual customization options to make each city stand out
8 Scenarios with unique challenges and gameplay
Robust sandbox mode and Steam Workshop integration
Engagement
Reviews
Themes across 204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Дуже класна стратегія виживання колонією, не думав що так затягне!) Дякую за Українську локалізацію, але будь-ласка виправте не відповідності бо іноді це дуже зпантеличує особливо коли пище що будівля виробляє а насправді споживає ресурс :) пізніше оновлю відгук
City frustating bulding gueim, bat is gud, patates amb suc. No, en seriu. ta mol b. Cumpreu-lu. Un bon joc de city building postapocalíptic, més interessant que el que pugui fer el kevin costner. S'agraeix el botó de pausa del joc, molt útil en cas de que tot es comenci a anar de mare. Respira i pensa una mica, home!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 6 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Thai, Ukrainian +1 more
Hours played at review time, across 205 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
유조선 시나리오는 진짜 난이도가 미친거임? 3트만에 깨긴했는데 이게 맞나 싶다. 재미는 있었다. 산출량 기준이 대체 감이 안옴 그래프가 있어도 정확하게 표기가 안되있음 누가 얼마나 잡아먹는지 얼마나 생산하는지도 대충 떄려 맞춰야 어느정도 유지가 되는데 후반되면 또 부족해지는 현상이 보임 비슷한 인원을 유지하는데도 마이너스가 되는 현상을 자주 보게됨 그리고 게임 선박 만들어서 보내기 하면 다른 시나리오에서 좀 쉽게 할수 있는줄 알았는데 첨부터 하니까 힘이 쫙빠짐. 선박은 그저 미션에 불과함. 나무에서 나중에 철 지지대로 바꿔야하는데 이게 하나하나 뜯어서 다시 붙어줘야 하는 개같은 일을 해야함 진짜 이건 일부러 이렇게 만든건지 생각을 못했나? 전체적으로 봤을때 편의성,밸런스가 많이 부족함 단계가 높은 건물 짓어도 그만큼 또 자원을 먹어서 이게 더 좋은 성능을 뛴다는 보장은 없음 후반 갈수록 피로감이 심해짐 그리고 컨텐츠 좀더 추가했으면 함
This is a very solid (heh) little city builder. The vertical building works well, although there does need to be more flat buildings in the 2x3/2x4 range. Unlike bad games like Timberborn, the water physics works with the experience and the camera can zoom in to allow interior building. Buildings feel impactful, and with the exception of apartments there's usually not a good reason to spam anything until very late in the game. It's a scenario based game, with the idea being that you replay with a new set of unique environmental conditions. This is a nice idea, but the scenarios vary a lot in terms of how they are balanced (Crumbling City can ♥♥♥♥ off). The lack of disruption to the tech tree is also a big issue, and because you start from square 0 each time the game can get samey. The devs have done a good job adding content & refining the experience since the demo dropped last year and I'm confident the game will get better from where it's at. As it is, it's one of the better little-city builders. It's the best game to play with verticality in the space (Timberborn can ♥♥♥♥ off), and it has some unique gimmicks which make the experience stand out.
意外的好玩啊,科技树和人种都是需要抉择的,不像其他类型的建造游戏一样一通全点,或者点一系列千篇一律的科技树,你需要根据人种搭配,合理计算生产力与产出的关系,高度空间利用、建筑外空中利用,和海面利用都需要精打细算,要人力的产出和占地面积大低产出但是不需要人的建筑也是需要合理搭配或倾向?并且每一关的玩法都有新体验,特别是这个游轮模式,玩法很惊艳,上一个感觉这么好玩的游戏是河狸修水坝了。
It fell :(
Gets really boring! The game is just not fun doing just about anything. Try any other game of this genre like Timberborn.
玩
Love it so far
It's a great game with a lot of possibilities for how you want to run your settlement. When night rolls around and everyone goes to bed, it gets a little slow, because no work happens. I wish there was some sort of game mechanic for playing at night. When your settlement begins to grow and visually look more complex, there is a nice feeling of accomplishment. It's a great game and I'll keep coming back to it every now and again if they keep updating <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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