
A visual-novel, emphasizing reading and dialogue choice, with a few additional game-play elements in it that may resemble arcade or browser styles.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The sequel to Bad Dog, Good Time. This is a SFW sequel, please enjoy and thank you. After Bad Dog, Good Time and visiting a little party, you met a few friends, which includes Banjo who you definitely didn't play patty-cake with.
You had his number from a group-chat, but you broke your phone at work the next day, when getting a new phone, you lost your conversations and most of your contacts. You wondered if you'd ever see him again, does he think you ghosted him?
This is a short visual novel to bridge a gap of time in between the two NSFW titles. It's primary goal is to provide a small backstory and feel of the character outside of the bedroom fun in the two games.
There's a few gameplay elements that fall outside of the typical visual novel click-through and read. There is an early build of asteroid dodger which is an arcade style game, there is a mini-fishing game which gives a glimpse of what gameplay elements might come in Bad Dog, Good Nights.
Overall, I hope you enjoy reading and trying out a few new features planned and also knowing where the player (you) fits into all the titles.
As the second ever title I've built, I've tried to learn and add in a new few things, its not much but I hope you enjoy.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
All My Heart, Banjo is guaranteed to make you puke. This is a dating sim written by a furry about his imaginary boyfriend and love interest, who is a dog. Noah, get the boat. There's an overwhelming amount of mediocre Visual Novel/E-book style cutscenes in this game. The developers failed one of the most basic, fundamental requirements of game design.. "Show, don't tell." So you'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written VN text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time. We're here to play games, not read through hours of garbage intersituals. Your gaming rig is not a Kindle. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. For gameplay purposes, because the user interface for this game is mostly just 2D static text/images... it might as well be a web page. It's functionally no different from a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. The implementation here is of such poor quality, the developer couldn't work out how to make the game display in fullscreen, it only runs in a window. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/flash games. While the artwork itself, while mediocre, might be considered passable, the visual presentation here is negligible, it might as well be a slideshow or a Youtube video. Pac-Man, Space Invaders and Asteroids had more advanced animation and visuals going on than this game does. The controls can't be customised because the game doesn't really have any interface beyond menus and simple UI controls no different from dialog boxes in Windows Explorer. If you think about it, this barely counts as an "interactive" game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play fully immersive games with deep, rich control schemes and interaction. You'll get none of that here. Some of the defects in the game can be attributed to the choice of using the Godot 2D game engine/toolset (the 3D part is actually workable, but it's more complicated so a lot of amateur devs don't know how to use it). The Godot 2D component is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio), but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 130,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 130,000+ games on Steam? All My Heart, Banjo is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
有成就 没中文 我心皆予你,班卓 本作是《坏狗,好时光》的续作,为全年龄向续篇,请尽情游玩,深表感谢。 在《坏狗,好时光》与一场小型派对之后,你结识了几位朋友,其中就包括班卓 —— 你们当然没有一起玩过拍手游戏。 你曾在群聊里存过他的号码,可第二天上班时摔坏了手机。换新手机后,你丢失了所有聊天记录和大部分联系人。 你不知道还能不能再见到他,他会不会以为你故意不理他? 这是一部短篇视觉小说,用于衔接两部成人向作品之间的空白时光。 其主要目的是补充一段小背景,让玩家感受角色在游戏之外的日常一面。 游戏中包含一些传统视觉小说点选阅读之外的玩法: 有早期版本的街机风格小游戏《闪避陨石》,还有一款钓鱼迷你游戏,可一窥《坏狗,美好夜晚》未来可能加入的玩法内容。 总而言之,希望你能享受剧情,体验几项计划中的新功能,并明白你(玩家)在整个系列故事里的位置。 作为我制作的第二部作品,我努力学习并加入了一些新内容。内容不算多,但希望你能喜欢。
All My Heart, Banjo is a short furry indie visual novel where the player befriends the developer's self-insert character, Banjo. The game acts as a sort of "dating profile" for the developer by pairing real life anecdotes with mismatched furry art they've commisioned in variety of styles. The events that unfold throughout the game are less interesting than a plot of Seinfield and yet so hyper specific that the player feels like they are living out a memory playing someone that Banjo knew. The player is told how they feel and act at times and has little agency to guide the story. Notes: - Text has a few typos and grammatical issues - Game does not appear in search/store unless adult content settings are enabled - Text speed is too slow - Some screens lead to dead, softlocked states
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